增加aa加载包和重做标签系统包
This commit is contained in:
@@ -3,22 +3,18 @@ using System.Collections.Generic;
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using UnityEngine;
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using MuHua;
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namespace MuHua.Sample
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{
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public class StandardLabel : MonoBehaviour
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{
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public GameObject labelPrefab;
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public Vector3 offset = new Vector3(0, 1, 0);
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private GameObject labelObject;
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namespace MuHua.Sample {
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public class StandardLabel : MonoBehaviour {
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public GameObject labelPrefab;
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public Vector3 offset = new Vector3(0, 1, 0);
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private GameObject labelObject;
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void Start()
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{
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labelObject = LabelController.CreateLabel(transform, labelPrefab, offset);
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}
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void OnDestroy()
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{
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if (labelObject != null) { Destroy(labelObject); }
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}
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}
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void Start() {
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// labelObject = FollowerController.CreateLabel(transform, labelPrefab, offset);
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}
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void OnDestroy() {
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if (labelObject != null) { Destroy(labelObject); }
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}
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}
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}
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 3699f8709aed43a46bb5220a7124e92b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,64 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.AddressableAssets.ResourceLocators;
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using UnityEngine.ResourceManagement.AsyncOperations;
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namespace MuHua {
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/// <summary>
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/// 加载可寻址资源目录
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/// </summary>
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public class AACatalog {
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public readonly string filePath;
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public Action<float> OnProgress;
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public Action<string> OnError;
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public Action OnComplete;
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/// <summary> 加载可寻址资源目录 </summary>
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public AACatalog(string filePath, Action OnComplete = null) {
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this.filePath = filePath;
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this.OnComplete = OnComplete;
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}
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/// <summary> 获取异步句柄 </summary>
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public AsyncOperationHandle<IResourceLocator> Handle() {
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return Addressables.LoadContentCatalogAsync(filePath, true);
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}
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/// <summary> 加载目录 </summary>
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public async void Load() => await ALoad();
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/// <summary> 加载目录 </summary>
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public async Task ALoad() {
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AsyncOperationHandle<IResourceLocator> handle = Handle();
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if (handle.Status == AsyncOperationStatus.Failed) {
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OnError?.Invoke($"无法加载资源目录!({filePath})"); return;
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}
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while (!handle.IsDone) {
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float downloadProgress = handle.GetDownloadStatus().Percent;
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float loadProgress = handle.PercentComplete;
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float totalProgress = (downloadProgress + loadProgress) / 2.0f;
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// Debug.Log($"下载进度: {downloadProgress * 100}% , 加载进度: {loadProgress * 100}% , 总进度: {totalProgress * 100}%");
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OnProgress?.Invoke(totalProgress);
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await Task.Delay(100);
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}
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OnComplete?.Invoke();
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}
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/// <summary> 加载目录 </summary>
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public IEnumerator ILoad() {
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AsyncOperationHandle<IResourceLocator> handle = Handle();
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if (handle.Status == AsyncOperationStatus.Failed) {
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OnError?.Invoke($"无法加载资源目录!({filePath})");
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yield break;
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}
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while (!handle.IsDone) {
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float downloadProgress = handle.GetDownloadStatus().Percent;
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float loadProgress = handle.PercentComplete;
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float totalProgress = (downloadProgress + loadProgress) / 2.0f;
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OnProgress?.Invoke(totalProgress);
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yield return new WaitForEndOfFrame();
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}
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OnComplete?.Invoke();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cdf535680c5435444845cfa205c9619f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,57 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.SceneManagement;
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namespace MuHua {
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/// <summary>
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/// 从目录加载场景
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/// </summary>
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public class AACatalogToScene {
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public enum Progress { Catalog, Label, Scene }
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public readonly string filePath;
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public readonly string sceneName;
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public readonly LoadSceneMode loadSceneMode;
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public readonly bool activateOnLoad;
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public Action<float, Progress> OnProgress;
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public Action<string> OnError;
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public Action OnComplete;
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/// <summary> 加载可寻址资源目录 </summary>
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public AACatalogToScene(string filePath, string sceneName, LoadSceneMode loadSceneMode = LoadSceneMode.Single, bool activateOnLoad = true) {
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this.filePath = filePath;
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this.sceneName = sceneName;
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this.loadSceneMode = loadSceneMode;
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this.activateOnLoad = activateOnLoad;
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}
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/// <summary> 从目录加载场景 </summary>
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public async void Load() => await ALoad();
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/// <summary> 从目录加载场景 </summary>
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public async Task ALoad() {
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AACatalog catalog = new AACatalog(filePath);
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catalog.OnProgress = (value) => { OnProgress?.Invoke(value, Progress.Catalog); };
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catalog.OnError = OnError;
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await catalog.ALoad();
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AAScene aaScene = new AAScene(sceneName, loadSceneMode, activateOnLoad);
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aaScene.OnProgress = (value) => { OnProgress?.Invoke(value, Progress.Scene); };
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aaScene.OnError = OnError;
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aaScene.OnComplete = OnComplete;
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await aaScene.ALoad();
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}
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/// <summary> 从目录加载场景 </summary>
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public IEnumerator ILoad() {
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AACatalog catalog = new AACatalog(filePath);
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catalog.OnProgress = (value) => { OnProgress?.Invoke(value, Progress.Catalog); };
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catalog.OnError = OnError;
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yield return catalog.ILoad();
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AAScene aaScene = new AAScene(sceneName, loadSceneMode, activateOnLoad);
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aaScene.OnProgress = (value) => { OnProgress?.Invoke(value, Progress.Scene); };
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aaScene.OnError = OnError;
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aaScene.OnComplete = OnComplete;
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yield return aaScene.ILoad();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c8003e83f422c6e4797a12c63bf25406
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,65 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.AddressableAssets.ResourceLocators;
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using UnityEngine.ResourceManagement.AsyncOperations;
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namespace MuHua {
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/// <summary>
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/// 按标签加载可寻址资源
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/// </summary>
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public class AALabel<T> {
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public readonly string label;
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public Action<float> OnProgress;
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public Action<string> OnError;
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public Action<T> OnComplete;
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public T result;
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/// <summary> 按标签加载可寻址资源 </summary>
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public AALabel(string label, Action<T> OnComplete = null) {
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this.label = label;
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this.OnComplete = OnComplete;
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}
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/// <summary> 获取异步句柄 </summary>
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public AsyncOperationHandle<T> Handle() {
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return Addressables.LoadAssetAsync<T>(label);
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}
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/// <summary> 加载资源 </summary>
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public async void Load() => await ALoad();
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/// <summary> 加载资源 </summary>
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public async Task ALoad() {
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AsyncOperationHandle<T> handle = Handle();
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if (handle.Status == AsyncOperationStatus.Failed) {
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OnError?.Invoke($"无法加载资源!(label={label} , type={typeof(T)})"); return;
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}
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while (!handle.IsDone) {
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float downloadProgress = handle.GetDownloadStatus().Percent;
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float loadProgress = handle.PercentComplete;
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float totalProgress = (downloadProgress + loadProgress) / 2.0f;
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// Debug.Log($"下载进度: {downloadProgress * 100}% , 加载进度: {loadProgress * 100}% , 总进度: {totalProgress * 100}%");
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OnProgress?.Invoke(totalProgress);
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await Task.Delay(100);
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}
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OnComplete?.Invoke(handle.Result);
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}
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/// <summary> 加载资源 </summary>
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public IEnumerator ILoad() {
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AsyncOperationHandle<T> handle = Handle();
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if (handle.Status == AsyncOperationStatus.Failed) {
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OnError?.Invoke($"无法加载资源!(label={label} , type={typeof(T)})"); yield break;
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}
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while (!handle.IsDone) {
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float downloadProgress = handle.GetDownloadStatus().Percent;
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float loadProgress = handle.PercentComplete;
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float totalProgress = (downloadProgress + loadProgress) / 2.0f;
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OnProgress?.Invoke(totalProgress);
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yield return new WaitForEndOfFrame();
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}
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result = handle.Result;
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OnComplete?.Invoke(handle.Result);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 05c642602f45beb4391c7dbbd6b78968
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,68 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.AddressableAssets.ResourceLocators;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using UnityEngine.ResourceManagement.ResourceProviders;
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using UnityEngine.SceneManagement;
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namespace MuHua {
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/// <summary>
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/// 加载可寻址场景
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/// </summary>
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public class AAScene {
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public readonly string name;
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public readonly LoadSceneMode loadSceneMode;
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public readonly bool activateOnLoad;
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public Action<float> OnProgress;
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public Action<string> OnError;
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public Action OnComplete;
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/// <summary> 加载可寻址场景 </summary>
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public AAScene(string name, LoadSceneMode loadSceneMode = LoadSceneMode.Single, bool activateOnLoad = true) {
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this.name = name;
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this.loadSceneMode = loadSceneMode;
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this.activateOnLoad = activateOnLoad;
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}
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/// <summary> 获取异步句柄 </summary>
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public AsyncOperationHandle<SceneInstance> Handle() {
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return Addressables.LoadSceneAsync(name, loadSceneMode, activateOnLoad);
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}
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/// <summary> 加载场景 </summary>
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public async void Load() => await ALoad();
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/// <summary> 加载场景 </summary>
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public async Task ALoad() {
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AsyncOperationHandle<SceneInstance> handle = Handle();
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if (handle.Status == AsyncOperationStatus.Failed) {
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OnError?.Invoke($"无法加载场景!({name})"); return;
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}
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while (!handle.IsDone) {
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float downloadProgress = handle.GetDownloadStatus().Percent;
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float loadProgress = handle.PercentComplete;
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float totalProgress = (downloadProgress + loadProgress) / 2.0f;
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// Debug.Log($"下载进度: {downloadProgress * 100}% , 加载进度: {loadProgress * 100}% , 总进度: {totalProgress * 100}%");
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OnProgress?.Invoke(totalProgress);
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await Task.Delay(100);
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}
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OnComplete?.Invoke();
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}
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/// <summary> 加载场景 </summary>
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public IEnumerator ILoad() {
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AsyncOperationHandle<SceneInstance> handle = Handle();
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if (handle.Status == AsyncOperationStatus.Failed) {
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OnError?.Invoke($"无法加载场景!({name})"); yield break;
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}
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while (!handle.IsDone) {
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float downloadProgress = handle.GetDownloadStatus().Percent;
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float loadProgress = handle.PercentComplete;
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float totalProgress = (downloadProgress + loadProgress) / 2.0f;
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OnProgress?.Invoke(totalProgress);
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yield return new WaitForEndOfFrame();
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}
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OnComplete?.Invoke();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 68519b916d961c745aeba6680a8cafe3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
|
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assetBundleVariant:
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@@ -0,0 +1,17 @@
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{
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"name": "MuHua.AALoading",
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"rootNamespace": "",
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"references": [
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"GUID:9e24947de15b9834991c9d8411ea37cf",
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"GUID:84651a3751eca9349aac36a66bba901b"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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||||
guid: 26f33ddf2c81134458ea0d2283ffaaaa
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||||
AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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@@ -0,0 +1,14 @@
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{
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"name": "muhua-aaloading",
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"version": "1.0.0",
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"displayName": "MuHua AALoading",
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"description": "\u534f\u7a0b\u548c\u5f02\u6b65\u5b9e\u73b0\u52a0\u8f7daa\u8d44\u6e90",
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"author": {
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"name": "MuHua",
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"email": "muhua233@qq.com"
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},
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"type": "tool",
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"dependencies": {
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"com.unity.addressables": "1.21.21"
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}
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 03fe4d2014c6ea3488b135e4f4898c14
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
@@ -0,0 +1,37 @@
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 跟随标签控制器
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/// </summary>
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public abstract class FollowController<T> : MonoBehaviour where T : FollowController<T> {
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/// <summary> 模块单例 </summary>
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public static T I => instance;
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/// <summary> 模块单例 </summary>
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protected static T instance;
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/// <summary> 初始化 </summary>
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protected abstract void Awake();
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/// <summary> 替换,并且设置切换场景不销毁 </summary>
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protected virtual void Replace(bool isDontDestroy = true) {
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if (instance != null) { Destroy(instance.gameObject); }
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instance = (T)this;
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if (isDontDestroy) { DontDestroyOnLoad(gameObject); }
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}
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/// <summary> 不替换,并且设置切换场景不销毁 </summary>
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protected virtual void NoReplace(bool isDontDestroy = true) {
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if (isDontDestroy) { DontDestroyOnLoad(gameObject); }
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if (instance == null) { instance = (T)this; }
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else { Destroy(gameObject); }
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}
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/// <summary> 创建标签 </summary>
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public static Transform CreateLabel(Transform target, Transform labelPrefab, Transform parent, Vector3 offset) {
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Transform labelObject = Instantiate(labelPrefab, parent);
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FollowTag followObjectLabel = labelObject.GetComponent<FollowTag>();
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followObjectLabel.target = target;
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followObjectLabel.offset = offset;
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return labelObject;
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}
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||||
}
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||||
}
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@@ -0,0 +1,19 @@
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using UnityEngine;
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|
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namespace MuHua {
|
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/// <summary>
|
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/// 跟随标签
|
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/// </summary>
|
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public class FollowTag : MonoBehaviour {
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||||
public Transform target; // 要跟随的目标物体
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||||
public Vector3 offset; // 标签的偏移量
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||||
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||||
protected virtual void Update() {
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||||
if (target == null) { return; }
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||||
// 设置标签的位置
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transform.position = target.position + offset;
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||||
// 使标签面向相机
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||||
transform.rotation = Camera.main.transform.rotation;
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||||
}
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||||
}
|
||||
}
|
||||
+1
-1
@@ -1,5 +1,5 @@
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||||
{
|
||||
"name": "MuHua.LabelFollow",
|
||||
"name": "MuHua.FollowTag",
|
||||
"rootNamespace": "",
|
||||
"references": [],
|
||||
"includePlatforms": [],
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "muhua-label-follow",
|
||||
"name": "muhua-follow-tag",
|
||||
"version": "1.0.0",
|
||||
"displayName": "MuHua LabelFollow",
|
||||
"displayName": "MuHua FollowTag",
|
||||
"description": "\u6d6e\u52a8\u6807\u7b7e\u7cfb\u7edf",
|
||||
"author": {
|
||||
"name": "MuHua",
|
||||
@@ -1,34 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace MuHua
|
||||
{
|
||||
public class LabelController : MonoBehaviour
|
||||
{
|
||||
public static LabelController Instance { get; private set; }
|
||||
|
||||
public Transform parent; // 标签父物体
|
||||
public GameObject labelPrefab; // 标签预制体
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if (Instance == null) { Instance = this; }
|
||||
else { Destroy(gameObject); }
|
||||
}
|
||||
|
||||
// 启用标签
|
||||
public static void Enable(bool enable) => Instance.parent.gameObject.SetActive(enable);
|
||||
|
||||
// 创建标签
|
||||
public static GameObject CreateLabel(Transform target) => CreateLabel(target, Vector3.zero);
|
||||
public static GameObject CreateLabel(Transform target, Vector3 offset) => CreateLabel(target, Instance.labelPrefab, offset);
|
||||
public static GameObject CreateLabel(Transform target, GameObject labelPrefab, Vector3 offset)
|
||||
{
|
||||
GameObject labelObject = Instantiate(labelPrefab, Instance.parent);
|
||||
LabelFollower followObjectLabel = labelObject.GetComponent<LabelFollower>();
|
||||
followObjectLabel.target = target;
|
||||
followObjectLabel.offset = offset;
|
||||
|
||||
return labelObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace MuHua
|
||||
{
|
||||
public class LabelFollower : MonoBehaviour
|
||||
{
|
||||
public Transform target; // 要跟随的目标物体
|
||||
public Vector3 offset; // 标签的偏移量
|
||||
void Update()
|
||||
{
|
||||
if (target != null)
|
||||
{
|
||||
// 设置标签的位置
|
||||
transform.position = target.position + offset;
|
||||
|
||||
// 使标签面向相机
|
||||
transform.rotation = Camera.main.transform.rotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,6 +6,20 @@
|
||||
"source": "embedded",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.addressables": {
|
||||
"version": "1.21.21",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.scriptablebuildpipeline": "1.21.23",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.burst": {
|
||||
"version": "1.8.15",
|
||||
"depth": 1,
|
||||
@@ -140,6 +154,13 @@
|
||||
"com.unity.render-pipelines.core": "14.0.10"
|
||||
}
|
||||
},
|
||||
"com.unity.scriptablebuildpipeline": {
|
||||
"version": "1.21.23",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.searcher": {
|
||||
"version": "4.9.2",
|
||||
"depth": 2,
|
||||
@@ -250,6 +271,14 @@
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"muhua-aaloading": {
|
||||
"version": "file:AALoading",
|
||||
"depth": 0,
|
||||
"source": "embedded",
|
||||
"dependencies": {
|
||||
"com.unity.addressables": "1.21.21"
|
||||
}
|
||||
},
|
||||
"muhua-character": {
|
||||
"version": "file:Character",
|
||||
"depth": 0,
|
||||
@@ -258,8 +287,8 @@
|
||||
"com.unity.inputsystem": "1.7.0"
|
||||
}
|
||||
},
|
||||
"muhua-label-follow": {
|
||||
"version": "file:LabelFollow",
|
||||
"muhua-follow-tag": {
|
||||
"version": "file:FollowTag",
|
||||
"depth": 0,
|
||||
"source": "embedded",
|
||||
"dependencies": {}
|
||||
|
||||
Reference in New Issue
Block a user