21 lines
595 B
C#
21 lines
595 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// 数值容器 - 常量
|
|
/// </summary>
|
|
[CreateAssetMenu(menuName = "MuHua/数值模块/数值容器")]
|
|
public class ValueContainerConst : ScriptableObject {
|
|
/// <summary> 属性列表 </summary>
|
|
[HideInInspector]
|
|
public List<ValueInstanceConst> instances = new List<ValueInstanceConst>();
|
|
|
|
/// <summary> 转换数据 </summary>
|
|
public ValueContainer To() {
|
|
ValueContainer container = new ValueContainer();
|
|
instances.ForEach(obj => container.AddInstance(obj.To()));
|
|
return container;
|
|
}
|
|
}
|