66 lines
2.5 KiB
C#
66 lines
2.5 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace MuHua {
|
|
/// <summary>
|
|
/// 异步网络请求
|
|
/// </summary>
|
|
public static class AsyncWebRequest {
|
|
/// <summary> 发送请求 </summary>
|
|
public static void Execute(DataRequest request) {
|
|
if (request.RequestType == AsyncWebRequestType.GET) { Get(request); }
|
|
if (request.RequestType == AsyncWebRequestType.PostForm) { PostForm(request); }
|
|
if (request.RequestType == AsyncWebRequestType.PostJson) { PostJson(request); }
|
|
if (request.RequestType == AsyncWebRequestType.Texture) { Texture(request); }
|
|
}
|
|
public static async void Get(DataRequest request) {
|
|
string url = request.Url;
|
|
using UnityWebRequest web = UnityWebRequest.Get(url);
|
|
await web.SendWebRequest();
|
|
bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
|
|
request.RequestResultHandle(isDone, web);
|
|
}
|
|
public static async void PostForm(DataRequest request) {
|
|
string url = request.Url;
|
|
WWWForm form = request.Form;
|
|
using UnityWebRequest web = UnityWebRequest.Post(url, form);
|
|
await web.SendWebRequest();
|
|
bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
|
|
request.RequestResultHandle(isDone, web);
|
|
}
|
|
public static async void PostJson(DataRequest request) {
|
|
string url = request.Url;
|
|
string json = request.Json;
|
|
byte[] postBytes = System.Text.Encoding.Default.GetBytes(json);
|
|
#if UNITY_2022
|
|
using UnityWebRequest web = UnityWebRequest.PostWwwForm(url, "POST");
|
|
#else
|
|
using UnityWebRequest web = UnityWebRequest.Post(url, "POST");
|
|
#endif
|
|
web.uploadHandler.Dispose();
|
|
web.uploadHandler = new UploadHandlerRaw(postBytes);
|
|
web.SetRequestHeader("Content-Type", "application/json");
|
|
await web.SendWebRequest();
|
|
bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
|
|
request.RequestResultHandle(isDone, web);
|
|
|
|
}
|
|
public static async void Texture(DataRequest request) {
|
|
string url = request.Url;
|
|
using UnityWebRequest web = UnityWebRequestTexture.GetTexture(url);
|
|
await web.SendWebRequest();
|
|
bool isDone = web.isDone && web.result == UnityWebRequest.Result.Success;
|
|
request.RequestResultHandle(isDone, web);
|
|
}
|
|
public static TaskAwaiter<object> GetAwaiter(this UnityWebRequestAsyncOperation op) {
|
|
var tcs = new TaskCompletionSource<object>();
|
|
op.completed += (obj) => { tcs.SetResult(null); };
|
|
return tcs.Task.GetAwaiter();
|
|
}
|
|
}
|
|
} |