Files
MuHua-UIElements/Assets/ModuleCore/ModuleSingle/SingleManager.cs
T
MuHua-123 d940a18e13 1
2025-09-25 09:24:28 +08:00

64 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
/// <summary>
/// 全局管理器
/// </summary>
public class SingleManager : ModuleSingle<SingleManager> {
public Inventory inventory;
public Equipment equipment;
public ItemReward materialReward;
public ItemReward equipmentReward;
protected override void Awake() => NoReplace();
private void Start() {
inventory = new Inventory(40);
equipment = new Equipment();
WeaponSlot weaponSlot = new WeaponSlot(SlotType.);
DeputySlot deputySlot = new DeputySlot(SlotType.);
weaponSlot.deputy = deputySlot;
deputySlot.weapon = weaponSlot;
equipment.AddSlot(weaponSlot);
equipment.AddSlot(deputySlot);
equipment.AddSlot(new ArmorSlot(SlotType., ArmorType.));
equipment.AddSlot(new ArmorSlot(SlotType., ArmorType.));
equipment.AddSlot(new ArmorSlot(SlotType., ArmorType.));
equipment.AddSlot(new ArmorSlot(SlotType., ArmorType.));
equipment.AddSlot(new ArmorSlot(SlotType., ArmorType.));
equipment.AddSlot(new AccessorySlot(SlotType., AccessoryType.));
equipment.AddSlot(new AccessorySlot(SlotType.1, AccessoryType.));
equipment.AddSlot(new AccessorySlot(SlotType.2, AccessoryType.));
equipment.AddSlot(new AccessorySlot(SlotType.1, AccessoryType.));
equipment.AddSlot(new AccessorySlot(SlotType.2, AccessoryType.));
materialReward = new ItemReward();
materialReward.Settings(ManagerItem.I.materials);
equipmentReward = new ItemReward();
equipmentReward.Settings(ManagerItem.I.equipments);
UIShortcutMenu shortcutMenu = UIPopupManager.I.shortcutMenu;
shortcutMenu.Add("背包", () => { ModuleUI.Settings(Page.Backpack); });
shortcutMenu.Add("奖励/材料", RewardMaterial);
shortcutMenu.Add("奖励/装备", RewardEquipment);
}
private void RewardMaterial() {
(DataItem item, int count) = materialReward.Get(10);
inventory.AddItem(item, count);
}
private void RewardEquipment() {
(DataItem item, int count) = equipmentReward.Get(1);
inventory.AddItem(item, count);
}
}