Files
MuHua-Core/Assets/ModuleCore/ModuleAssets/AssetsPlate.cs
T
MuHua-123 698464b9d7 1
2024-11-29 18:10:02 +08:00

40 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 板片管理模块
/// </summary>
public class AssetsPlate : ModuleAssets<DataPlate> {
private List<DataPlate> dataPlates = new List<DataPlate>();
/// <summary> 视图相机模块 </summary>
private ModuleViewCamera ViewCameraDesign => ModuleCore.ViewCameraDesign;
public override int Count => dataPlates.Count;
public override List<DataPlate> Datas => dataPlates;
protected override void Awake() => ModuleCore.AssetsPlate = this;
public override void Add(DataPlate plate) {
if (dataPlates.Contains(plate)) { return; }
dataPlates.Add(plate);
//初始化参数
plate.dataDesign.position = ViewCameraDesign.CameraPosition;
plate.dataBaking.position = ViewCameraDesign.CameraPosition;
//生成可视化内容
plate.UpdateVisual();
}
public override void Remove(DataPlate data) {
if (!dataPlates.Contains(data)) { return; }
dataPlates.Remove(data);
}
public override DataPlate Find(int index) {
return dataPlates.LoopIndex(index);
}
public override void ForEach(Action<DataPlate> action) {
dataPlates.ForEach(action);
}
}