Files
MuHua-UIElements/Assets/ModuleCore/ModuleBattle/BattlePhase/PhaseAction.cs
T
MuHua-123 8ebd3864c6 1
2025-07-22 17:56:04 +08:00

37 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 行动阶段
/// </summary>
public class PhaseAction : BattlePhase {
public PhaseAction(BattleSimulator simulator) : base(simulator) { }
public override void StartPhase() {
// throw new System.NotImplementedException();
}
public override void UpdatePhase() {
// 选择行动目标,没有行动目标则进入结算阶段
if (!BattleQueue.Dequeue(out BattleCharacter character)) { simulator.Transition(PhaseType.); return; }
// 判断是否可以行动
if (ActionPredicate(character)) { return; }
// 选择一个可以攻击的目标
BattleCharacter target = BattleQueue.FirstOrDefault(obj => character.AttackTarget(obj));
// 对目标进行攻击
// TODO:记录器
// Debug.Log($"正式回合:{roundCount}");
}
public override void QuitPhase() {
// throw new System.NotImplementedException();
}
/// <summary> 行动判断 </summary>
private bool ActionPredicate(BattleCharacter character) {
return character.hitPoint.x > 0;
}
}