修改框架
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@@ -1,27 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 数据可视化
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/// </summary>
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public class ModuleVisual {
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/// <summary> 创建可视化内容 </summary>
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public static void Create<Type>(ref Type value, Transform original, Transform parent) {
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if (value != null) { return; }
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Transform temp = CreateTransform(original, parent);
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value = temp.GetComponent<Type>();
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}
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/// <summary> 创建Transform </summary>
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public static Transform CreateTransform(Transform original, Transform parent) {
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Transform temp = Transform.Instantiate(original, parent);
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temp.gameObject.SetActive(true);
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return temp;
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}
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/// <summary> 删除可视化内容 </summary>
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public static void Remove<Type>(Type visual) where Type : Component {
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if (visual != null) { GameObject.Destroy(visual.gameObject); }
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}
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: aff4fda1c9fd8164384489f6750e34f4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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