Files
MuHua-UIElements/Assets/ModuleUI/ModuleUIPanel/Component/UIVector3.cs
T
MuHua-123 64938f1137 1
2025-11-12 10:19:42 +08:00

64 lines
1.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// Vector3 - Panel
/// </summary>
public class UIVector3 : ModuleUIPanel {
public Vector3 value;
public UISliderInputH sliderX;
public UISliderInputH sliderY;
public UISliderInputH sliderZ;
public event Action<Vector3> ValueChanged;
public VisualElement SliderInputX => Q<VisualElement>("SliderInputX");
public VisualElement SliderInputY => Q<VisualElement>("SliderInputY");
public VisualElement SliderInputZ => Q<VisualElement>("SliderInputZ");
public UIVector3(VisualElement element, VisualElement canvas) : base(element) {
sliderX = new UISliderInputH(SliderInputX, canvas);
sliderY = new UISliderInputH(SliderInputY, canvas);
sliderZ = new UISliderInputH(SliderInputZ, canvas);
sliderX.ValueChanged += SliderX_ValueChanged;
sliderY.ValueChanged += SliderY_ValueChanged;
sliderZ.ValueChanged += SliderZ_ValueChanged;
}
private void SliderX_ValueChanged(float obj) {
value.x = obj;
ValueChanged?.Invoke(value);
}
private void SliderY_ValueChanged(float obj) {
value.y = obj;
ValueChanged?.Invoke(value);
}
private void SliderZ_ValueChanged(float obj) {
value.z = obj;
ValueChanged?.Invoke(value);
}
public void Update() {
sliderX.Update();
sliderY.Update();
sliderZ.Update();
}
/// <summary> 更新值 </summary>
public void UpdateValue(Vector3 value) {
this.value = value;
sliderX.UpdateValue(value.x);
sliderY.UpdateValue(value.y);
sliderZ.UpdateValue(value.z);
}
/// <summary> 设置范围 </summary>
public void Settings(Vector2 range) {
sliderX.range = range;
sliderY.range = range;
sliderZ.range = range;
}
}