46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace MuHua {
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/// <summary>
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/// Post请求数据
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/// </summary>
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public class DataRequestPost : DataRequest {
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public readonly string url;
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public readonly string json;
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public readonly WWWForm form;
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public readonly AsyncWebRequestType type;
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public Action<string> OnError;
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public Action<string> OnCallback;
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public override string Url => url;
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public override AsyncWebRequestType RequestType => type;
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public override string Json => json;
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public override WWWForm Form => form;
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/// <summary> Web Post请求 提交json数据 </summary>
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public DataRequestPost(string url, string json, Action<string> OnCallback = null) {
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this.url = url;
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this.json = json;
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this.OnCallback = OnCallback;
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type = AsyncWebRequestType.PostJson;
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}
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/// <summary> Web Post请求 提交WWWForm数据 </summary>
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public DataRequestPost(string url, WWWForm form, Action<string> OnCallback = null) {
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this.url = url;
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this.form = form;
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this.OnCallback = OnCallback;
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type = AsyncWebRequestType.PostForm;
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}
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public override void RequestResultHandle(bool isDone, UnityWebRequest web) {
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DownloadHandler downloadHandler = web.downloadHandler;
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if (!isDone) { OnError?.Invoke(downloadHandler.text); return; }
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OnCallback?.Invoke(downloadHandler.text);
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}
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}
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} |