修改框架

This commit is contained in:
MuHua-123
2025-05-23 10:02:02 +08:00
parent 264c0df234
commit 1ddf587927
34 changed files with 420 additions and 46 deletions
@@ -0,0 +1,49 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
/// <summary>
/// 游戏管理
/// </summary>
public class SingleManager : ModuleSingle<SingleManager> {
/// <summary> 运行模式 </summary>
public static EnumRunningMode runningMode;
/// <summary> 设置运行模式 </summary>
public static void SetRunningMode(EnumRunningMode runningMode) {
SingleManager.runningMode = runningMode;
}
protected override void Awake() {
NoReplace();
// ManagerScene.OnComplete += ManagerScene_OnComplete;
}
private void Start() {
// ModuleUI.Jump(EnumPage.Menu);
// ModuleInput.Mode(EnumInputMode.None);
// ModuleCamera.Mode(EnumCameraMode.None);
// SceneManager.LoadScene("MenuScene");
}
private void ManagerScene_OnComplete() {
// if (runningMode == EnumRunningMode.None) {
// ModuleUI.Jump(EnumPage.Menu);
// ModuleInput.Mode(EnumInputMode.None);
// ModuleCamera.Mode(EnumCameraMode.None);
// }
// if (runningMode == EnumRunningMode.Standard) {
// ModuleUI.Jump(EnumPage.Battle);
// // ModuleInput.Mode(EnumInputMode.ThirdPerson);
// // ModuleCamera.Mode(EnumCameraMode.ThirdPerson);
// }
}
public void StartGame() {
// ManagerScene.LoadScene(null);
// ModuleUI.Jump(EnumPage.Battle);
// ModuleInput.Mode(EnumInputMode.Standard);
// ModuleCamera.Mode(EnumCameraMode.MoveAxis);
}
}
@@ -0,0 +1,11 @@
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