Files
MuHua-UIElements/Assets/ModuleCore/ModuleCharacter/CharacterDictionary.cs
T
MuHua-123 b6adf24ff1 1
2025-07-25 17:46:56 +08:00

57 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 角色 - 字典
/// </summary>
public static class CharacterDictionary {
/// <summary> 艾薇拉 精灵 法师 </summary>
public static DataCharacter Character001() {
DataCharacter character = new DataCharacter();
character.name = "艾薇拉";
character.race = RaceTool.Elven();
character.basis = new DataAttribute { Str = 8, Dex = 12, Con = 10, Int = 16, Wis = 14, Cha = 11 };
character.profession = ProfessionTool.Wizard();
character.profession.Initial(character);
character.equipment = new DataEquipment();
// 装备法杖
character.equipment.Wear(WeaponDictionary.Weapon302(), out DataWear old1);
// 装备法袍
character.equipment.Wear(ArmorDictionary.Armor101(), out DataWear old2);
return character;
}
/// <summary> 托尔吉 兽人 战士 </summary>
public static DataCharacter Character002() {
DataCharacter character = new DataCharacter();
character.name = "托尔吉";
character.race = RaceTool.Orc();
character.basis = new DataAttribute { Str = 16, Dex = 10, Con = 14, Int = 8, Wis = 10, Cha = 9 };
character.profession = ProfessionTool.Warrior();
character.profession.Initial(character);
character.equipment = new DataEquipment();
// 装备木棒和木盾
character.equipment.Wear(WeaponDictionary.Weapon201(), out DataWear old1);
character.equipment.Wear(WeaponDictionary.Weapon401(), out DataWear old2);
// 装备板甲
character.equipment.Wear(ArmorDictionary.Armor401(), out DataWear old3);
return character;
}
/// <summary> 格伦布林 矮人 牧师 </summary>
public static DataCharacter Character003() {
DataCharacter character = new DataCharacter();
character.name = "格伦布林";
character.race = RaceTool.Dwarf();
character.basis = new DataAttribute { Str = 14, Dex = 10, Con = 16, Int = 9, Wis = 15, Cha = 12 };
character.profession = ProfessionTool.Cleric();
character.profession.Initial(character);
character.equipment = new DataEquipment();
// 装备木棒和木盾
character.equipment.Wear(WeaponDictionary.Weapon201(), out DataWear old1);
character.equipment.Wear(WeaponDictionary.Weapon401(), out DataWear old2);
// 装备链甲
character.equipment.Wear(ArmorDictionary.Armor301(), out DataWear old3);
return character;
}
}