68 lines
1.9 KiB
C#
68 lines
1.9 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// 种族 - 数据
|
|
/// </summary>
|
|
public class DataRace : DataAttribute {
|
|
/// <summary> 种族名称 </summary>
|
|
public readonly string name;
|
|
|
|
public DataRace(string name) {
|
|
this.name = name;
|
|
}
|
|
|
|
// 混血人类,木精灵,丘陵矮人(Hill Dwarf),龙裔,半精灵
|
|
/// <summary> 无种族 </summary>
|
|
public static DataRace None() {
|
|
return new DataRace("未知");
|
|
}
|
|
/// <summary> 随机职业 </summary>
|
|
public static DataRace Random() {
|
|
int index = Dice.Roll(5);
|
|
if (index == 1) { return Human(); }
|
|
if (index == 2) { return Elven(); }
|
|
if (index == 3) { return Dwarf(); }
|
|
if (index == 4) { return Orc(); }
|
|
if (index == 5) { return Halfling(); }
|
|
return None();
|
|
}
|
|
/// <summary> 人类(Human) </summary>
|
|
public static DataRace Human() {
|
|
DataRace race = new DataRace("人类");
|
|
// 种族属性加成 全属性+1
|
|
race.Str = 1; race.Dex = 1; race.Con = 1;
|
|
race.Int = 1; race.Wis = 1; race.Cha = 1;
|
|
return race;
|
|
}
|
|
/// <summary> 精灵(Elven) </summary>
|
|
public static DataRace Elven() {
|
|
DataRace race = new DataRace("精灵");
|
|
// 种族属性加成 敏捷+2 智力+2 感知+1
|
|
race.Dex = 2; race.Int = 2; race.Int = 1;
|
|
return race;
|
|
}
|
|
/// <summary> 矮人(Dwarf) </summary>
|
|
public static DataRace Dwarf() {
|
|
DataRace race = new DataRace("矮人");
|
|
// 种族属性加成 力量+2 体质+2 感知+1
|
|
race.Str = 2; race.Con = 2; race.Wis = 1;
|
|
return race;
|
|
}
|
|
/// <summary> 半兽人(Orc) </summary>
|
|
public static DataRace Orc() {
|
|
DataRace race = new DataRace("半兽人");
|
|
// 种族属性加成 力量+3 体质+2
|
|
race.Str = 3; race.Con = 2;
|
|
return race;
|
|
}
|
|
/// <summary> 半身人(Halfling) </summary>
|
|
public static DataRace Halfling() {
|
|
DataRace race = new DataRace("半身人");
|
|
// 种族属性加成 敏捷+2 魅力+2 体质+1
|
|
race.Dex = 2; race.Cha = 2; race.Con = 1;
|
|
return race;
|
|
}
|
|
}
|