Files
MuHua-Core/Assets/ModuleTest/TestUI.cs
T
MuHua-123 57a8a6e9a1 1
2025-03-07 22:46:13 +08:00

57 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
public class TestUI : MonoBehaviour {
/// <summary> 绑定文档 </summary>
public UIDocument document;
/// <summary> 根目录文档 </summary>
public VisualElement root => document.rootVisualElement;
private UIScrollView scrollView;
private UIScrollView scrollViewHorizontal;
private UIScrollView scrollViewVertical;
private UISlider slider1;
private UISlider slider2;
private UISlider slider3;
private UISlider slider4;
private void Awake() {
VisualElement ScrollView = root.Q<VisualElement>("ScrollView");
scrollView = new UIScrollView(ScrollView, root, UIDirection.HorizontalAndVertical);
VisualElement ScrollViewHorizontal = root.Q<VisualElement>("ScrollViewHorizontal");
scrollViewHorizontal = new UIScrollView(ScrollViewHorizontal, root, UIDirection.Horizontal);
VisualElement ScrollViewVertical = root.Q<VisualElement>("ScrollViewVertical");
scrollViewVertical = new UIScrollView(ScrollViewVertical, root, UIDirection.Vertical);
VisualElement Slider1 = root.Q<VisualElement>("SliderHorizontal1");
slider1 = new UISlider(Slider1, root, UIDirection.FromLeftToRight);
VisualElement Slider2 = root.Q<VisualElement>("SliderHorizontal2");
slider2 = new UISlider(Slider2, root, UIDirection.FromRightToLeft);
VisualElement Slider3 = root.Q<VisualElement>("SliderVertical1");
slider3 = new UISlider(Slider3, root, UIDirection.FromTopToBottom);
VisualElement Slider4 = root.Q<VisualElement>("SliderVertical2");
slider4 = new UISlider(Slider4, root, UIDirection.FromBottomToTop);
slider4.ValueChanged += (obj) => { Debug.Log(obj); };
}
private void Update() {
scrollView.Update();
scrollViewHorizontal.Update();
scrollViewVertical.Update();
slider1.Update();
slider2.Update();
slider3.Update();
slider4.Update();
}
}