37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using UnityEngine;
|
|
|
|
namespace MuHua {
|
|
/// <summary>
|
|
/// 文件名
|
|
/// </summary>
|
|
public class FileName {
|
|
/// <summary> 名字 </summary>
|
|
public string name;
|
|
/// <summary> 文件夹 </summary>
|
|
public string directory;
|
|
/// <summary> 扩展名 </summary>
|
|
public string extensions = "json";
|
|
|
|
/// <summary> 路径 </summary>
|
|
public string PATH => $"{directory}/{name}.{extensions}";
|
|
|
|
public static FileName Create(string name) {
|
|
return new FileName() { name = name, directory = SaveTool.PATH };
|
|
}
|
|
public static FileName Create(string name, string directory) {
|
|
return new FileName() { name = name, directory = directory };
|
|
}
|
|
public static FileName Create(string name, string directory, string extensions) {
|
|
return new FileName() { name = name, directory = directory, extensions = extensions };
|
|
}
|
|
public static FileName Parse(string path) {
|
|
string name = Path.GetFileNameWithoutExtension(path);
|
|
string directory = Path.GetDirectoryName(path);
|
|
string extensions = Path.GetExtension(path);
|
|
return new FileName() { name = name, directory = directory, extensions = extensions };
|
|
}
|
|
}
|
|
} |