Files
MuHua-UIElements/Assets/ModuleCore/ModuleBattle/BattleTeam.cs
T
MuHua-123 b6adf24ff1 1
2025-07-25 17:46:56 +08:00

43 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 战斗队伍
/// </summary>
public class BattleTeam {
/// <summary> 队伍名字 </summary>
public string name;
/// <summary> 原始数据 </summary>
public List<DataCharacter> characters = new List<DataCharacter>();
/// <summary> 战斗数据 </summary>
public List<DataCombatRole> battles = new List<DataCombatRole>();
/// <summary> 添加角色 </summary>
public void Add(List<DataCharacter> list) {
characters.AddRange(list);
}
/// <summary> 添加角色 </summary>
public void Add(DataCharacter obj) {
characters.Add(obj);
}
/// <summary> 删除角色 </summary>
public void Remove(DataCharacter character) {
characters.Remove(character);
}
/// <summary> 初始化 </summary>
public void Initial() {
characters.ForEach(Initial);
}
/// <summary> 初始化 </summary>
public void Initial(DataCharacter character) {
DataCombatRole role = new DataCombatRole(character);
role.Initial();
battles.Add(role);
}
/// <summary> 战斗编队 </summary>
public void Settings(int team, int position) {
battles.ForEach(obj => obj.Settings(team, position));
}
}