Files
MuHua-UIElements/Assets/ModuleCore/ModuleInventory/WeaponDictionary.cs
T
MuHua-123 c0bc7cb05d 1
2025-07-28 17:11:36 +08:00

72 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 武器 - 字典
/// </summary>
public static class WeaponDictionary {
/// <summary> 武器 </summary>
public static DataWeapon Weapon(string name, WeaponType weaponType) {
DataWeapon weapon = new DataWeapon();
weapon.name = name;
weapon.itemType = ItemType.;
weapon.wearType = WearType.;
weapon.weaponType = weaponType;
return weapon;
}
/// <summary> 空手 1d2 </summary>
public static DataWeapon Weapon000() {
DataWeapon weapon = Weapon("空手", WeaponType.);
weapon.damageDice = new DataDamageDice(2, DamageType.);
return weapon;
}
/// <summary> 匕首 1d4 </summary>
public static DataWeapon Weapon101() {
DataWeapon weapon = Weapon("匕首", WeaponType.);
weapon.damageDice = new DataDamageDice(4, DamageType.穿);
return weapon;
}
/// <summary> 短弓 1d6 </summary>
public static DataWeapon Weapon102() {
DataWeapon weapon = Weapon("短弓", WeaponType.);
weapon.damageDice = new DataDamageDice(6, DamageType.穿);
return weapon;
}
/// <summary> 木棒 1d6 </summary>
public static DataWeapon Weapon201() {
DataWeapon weapon = Weapon("木棒", WeaponType.);
weapon.damageDice = new DataDamageDice(6, DamageType.);
return weapon;
}
/// <summary> 巨棒 1d8 </summary>
public static DataWeapon Weapon301() {
DataWeapon weapon = Weapon("巨棒", WeaponType.);
weapon.damageDice = new DataDamageDice(8, DamageType.);
return weapon;
}
/// <summary> 法杖 1d6 </summary>
public static DataWeapon Weapon302() {
DataWeapon weapon = Weapon("法杖", WeaponType.);
weapon.damageDice = new DataDamageDice(6, DamageType.);
return weapon;
}
/// <summary> 木盾 ac1 </summary>
public static DataWeapon Weapon401() {
DataWeapon weapon = Weapon("木盾", WeaponType.);
weapon.additions.Add(new DataAddition { armorClass = 1 });
return weapon;
}
/// <summary> 箭袋 +20 </summary>
public static DataWeapon Weapon402() {
DataWeapon weapon = Weapon("箭袋", WeaponType.);
weapon.additions.Add(new DataAddition { armorClass = 1 });
return weapon;
}
}