77 lines
2.6 KiB
C#
77 lines
2.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 缝合边
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/// </summary>
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public class DataSutureSide {
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/// <summary> 关联的边 </summary>
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public readonly DataPlateSide plateSide;
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/// <summary> 关联的缝合数据 </summary>
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public readonly DataSuture suture;
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/// <summary> 缝合边 </summary>
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public DataSutureSide(DataPlateSide side, DataSuture suture) {
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this.plateSide = side;
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this.suture = suture;
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}
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#region 核心数据
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/// <summary> 是否反转 </summary>
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public bool isReversal;
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#endregion
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#region 次要数据
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/// <summary> 设计缓存数据 </summary>
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public DataSutureSideDesign dataDesign = new DataSutureSideDesign();
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/// <summary> 烘焙缓存数据 </summary>
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public DataSutureSideBaking dataBaking = new DataSutureSideBaking();
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#endregion
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#region 可视化数据
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/// <summary> 可视化对象 </summary>
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public ModulePrefab<DataSutureSide> design;
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/// <summary> 可视化对象 </summary>
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public ModulePrefab<DataSutureSide> baking;
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#endregion
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}
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/// <summary> 设计缓存数据 </summary>
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public class DataSutureSideDesign {
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/// <summary> 位置列表 </summary>
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public Vector3[] positions;
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/// <summary> A点位置 </summary>
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public Vector3 PointA => positions[0];
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/// <summary> B点位置 </summary>
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public Vector3 PointB => positions[positions.Length - 1];
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}
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/// <summary> 烘焙缓存数据 </summary>
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public class DataSutureSideBaking {
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/// <summary> 位置列表 </summary>
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public Vector3[] positions;
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/// <summary> 全部顶点列表 </summary>
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public DataSutureSideVertex[] allVertexs;
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/// <summary> 关联的顶点列表 </summary>
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public DataSutureSideVertex[] vertexs;
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/// <summary> A点位置 </summary>
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public Vector3 PointA => positions[0];
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/// <summary> B点位置 </summary>
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public Vector3 PointB => positions[positions.Length - 1];
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}
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public class DataSutureSideVertex {
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/// <summary> 边起点到a点的距离 </summary>
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public float origin;
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/// <summary> a点 </summary>
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public DataPlateVertex a;
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/// <summary> a点的下一个点 </summary>
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public DataPlateVertex b;
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/// <summary> 缝合边顶点 </summary>
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public DataSutureSideVertex(float origin, DataPlateVertex a, DataPlateVertex b) {
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this.origin = origin;
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this.a = a;
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this.b = b;
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}
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/// <summary> 最大距离 origin + a - b </summary>
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public float MaxDistance => origin + Distance;
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/// <summary> 分段距离 a-b </summary>
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public float Distance => Vector3.Distance(a.position, b.position);
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} |