16 lines
300 B
C#
16 lines
300 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MuHua;
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/// <summary>
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/// 资源管理器
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/// </summary>
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public class AssetsManager : ModuleSingle<AssetsManager> {
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public List<InventoryItemConst> items;
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protected override void Awake() => NoReplace(false);
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}
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