修改框架
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MuHua;
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/// <summary>
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/// 可视化模块
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/// </summary>
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public class ModuleVisual : ModuleSingle<ModuleVisual> {
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// public VisualController<KinesisController> KinesisController;
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protected override void Awake() => NoReplace();
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 925869fcfe1fe4c4fa159c8cbf3314b3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 可视化控制器
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/// </summary>
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public abstract class VisualController<T> : MonoBehaviour {
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/// <summary> 更新可视化内容 </summary>
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public abstract void UpdateVisual(ref T visual);
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/// <summary> 释放可视化内容 </summary>
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public abstract void ReleaseVisual(T visual);
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/// <summary> 创建可视化内容 </summary>
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public static void Create<Type>(ref Type value, Transform original, Transform parent) {
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if (value != null) { return; }
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Transform temp = Instantiate(original, parent);
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temp.gameObject.SetActive(true);
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value = temp.GetComponent<Type>();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2f5703f8ca1d43d479d541a0a08552e1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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