57 lines
2.3 KiB
C#
57 lines
2.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 角色 - 字典
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/// </summary>
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public static class CharacterDictionary {
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/// <summary> 艾薇拉 精灵 法师 </summary>
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public static DataCharacter Character001() {
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DataCharacter character = new DataCharacter();
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character.name = "艾薇拉";
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character.race = RaceTool.Elven();
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character.basis = new DataAttribute { Str = 8, Dex = 12, Con = 10, Int = 16, Wis = 14, Cha = 11 };
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character.profession = ProfessionTool.Wizard();
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character.profession.Initial(character);
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character.equipment = new DataEquipment();
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// 装备法杖
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character.equipment.Wear(WeaponDictionary.Weapon302(), out DataWear old1);
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// 装备法袍
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character.equipment.Wear(ArmorDictionary.Armor101(), out DataWear old2);
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return character;
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}
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/// <summary> 托尔吉 兽人 战士 </summary>
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public static DataCharacter Character002() {
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DataCharacter character = new DataCharacter();
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character.name = "托尔吉";
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character.race = RaceTool.Orc();
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character.basis = new DataAttribute { Str = 16, Dex = 10, Con = 14, Int = 8, Wis = 10, Cha = 9 };
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character.profession = ProfessionTool.Warrior();
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character.profession.Initial(character);
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character.equipment = new DataEquipment();
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// 装备木棒和木盾
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character.equipment.Wear(WeaponDictionary.Weapon201(), out DataWear old1);
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character.equipment.Wear(WeaponDictionary.Weapon401(), out DataWear old2);
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// 装备板甲
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character.equipment.Wear(ArmorDictionary.Armor401(), out DataWear old3);
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return character;
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}
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/// <summary> 格伦布林 矮人 牧师 </summary>
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public static DataCharacter Character003() {
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DataCharacter character = new DataCharacter();
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character.name = "格伦布林";
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character.race = RaceTool.Dwarf();
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character.basis = new DataAttribute { Str = 14, Dex = 10, Con = 16, Int = 9, Wis = 15, Cha = 12 };
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character.profession = ProfessionTool.Cleric();
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character.profession.Initial(character);
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character.equipment = new DataEquipment();
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// 装备木棒和木盾
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character.equipment.Wear(WeaponDictionary.Weapon201(), out DataWear old1);
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character.equipment.Wear(WeaponDictionary.Weapon401(), out DataWear old2);
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// 装备链甲
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character.equipment.Wear(ArmorDictionary.Armor301(), out DataWear old3);
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return character;
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}
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}
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