修改角色包
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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public class PlayerCharacter : ICharacter {
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public Animator animator;
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public Movement movement;
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private void Awake() => kinesis = new PlayerKinesisIdle();
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public override void Updatekinesis(Ikinesis kinesis) {
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if (!this.kinesis.Interrupt) { return; }
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this.kinesis = kinesis;
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//播放动画
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animator.Play(this.kinesis.AnimName);
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}
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}
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}
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