Files
MuHua-UIElements/Assets/ModuleCore/ModuleBattle/BattleQueue.cs
T
MuHua-123 a7eb4f7bbb 1
2025-07-21 18:14:40 +08:00

41 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
/// <summary>
/// 战斗队列
/// </summary>
public class BattleQueue {
/// <summary> 执行队列 </summary>
public Queue<BattleCharacter> queue = new Queue<BattleCharacter>();
/// <summary> 战斗合集 </summary>
public List<BattleCharacter> characters = new List<BattleCharacter>();
/// <summary> 添加角色 </summary>
public void Add(List<BattleCharacter> list) {
characters.AddRange(list);
}
/// <summary> 添加角色 </summary>
public void Add(BattleCharacter character) {
characters.Add(character);
}
/// <summary> 先攻:d20 + 敏捷调整值 </summary>
public void Sequence() {
characters.ForEach(obj => obj.sequence = Dice.Roll20(obj.DexModifier));
}
/// <summary> 排序:大到小 </summary>
public void OrderByDescending() {
characters = characters.OrderByDescending(c => c.sequence).ToList();
}
/// <summary> 回合 </summary>
public void Reset() {
queue = new Queue<BattleCharacter>(characters);
}
/// <summary> 当前行动者 </summary>
public bool Current(out BattleCharacter battle) {
battle = queue.Count > 0 ? queue.Dequeue() : null;
return battle != null;
}
}