Files
MuHua-UIElements/Assets/ModuleCore/ModuleInventory/ModuleUIPanel/UIEquipment.cs
T
MuHua-123 d940a18e13 1
2025-09-25 09:24:28 +08:00

110 lines
3.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// UI装备栏
/// </summary>
public class UIEquipment : ModuleUIPanel {
public Equipment equipment;
/// <summary> 插槽字典 </summary>
public Dictionary<string, UIEquipmentSlot> dictionary = new Dictionary<string, UIEquipmentSlot>();
public UIEquipment(VisualElement element) : base(element) {
InitialSlot(1, SlotType.);
InitialSlot(2, SlotType.);
InitialSlot(3, SlotType.);
InitialSlot(4, SlotType.);
InitialSlot(4, SlotType.1);
InitialSlot(4, SlotType.2);
InitialSlot(4, SlotType.1);
InitialSlot(4, SlotType.2);
InitialSlot(4, SlotType.);
InitialSlot(4, SlotType.);
InitialSlot(4, SlotType.);
InitialSlot(4, SlotType.);
}
public void Dispose() {
}
public void Settings(Equipment equipment) {
if (this.equipment != null) { Dispose(); }
this.equipment = equipment;
if (equipment == null) { return; }
foreach (var item in dictionary) {
if (!equipment.ContainsKey(item.Key)) { continue; }
EquipmentSlot slot = equipment[item.Key];
item.Value.Settings(slot);
}
}
private void InitialSlot(int index, SlotType type) {
VisualElement element = Q<VisualElement>($"EquipmentSlot{index}");
UIEquipmentSlot uiSlot = new UIEquipmentSlot(element);
dictionary.Add(type.ToString(), uiSlot);
}
}
/// <summary>
/// UI装备插槽
/// </summary>
public class UIEquipmentSlot : ModuleUIPanel, DragContainer {
public EquipmentSlot value;
public Label CountLabel => Q<Label>("Count");
public VisualElement Image => Q<VisualElement>("Image");
public int Count => 1;
public DataItem Item => value.item;
public VisualElement Anchor => element;
public UIEquipmentSlot(VisualElement element) : base(element) {
element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
element.RegisterCallback<MouseOverEvent>(MouseOverEvent);
element.RegisterCallback<MouseLeaveEvent>(MouseLeaveEvent);
element.RegisterCallback<ClickEvent>(ClickEvent);
}
private void MouseDownEvent(MouseDownEvent evt) {
UIPopupManager.I.dragItem.Settings(this);
Image.EnableInClassList("equipment-image-drag", true);
}
private void MouseOverEvent(MouseOverEvent evt) {
if (!Verify()) { return; }
UIPopupManager.I.dragItem.EnterContainer(this);
}
private void MouseLeaveEvent(MouseLeaveEvent evt) {
UIPopupManager.I.dragItem.ExitContainer(this);
}
private void ClickEvent(ClickEvent evt) {
// Debug.Log("sss");
}
public void Settings(EquipmentSlot value) {
this.value = value;
UpdatePreview();
}
public void Settings(DataItem item, int count) {
value.Settings(item, count);
UpdatePreview();
}
public void Cancel() {
Image.EnableInClassList("equipment-image-drag", false);
}
private void UpdatePreview() {
Sprite sprite = value == null || value.item == null ? null : value.item.sprite;
Image.style.backgroundImage = new StyleBackground(sprite);
}
private bool Verify() {
DragContainer container = UIPopupManager.I.dragItem.container;
if (container == null) { return false; }
if (container.Item is DataEquipment equipment) { return value.Verify(equipment); }
return false;
}
}