Files
MuHua-UIElements/Assets/ModuleCore/ModuleBattle/BattleQueue.cs
T
MuHua-123 b6adf24ff1 1
2025-07-25 17:46:56 +08:00

50 lines
1.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
/// <summary>
/// 战斗队列
/// </summary>
public class BattleQueue {
/// <summary> 执行队列 </summary>
public Queue<DataCombatRole> queue = new Queue<DataCombatRole>();
/// <summary> 战斗合集 </summary>
public List<DataCombatRole> characters = new List<DataCombatRole>();
/// <summary> 添加角色 </summary>
public void Add(List<DataCombatRole> list) {
characters.AddRange(list);
}
/// <summary> 添加角色 </summary>
public void Add(DataCombatRole character) {
characters.Add(character);
}
/// <summary> 遍历角色 </summary>
public void ForEach(Action<DataCombatRole> action) {
characters.ForEach(action);
}
// /// <summary> 排序:大到小 </summary>
public void OrderByDescending(Func<DataCombatRole, int> func) {
characters = characters.OrderByDescending(func).ToList();
}
/// <summary> 根据条件查询元素 </summary>
public List<DataCombatRole> Where(Func<DataCombatRole, bool> predicate) {
return characters.Where(predicate).ToList();
}
/// <summary> 根据条件查询第一个匹配的元素 </summary>
public DataCombatRole FirstOrDefault(Func<DataCombatRole, bool> predicate) {
return characters.FirstOrDefault(predicate);
}
/// <summary> 更新队列 </summary>
public void UpdateQueue() {
queue = new Queue<DataCombatRole>(characters);
}
/// <summary> 取出一个 </summary>
public bool Dequeue(out DataCombatRole battle) {
battle = queue.Count > 0 ? queue.Dequeue() : null;
return battle != null;
}
}