增加UI框架

This commit is contained in:
MuHua-123
2025-03-04 15:25:40 +08:00
parent c9230b19b4
commit ba6d513830
25 changed files with 455 additions and 4 deletions
+3 -3
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@@ -27,13 +27,13 @@ csharp_new_line_before_open_brace = none
# } else {
#     ...
# }
csharp_new_line_before_else = false
#csharp_new_line_before_else = false
# try {
#     ...
# } catch (Exception e) {
#     ...
# }
csharp_new_line_before_catch = false
#csharp_new_line_before_catch = false
# try {
#     ...
# } catch (Exception e) {
@@ -41,6 +41,6 @@ csharp_new_line_before_catch = false
# } finally {
#     ...
# }
csharp_new_line_before_finally = false
#csharp_new_line_before_finally = false
# 错误提示,如果不正常可以删掉
# dotnet_diagnostic.IDE0055.severity = error
+1 -1
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@@ -0,0 +1,66 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
namespace MuHua {
/// <summary>
/// 异步网络请求
/// </summary>
public static class AsyncWebRequest {
/// <summary> 发送请求 </summary>
public static void Execute(DataRequest request) {
if (request.RequestType == AsyncWebRequestType.GET) { Get(request); }
if (request.RequestType == AsyncWebRequestType.PostForm) { PostForm(request); }
if (request.RequestType == AsyncWebRequestType.PostJson) { PostJson(request); }
if (request.RequestType == AsyncWebRequestType.Texture) { Texture(request); }
}
public static async void Get(DataRequest request) {
string url = request.Url;
using UnityWebRequest web = UnityWebRequest.Get(url);
await web.SendWebRequest();
bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
request.RequestResultHandle(isDone, web);
}
public static async void PostForm(DataRequest request) {
string url = request.Url;
WWWForm form = request.Form;
using UnityWebRequest web = UnityWebRequest.Post(url, form);
await web.SendWebRequest();
bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
request.RequestResultHandle(isDone, web);
}
public static async void PostJson(DataRequest request) {
string url = request.Url;
string json = request.Json;
byte[] postBytes = System.Text.Encoding.Default.GetBytes(json);
#if UNITY_2022
using UnityWebRequest web = UnityWebRequest.PostWwwForm(url, "POST");
#else
using UnityWebRequest web = UnityWebRequest.Post(url, "POST");
#endif
web.uploadHandler.Dispose();
web.uploadHandler = new UploadHandlerRaw(postBytes);
web.SetRequestHeader("Content-Type", "application/json");
await web.SendWebRequest();
bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
request.RequestResultHandle(isDone, web);
}
public static async void Texture(DataRequest request) {
string url = request.Url;
using UnityWebRequest web = UnityWebRequestTexture.GetTexture(url);
await web.SendWebRequest();
bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
request.RequestResultHandle(isDone, web);
}
public static TaskAwaiter<object> GetAwaiter(this UnityWebRequestAsyncOperation op) {
var tcs = new TaskCompletionSource<object>();
op.completed += (obj) => { tcs.SetResult(null); };
return tcs.Task.GetAwaiter();
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MuHua {
/// <summary>
/// Web请求类型
/// </summary>
public enum AsyncWebRequestType {
/// <summary> GET </summary>
GET = 0,
/// <summary> POST 表单 </summary>
PostForm = 1,
/// <summary> POST Json </summary>
PostJson = 2,
/// <summary> GET 获取图片 </summary>
Texture = 3
}
}
@@ -0,0 +1,11 @@
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+23
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@@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace MuHua {
/// <summary>
/// 请求数据
/// </summary>
public abstract class DataRequest {
/// <summary> Web请求地址 </summary>
public abstract string Url { get; }
/// <summary> Web请求类型 </summary>
public abstract AsyncWebRequestType RequestType { get; }
/// <summary> 提交json数据 </summary>
public virtual string Json { get; }
/// <summary> 提交Form表单数据 </summary>
public virtual WWWForm Form { get; }
/// <summary> Web请求结果处理 </summary>
public abstract void RequestResultHandle(bool isDone, UnityWebRequest web);
}
}
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@@ -0,0 +1,32 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace MuHua {
/// <summary>
/// Get请求数据
/// </summary>
public class DataRequestGet : DataRequest {
public readonly string url;
public Action<string> OnError;
public Action<string> OnCallback;
public override string Url => url;
public override AsyncWebRequestType RequestType => AsyncWebRequestType.GET;
/// <summary> Web Get请求数据 </summary>
public DataRequestGet(string url, Action<string> OnCallback = null) {
this.url = url;
this.OnCallback = OnCallback;
}
public override void RequestResultHandle(bool isDone, UnityWebRequest web) {
DownloadHandler downloadHandler = web.downloadHandler;
if (!isDone) { OnError?.Invoke(downloadHandler.text); return; }
OnCallback?.Invoke(downloadHandler.text);
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,46 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace MuHua {
/// <summary>
/// Post请求数据
/// </summary>
public class DataRequestPost : DataRequest {
public readonly string url;
public readonly string json;
public readonly WWWForm form;
public readonly AsyncWebRequestType type;
public Action<string> OnError;
public Action<string> OnCallback;
public override string Url => url;
public override AsyncWebRequestType RequestType => type;
public override string Json => json;
public override WWWForm Form => form;
/// <summary> Web Post请求 提交json数据 </summary>
public DataRequestPost(string url, string json, Action<string> OnCallback = null) {
this.url = url;
this.json = json;
this.OnCallback = OnCallback;
type = AsyncWebRequestType.PostJson;
}
/// <summary> Web Post请求 提交WWWForm数据 </summary>
public DataRequestPost(string url, WWWForm form, Action<string> OnCallback = null) {
this.url = url;
this.form = form;
this.OnCallback = OnCallback;
type = AsyncWebRequestType.PostForm;
}
public override void RequestResultHandle(bool isDone, UnityWebRequest web) {
DownloadHandler downloadHandler = web.downloadHandler;
if (!isDone) { OnError?.Invoke(downloadHandler.text); return; }
OnCallback?.Invoke(downloadHandler.text);
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,37 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace MuHua {
/// <summary>
/// Get下载 Texture
/// </summary>
public class DataRequestTexture : DataRequest {
public readonly string url;
public Action<string> OnError;
public Action<Texture2D> OnCallback;
public override string Url => url;
public override AsyncWebRequestType RequestType => AsyncWebRequestType.Texture;
/// <summary> Web Get请求 Texture </summary>
public DataRequestTexture(string url, Action<Texture2D> OnCallback = null) {
this.url = url;
this.OnCallback = OnCallback;
}
public override void RequestResultHandle(bool isDone, UnityWebRequest web) {
DownloadHandler downloadHandler = web.downloadHandler;
if (!isDone) { OnError?.Invoke(downloadHandler.text); return; }
DownloadHandlerTexture dht = downloadHandler as DownloadHandlerTexture;
Texture2D texture = dht.texture;
bool compress = (texture.width % 2) == 0 && (texture.height % 2) == 0;
if (compress) { texture.Compress(true); }
else { Debug.LogWarning($"无法压缩的图片:{web.url}"); }
OnCallback?.Invoke(texture);
}
}
}
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@@ -0,0 +1,3 @@
{
"name": "MuHua.Network"
}
@@ -0,0 +1,7 @@
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+18
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@@ -0,0 +1,18 @@
{
"name": "muhua-network",
"version": "1.0.0",
"displayName": "MuHua Network",
"description": "\u5f02\u6b65web\u8bf7\u6c42\u5b9e\u73b0",
"author": {
"name": "MuHua",
"email": "muhua233@qq.com"
},
"type": "tool",
"samples": [
{
"displayName": "Example",
"description": "An example showing how to use the Network.",
"path": "Samples"
}
]
}
+7
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@@ -0,0 +1,41 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace MuHua {
/// <summary>
/// UI容器
/// </summary>
public class UIContainer<Item, Data> where Item : UIItem<Data> {
public readonly VisualElement container;
public readonly VisualTreeAsset templateAsset;
public readonly Func<Data, VisualElement, Item> generate;
public List<Item> uiItems = new List<Item>();
/// <summary> UI容器 </summary>
public UIContainer(VisualElement container, VisualTreeAsset templateAsset, Func<Data, VisualElement, Item> generate) {
this.container = container;
this.templateAsset = templateAsset;
this.generate = generate;
}
/// <summary> 释放资源 </summary>
public void Release() {
container.Clear();
uiItems.ForEach(obj => obj.Release());
uiItems = new List<Item>();
}
/// <summary> 创建UI项 </summary>
public void Create(List<Data> datas) {
Release();
datas.ForEach(Create);
}
/// <summary> 创建UI项 </summary>
public void Create(Data data) {
VisualElement element = templateAsset.Instantiate();
Item item = generate(data, element);
container.Add(item.element);
uiItems.Add(item);
}
}
}
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+42
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@@ -0,0 +1,42 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace MuHua {
/// <summary>
/// UI项
/// </summary>
public abstract class UIItem<Data> {
/// <summary> 选择事件 </summary>
public static event Action<Data> OnSelect;
/// <summary> 触发事件 </summary>
public static void Select(Data data) => OnSelect?.Invoke(data);
/// <summary> 绑定的数据 </summary>
public readonly Data value;
/// <summary> 绑定的元素 </summary>
public readonly VisualElement element;
/// <summary> UI项 </summary>
public UIItem(Data value, VisualElement element) {
this.value = value;
this.element = element;
OnSelect += UIItem_OnSelect;
}
/// <summary> 侦听选择事件 </summary>
public virtual void UIItem_OnSelect(Data obj) {
if (value.Equals(obj)) { SelectState(); } else { DefaultState(); }
}
/// <summary> 触发选择事件 </summary>
public virtual void Select() => OnSelect?.Invoke(value);
/// <summary> 默认状态 </summary>
public virtual void DefaultState() { }
/// <summary> 选中状态 </summary>
public virtual void SelectState() { }
/// <summary> 释放 </summary>
public virtual void Release() => OnSelect -= UIItem_OnSelect;
}
}
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@@ -227,6 +227,12 @@
"source": "embedded",
"dependencies": {}
},
"muhua-network": {
"version": "file:Network",
"depth": 0,
"source": "embedded",
"dependencies": {}
},
"muhua-ui-tool": {
"version": "file:UITool",
"depth": 0,