This commit is contained in:
MuHua-123
2025-08-27 17:14:02 +08:00
parent 38f522bb92
commit 47c27ec82f
79 changed files with 2080 additions and 4808 deletions
@@ -14,11 +14,20 @@ public abstract class CameraController : MonoBehaviour {
public abstract Vector3 Right { get; set; }
/// <summary> 旋转 </summary>
public abstract Vector3 EulerAngles { get; set; }
/// <summary> 距离 </summary>
public abstract float Distance { get; set; }
/// <summary> 视野 </summary>
public abstract float VisualField { get; set; }
/// <summary> 初始化 </summary>
public abstract void Initialize();
public virtual void Initial() {
ModuleCamera.OnCameraMode += ModuleCamera_OnCameraMode;
}
/// <summary> 释放 </summary>
public virtual void Release() {
ModuleCamera.OnCameraMode -= ModuleCamera_OnCameraMode;
}
/// <summary> 相机模式 </summary>
public abstract void ModuleCamera_OnCameraMode(CameraMode mode);
/// <summary> 重置相机 </summary>
public abstract void ResetCamera();
@@ -23,21 +23,17 @@ public class CameraDefault : CameraController {
get => throw new System.NotImplementedException();
set => throw new System.NotImplementedException();
}
public override float Distance {
public override float VisualField {
get => throw new System.NotImplementedException();
set => throw new System.NotImplementedException();
}
public override void Initialize() {
ModuleCamera.OnCameraMode += ModuleCamera_OnCameraMode;
}
private void ModuleCamera_OnCameraMode(EnumCameraMode mode) {
public override void ModuleCamera_OnCameraMode(CameraMode mode) {
#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
return;
#endif
gameObject.SetActive(mode == EnumCameraMode.None);
if (mode == EnumCameraMode.None) { ModuleCamera.CurrentCamera = this; }
gameObject.SetActive(mode == CameraMode.None);
if (mode == CameraMode.None) { ModuleCamera.CurrentCamera = this; }
}
public override void ResetCamera() {
@@ -28,7 +28,7 @@ public class CameraMoveAxis : CameraController {
get => transform.eulerAngles;
set => transform.eulerAngles = value;
}
public override float Distance {
public override float VisualField {
get => GetVisualField();
set => SetVisualField(value);
}
@@ -44,13 +44,9 @@ public class CameraMoveAxis : CameraController {
// depthOfField.focusDistance.SetValue(new FloatParameter(value));
}
public override void Initialize() {
ModuleCamera.OnCameraMode += ModuleCamera_OnCameraMode;
}
private void ModuleCamera_OnCameraMode(EnumCameraMode mode) {
gameObject.SetActive(mode == EnumCameraMode.MoveAxis);
if (mode == EnumCameraMode.MoveAxis) { ModuleCamera.CurrentCamera = this; }
public override void ModuleCamera_OnCameraMode(CameraMode mode) {
gameObject.SetActive(mode == CameraMode.MoveAxis);
if (mode == CameraMode.MoveAxis) { ModuleCamera.CurrentCamera = this; }
}
public override void ResetCamera() {
+21 -4
View File
@@ -8,23 +8,40 @@ using MuHua;
/// 相机模块
/// </summary>
public class ModuleCamera : ModuleSingle<ModuleCamera> {
/// <summary> 当前相机 </summary>
public static CameraController CurrentCamera;
/// <summary> 相机模式事件 </summary>
public static event Action<EnumCameraMode> OnCameraMode;
public static event Action<CameraMode> OnCameraMode;
/// <summary> 设置相机模式 </summary>
public static void Mode(EnumCameraMode mode, bool isReset = true) {
public static void Settings(CameraMode mode, bool isReset = true) {
OnCameraMode?.Invoke(mode);
if (isReset) { I.ResetCamera(); }
}
public List<CameraController> cameras;
protected override void Awake() => NoReplace();
protected override void Awake() {
NoReplace();
cameras.ForEach(obj => obj.Initial());
}
private void Start() => cameras.ForEach(obj => obj.Initialize());
private void OnDestroy() => cameras.ForEach(obj => obj.Release());
/// <summary> 重置相机 </summary>
public void ResetCamera() => cameras.ForEach(obj => obj.ResetCamera());
}
/// <summary>
/// 相机模式
/// </summary>
public enum CameraMode {
None,// 无
// FixedEdit,// 固定编辑
// FreeEdit,// 自由编辑
MoveAxis,// 移轴
}