29 lines
836 B
C#
29 lines
836 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DataPlateVertex {
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/// <summary> 是否是有效顶点 </summary>
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public bool isValid;
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/// <summary> 设计视图中位置 </summary>
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public Vector3 position;
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/// <summary> 上 </summary>
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public DataPlateVertex above;
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/// <summary> 下 </summary>
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public DataPlateVertex below;
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/// <summary> 左 </summary>
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public DataPlateVertex left;
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/// <summary> 右 </summary>
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public DataPlateVertex right;
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/// <summary> 左上 </summary>
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public DataPlateVertex leftAbove;
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/// <summary> 左下 </summary>
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public DataPlateVertex leftBelow;
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/// <summary> 右上 </summary>
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public DataPlateVertex rightAbove;
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/// <summary> 右下 </summary>
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public DataPlateVertex rightBelow;
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}
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