Files
MuHua-Core/Packages/Character/Runtime/Player/PlayerCharacter.cs
T
2025-03-10 23:44:06 +08:00

20 lines
458 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MuHua {
public class PlayerCharacter : ICharacter {
public Animator animator;
public Movement movement;
private void Awake() => kinesis = new PlayerKinesisIdle();
public override void Updatekinesis(Ikinesis kinesis) {
if (!this.kinesis.Interrupt) { return; }
this.kinesis = kinesis;
//播放动画
animator.Play(this.kinesis.AnimName);
}
}
}