57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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namespace MuHua {
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/// <summary>
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/// 滑块按钮 - 数据
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/// </summary>
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public abstract class DataSlideButton {
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/// <summary> 绑定的元素 </summary>
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public VisualElement element;
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}
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/// <summary>
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/// 滑动按钮
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/// </summary>
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public class UISlideButton<T, Data> : ModuleUIPanel where T : ModuleUIItem<Data> where Data : DataSlideButton {
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/// <summary> 绑定的画布 </summary>
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public readonly VisualElement canvas;
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public Data data;
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public ModuleUIItems<T, Data> Items;// UI项容器
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/// <summary> 滑块 </summary>
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public VisualElement Slide => Q<VisualElement>("Slide");
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/// <summary> 容器 </summary>
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public VisualElement Container => Q<VisualElement>("Container");
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public UISlideButton(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset, Func<Data, VisualElement, T> generate) : base(element) {
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this.canvas = canvas;
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Items = new ModuleUIItems<T, Data>(Container, templateAsset, generate);
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ModuleUIItem<Data>.OnSelect += Settings;
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}
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public virtual void Dispose() {
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Items.Dispose();
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}
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public virtual void Update() {
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if (data == null || data.element == null) { return; }
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Vector3 offset = data.element.worldBound.position - Slide.worldBound.position;
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Slide.transform.position += offset * Time.deltaTime * 20;
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}
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/// <summary> 释放资源 </summary>
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public virtual void Release() => Items.Dispose();
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/// <summary> 创建UI项 </summary>
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public virtual void Create(List<Data> datas) => Items.Create(datas);
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/// <summary> 创建UI项 </summary>
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public virtual void Create(Data data) => Items.Create(data);
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/// <summary> 设置UI项 </summary>
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public virtual void Settings(Data data) => this.data = data;
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}
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} |