增加UI框架
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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using System.Runtime.CompilerServices;
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using System.Threading.Tasks;
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namespace MuHua {
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/// <summary>
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/// 异步网络请求
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/// </summary>
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public static class AsyncWebRequest {
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/// <summary> 发送请求 </summary>
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public static void Execute(DataRequest request) {
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if (request.RequestType == AsyncWebRequestType.GET) { Get(request); }
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if (request.RequestType == AsyncWebRequestType.PostForm) { PostForm(request); }
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if (request.RequestType == AsyncWebRequestType.PostJson) { PostJson(request); }
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if (request.RequestType == AsyncWebRequestType.Texture) { Texture(request); }
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}
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public static async void Get(DataRequest request) {
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string url = request.Url;
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using UnityWebRequest web = UnityWebRequest.Get(url);
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await web.SendWebRequest();
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bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
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request.RequestResultHandle(isDone, web);
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}
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public static async void PostForm(DataRequest request) {
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string url = request.Url;
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WWWForm form = request.Form;
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using UnityWebRequest web = UnityWebRequest.Post(url, form);
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await web.SendWebRequest();
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bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
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request.RequestResultHandle(isDone, web);
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}
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public static async void PostJson(DataRequest request) {
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string url = request.Url;
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string json = request.Json;
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byte[] postBytes = System.Text.Encoding.Default.GetBytes(json);
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#if UNITY_2022
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using UnityWebRequest web = UnityWebRequest.PostWwwForm(url, "POST");
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#else
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using UnityWebRequest web = UnityWebRequest.Post(url, "POST");
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#endif
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web.uploadHandler.Dispose();
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web.uploadHandler = new UploadHandlerRaw(postBytes);
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web.SetRequestHeader("Content-Type", "application/json");
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await web.SendWebRequest();
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bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
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request.RequestResultHandle(isDone, web);
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}
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public static async void Texture(DataRequest request) {
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string url = request.Url;
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using UnityWebRequest web = UnityWebRequestTexture.GetTexture(url);
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await web.SendWebRequest();
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bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
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request.RequestResultHandle(isDone, web);
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}
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public static TaskAwaiter<object> GetAwaiter(this UnityWebRequestAsyncOperation op) {
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var tcs = new TaskCompletionSource<object>();
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op.completed += (obj) => { tcs.SetResult(null); };
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return tcs.Task.GetAwaiter();
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}
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}
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}
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