20 lines
458 B
C#
20 lines
458 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace MuHua {
|
|
public class PlayerCharacter : ICharacter {
|
|
public Animator animator;
|
|
public Movement movement;
|
|
|
|
private void Awake() => kinesis = new PlayerKinesisIdle();
|
|
|
|
public override void Updatekinesis(Ikinesis kinesis) {
|
|
if (!this.kinesis.Interrupt) { return; }
|
|
this.kinesis = kinesis;
|
|
|
|
//播放动画
|
|
animator.Play(this.kinesis.AnimName);
|
|
}
|
|
}
|
|
} |