Files
MuHua-UIElements/Assets/ModuleCore/ModuleBattle/BattleSimulator.cs
T
MuHua-123 b6adf24ff1 1
2025-07-25 17:46:56 +08:00

49 lines
1.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Palmmedia.ReportGenerator.Core;
using Unity.VisualScripting;
using UnityEngine;
/// <summary>
/// 战斗 - 模拟器
/// </summary>
public class BattleSimulator {
/// <summary> 当前行动 </summary>
public DataCombatRole actionRole;
/// <summary> 战斗队列 </summary>
public BattleQueue battleQueue = new BattleQueue();
/// <summary> 当前阶段 </summary>
public IPhase currentPhase;
/// <summary> 阶段字典 </summary>
public Dictionary<PhaseType, IPhase> dictionary = new Dictionary<PhaseType, IPhase>();
public BattleSimulator(BattleTeam team1, BattleTeam team2) {
team1.Initial();
team2.Initial();
team1.Settings(1, 1);
team2.Settings(2, 1);
battleQueue.Add(team1.battles);
battleQueue.Add(team2.battles);
dictionary.Add(PhaseType., new PhaseInitiative(this));
dictionary.Add(PhaseType., new PhaseAssault(this));
dictionary.Add(PhaseType., new PhaseFormal(this));
dictionary.Add(PhaseType., new PhaseAction(this));
dictionary.Add(PhaseType., new PhaseActionRoleSelect(this));
dictionary.Add(PhaseType., new PhaseActionRoleAttack(this));
dictionary.Add(PhaseType., new PhaseFinish(this));
}
/// <summary> 阶段过渡 </summary>
public void Transition(PhaseType phaseType) {
// 检查阶段字典中是否存在指定的阶段类型
if (!dictionary.TryGetValue(phaseType, out IPhase newPhase)) { return; }
currentPhase = newPhase;
currentPhase?.Execute();
}
}