110 lines
3.2 KiB
C#
110 lines
3.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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/// <summary>
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/// UI装备栏
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/// </summary>
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public class UIEquipment : ModuleUIPanel {
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public Equipment equipment;
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/// <summary> 插槽字典 </summary>
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public Dictionary<string, UIEquipmentSlot> dictionary = new Dictionary<string, UIEquipmentSlot>();
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public UIEquipment(VisualElement element) : base(element) {
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InitialSlot(1, SlotType.主手);
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InitialSlot(2, SlotType.副手);
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InitialSlot(3, SlotType.上衣);
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InitialSlot(4, SlotType.项链);
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InitialSlot(4, SlotType.戒指1);
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InitialSlot(4, SlotType.戒指2);
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InitialSlot(4, SlotType.手镯1);
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InitialSlot(4, SlotType.手镯2);
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InitialSlot(4, SlotType.头盔);
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InitialSlot(4, SlotType.手套);
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InitialSlot(4, SlotType.腰带);
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InitialSlot(4, SlotType.鞋子);
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}
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public void Dispose() {
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}
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public void Settings(Equipment equipment) {
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if (this.equipment != null) { Dispose(); }
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this.equipment = equipment;
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if (equipment == null) { return; }
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foreach (var item in dictionary) {
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if (!equipment.ContainsKey(item.Key)) { continue; }
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EquipmentSlot slot = equipment[item.Key];
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item.Value.Settings(slot);
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}
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}
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private void InitialSlot(int index, SlotType type) {
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VisualElement element = Q<VisualElement>($"EquipmentSlot{index}");
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UIEquipmentSlot uiSlot = new UIEquipmentSlot(element);
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dictionary.Add(type.ToString(), uiSlot);
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}
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}
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/// <summary>
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/// UI装备插槽
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/// </summary>
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public class UIEquipmentSlot : ModuleUIPanel, DragContainer {
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public EquipmentSlot value;
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public Label CountLabel => Q<Label>("Count");
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public VisualElement Image => Q<VisualElement>("Image");
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public int Count => 1;
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public DataItem Item => value.item;
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public VisualElement Anchor => element;
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public UIEquipmentSlot(VisualElement element) : base(element) {
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element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
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element.RegisterCallback<MouseOverEvent>(MouseOverEvent);
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element.RegisterCallback<MouseLeaveEvent>(MouseLeaveEvent);
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element.RegisterCallback<ClickEvent>(ClickEvent);
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}
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private void MouseDownEvent(MouseDownEvent evt) {
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UIPopupManager.I.dragItem.Settings(this);
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Image.EnableInClassList("equipment-image-drag", true);
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}
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private void MouseOverEvent(MouseOverEvent evt) {
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if (!Verify()) { return; }
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UIPopupManager.I.dragItem.EnterContainer(this);
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}
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private void MouseLeaveEvent(MouseLeaveEvent evt) {
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UIPopupManager.I.dragItem.ExitContainer(this);
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}
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private void ClickEvent(ClickEvent evt) {
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// Debug.Log("sss");
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}
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public void Settings(EquipmentSlot value) {
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this.value = value;
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UpdatePreview();
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}
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public void Settings(DataItem item, int count) {
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value.Settings(item, count);
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UpdatePreview();
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}
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public void Cancel() {
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Image.EnableInClassList("equipment-image-drag", false);
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}
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private void UpdatePreview() {
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Sprite sprite = value == null || value.item == null ? null : value.item.sprite;
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Image.style.backgroundImage = new StyleBackground(sprite);
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}
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private bool Verify() {
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DragContainer container = UIPopupManager.I.dragItem.container;
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if (container == null) { return false; }
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if (container.Item is DataEquipment equipment) { return value.Verify(equipment); }
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return false;
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}
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} |