代码合并
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ViewInputPlateDesign : ViewInput {
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protected override void Awake() {
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ModuleCore.PlateDesignViewInput = this;
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}
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private void Start() {
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//leftViewInputUnit = new VIUEdgePointMobile(ModuleCore.PlateDesignViewCamera);
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//leftViewInputUnit = new VIUEdgePointAdd(ModuleCore.PlateDesignViewCamera);
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rightViewInputUnit = new VIUCameraMobile(ModuleCore.PlateDesignViewCamera);
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//rightViewInputUnit = new VIUEdgePointMobile(ModuleCore.PlateDesignViewCamera);
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scrollViewInputUnit = new VIUCameraScale(ModuleCore.PlateDesignViewCamera, VIUCameraScale.ScaleType.Orthographic);
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//Debug.Log(leftViewInputUnit.GetType());
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}
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}
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