64 lines
2.2 KiB
C#
64 lines
2.2 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Threading.Tasks;
|
|
using UnityEngine;
|
|
using UnityEngine.AddressableAssets;
|
|
using UnityEngine.AddressableAssets.ResourceLocators;
|
|
using UnityEngine.ResourceManagement.AsyncOperations;
|
|
|
|
namespace MuHua {
|
|
/// <summary>
|
|
/// 加载可寻址资源目录
|
|
/// </summary>
|
|
public class AACatalog {
|
|
public readonly string filePath;
|
|
public Action<float> OnProgress;
|
|
public Action<string> OnError;
|
|
public Action OnComplete;
|
|
|
|
/// <summary> 加载可寻址资源目录 </summary>
|
|
public AACatalog(string filePath, Action OnComplete = null) {
|
|
this.filePath = filePath;
|
|
this.OnComplete = OnComplete;
|
|
}
|
|
/// <summary> 获取异步句柄 </summary>
|
|
public AsyncOperationHandle<IResourceLocator> Handle() {
|
|
return Addressables.LoadContentCatalogAsync(filePath, true);
|
|
}
|
|
/// <summary> 加载目录 </summary>
|
|
public async void Load() => await ALoad();
|
|
/// <summary> 加载目录 </summary>
|
|
public async Task ALoad() {
|
|
AsyncOperationHandle<IResourceLocator> handle = Handle();
|
|
if (handle.Status == AsyncOperationStatus.Failed) {
|
|
OnError?.Invoke($"无法加载资源目录!({filePath})"); return;
|
|
}
|
|
while (!handle.IsDone) {
|
|
float downloadProgress = handle.GetDownloadStatus().Percent;
|
|
float loadProgress = handle.PercentComplete;
|
|
float totalProgress = (downloadProgress + loadProgress) / 2.0f;
|
|
// Debug.Log($"下载进度: {downloadProgress * 100}% , 加载进度: {loadProgress * 100}% , 总进度: {totalProgress * 100}%");
|
|
OnProgress?.Invoke(totalProgress);
|
|
await Task.Delay(100);
|
|
}
|
|
OnComplete?.Invoke();
|
|
}
|
|
/// <summary> 加载目录 </summary>
|
|
public IEnumerator ILoad() {
|
|
AsyncOperationHandle<IResourceLocator> handle = Handle();
|
|
if (handle.Status == AsyncOperationStatus.Failed) {
|
|
OnError?.Invoke($"无法加载资源目录!({filePath})");
|
|
yield break;
|
|
}
|
|
while (!handle.IsDone) {
|
|
float downloadProgress = handle.GetDownloadStatus().Percent;
|
|
float loadProgress = handle.PercentComplete;
|
|
float totalProgress = (downloadProgress + loadProgress) / 2.0f;
|
|
OnProgress?.Invoke(totalProgress);
|
|
yield return new WaitForEndOfFrame();
|
|
}
|
|
OnComplete?.Invoke();
|
|
}
|
|
}
|
|
} |