This commit is contained in:
MuHua-123
2025-07-14 17:05:54 +08:00
parent edde81a2a3
commit 1255b68f7e
15 changed files with 427 additions and 31 deletions
@@ -10,7 +10,7 @@ namespace MuHua {
/// </summary>
public class UIScrollViewListH<T, Data> : UIScrollViewH where T : ModuleUIItem<Data> {
private ModuleUIItems<T, Data> Items;// UI项容器
public ModuleUIItems<T, Data> Items;// UI项容器
public UIScrollViewListH(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset,
Func<Data, VisualElement, T> generate, UIDirection direction = UIDirection.FromLeftToRight) : base(element, canvas, direction) {
@@ -9,7 +9,8 @@ namespace MuHua {
/// 滚动列表 - 垂直
/// </summary>
public class UIScrollViewListV<T, Data> : UIScrollViewV where T : ModuleUIItem<Data> {
private ModuleUIItems<T, Data> Items;// UI项容器
public ModuleUIItems<T, Data> Items;// UI项容器
public UIScrollViewListV(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset,
Func<Data, VisualElement, T> generate, UIDirection direction = UIDirection.FromTopToBottom) : base(element, canvas, direction) {
@@ -0,0 +1,57 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
namespace MuHua {
/// <summary>
/// 滑块按钮 - 数据
/// </summary>
public abstract class DataSlideButton {
/// <summary> 绑定的元素 </summary>
public VisualElement element;
}
/// <summary>
/// 滑动按钮
/// </summary>
public class UISlideButton<T, Data> : ModuleUIPanel where T : ModuleUIItem<Data> where Data : DataSlideButton {
/// <summary> 绑定的画布 </summary>
public readonly VisualElement canvas;
public Data data;
public ModuleUIItems<T, Data> Items;// UI项容器
/// <summary> 滑块 </summary>
public VisualElement Slide => Q<VisualElement>("Slide");
/// <summary> 容器 </summary>
public VisualElement Container => Q<VisualElement>("Container");
public UISlideButton(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset, Func<Data, VisualElement, T> generate) : base(element) {
this.canvas = canvas;
Items = new ModuleUIItems<T, Data>(Container, templateAsset, generate);
ModuleUIItem<Data>.OnSelect += Settings;
}
public virtual void Dispose() {
Items.Dispose();
}
public virtual void Update() {
if (data == null || data.element == null) { return; }
Vector3 offset = data.element.worldBound.position - Slide.worldBound.position;
Slide.transform.position += offset * Time.deltaTime * 20;
}
/// <summary> 释放资源 </summary>
public virtual void Release() => Items.Dispose();
/// <summary> 创建UI项 </summary>
public virtual void Create(List<Data> datas) => Items.Create(datas);
/// <summary> 创建UI项 </summary>
public virtual void Create(Data data) => Items.Create(data);
/// <summary> 设置UI项 </summary>
public virtual void Settings(Data data) => this.data = data;
}
}
@@ -0,0 +1,11 @@
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