27 lines
698 B
C#
27 lines
698 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MuHua {
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/// <summary>
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/// 角色 - 模块
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/// </summary>
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public abstract class MCharacter {
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/// <summary> 变换器 </summary>
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public Transform transform;
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/// <summary> 动画器 </summary>
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public Animator animator;
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/// <summary> 运动器 </summary>
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public Movement movement;
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public MCharacter(Animator animator) => this.animator = animator;
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/// <summary> 更新 </summary>
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public abstract void Update();
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/// <summary> 动作过渡 </summary>
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public abstract bool Transition(IKinesis kinesis);
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/// <summary> 动画结束 </summary>
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public abstract void AnimationExit();
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}
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} |