Files
MuHua-Core/Assets/ModuleFunction/ViewInput/ViewInputPlateDesign.cs
T
2024-11-08 18:15:06 +08:00

19 lines
775 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ViewInputPlateDesign : ViewInput {
protected override void Awake() {
ModuleCore.PlateDesignViewInput = this;
}
private void Start() {
//leftViewInputUnit = new VIUEdgePointMobile(ModuleCore.PlateDesignViewCamera);
//leftViewInputUnit = new VIUEdgePointAdd(ModuleCore.PlateDesignViewCamera);
rightViewInputUnit = new VIUCameraMobile(ModuleCore.PlateDesignViewCamera);
//rightViewInputUnit = new VIUEdgePointMobile(ModuleCore.PlateDesignViewCamera);
scrollViewInputUnit = new VIUCameraScale(ModuleCore.PlateDesignViewCamera, VIUCameraScale.ScaleType.Orthographic);
//Debug.Log(leftViewInputUnit.GetType());
}
}