44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// 默认 - 相机
|
|
/// </summary>
|
|
public class CameraDefault : CameraController {
|
|
|
|
public Camera mainCamera;
|
|
|
|
public override Vector3 Position {
|
|
get => transform.position;
|
|
set => transform.position = value;
|
|
}
|
|
public override Vector3 Forward {
|
|
get => mainCamera.transform.forward;
|
|
set => mainCamera.transform.forward = value;
|
|
}
|
|
public override Vector3 Right {
|
|
get => mainCamera.transform.right;
|
|
set => mainCamera.transform.right = value;
|
|
}
|
|
public override Vector3 EulerAngles {
|
|
get => transform.eulerAngles;
|
|
set => transform.eulerAngles = value;
|
|
}
|
|
public override float VisualField {
|
|
get => throw new System.NotImplementedException();
|
|
set => throw new System.NotImplementedException();
|
|
}
|
|
|
|
public override void ModuleCamera_OnCameraMode(EnumCameraMode mode) {
|
|
gameObject.SetActive(mode == EnumCameraMode.None);
|
|
if (mode == EnumCameraMode.None) { ModuleCamera.CurrentCamera = this; }
|
|
}
|
|
|
|
public override void ResetCamera() {
|
|
// if (!Utilities.FindObject(out SettingsScene settings)) { return; }
|
|
// transform.position = settings.InitialPosition.position;
|
|
// transform.eulerAngles = settings.InitialPosition.eulerAngles;
|
|
}
|
|
}
|