22 lines
653 B
C#
22 lines
653 B
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// 单例模块
|
|
/// </summary>
|
|
public abstract class ModuleSingle<T> : MonoBehaviour where T : ModuleSingle<T> {
|
|
/// <summary> 模块单例 </summary>
|
|
public static T I => instance;
|
|
/// <summary> 模块单例 </summary>
|
|
protected static T instance;
|
|
/// <summary> 核心模块 </summary>
|
|
protected virtual ModuleCore ModuleCore => ModuleCore.I;
|
|
/// <summary> 初始化 </summary>
|
|
protected virtual void Awake() {
|
|
if (instance != null) { Destroy(instance.gameObject); }
|
|
instance = (T)this;
|
|
}
|
|
}
|