修改框架

This commit is contained in:
MuHua-123
2025-09-25 17:50:28 +08:00
parent d940a18e13
commit 18c6b4387d
79 changed files with 1017 additions and 392 deletions
@@ -1,110 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// UI装备栏
/// </summary>
public class UIEquipment : ModuleUIPanel {
public Equipment equipment;
/// <summary> 插槽字典 </summary>
public Dictionary<string, UIEquipmentSlot> dictionary = new Dictionary<string, UIEquipmentSlot>();
public UIEquipment(VisualElement element) : base(element) {
InitialSlot(1, SlotType.);
InitialSlot(2, SlotType.);
InitialSlot(3, SlotType.);
InitialSlot(4, SlotType.);
InitialSlot(4, SlotType.1);
InitialSlot(4, SlotType.2);
InitialSlot(4, SlotType.1);
InitialSlot(4, SlotType.2);
InitialSlot(4, SlotType.);
InitialSlot(4, SlotType.);
InitialSlot(4, SlotType.);
InitialSlot(4, SlotType.);
}
public void Dispose() {
}
public void Settings(Equipment equipment) {
if (this.equipment != null) { Dispose(); }
this.equipment = equipment;
if (equipment == null) { return; }
foreach (var item in dictionary) {
if (!equipment.ContainsKey(item.Key)) { continue; }
EquipmentSlot slot = equipment[item.Key];
item.Value.Settings(slot);
}
}
private void InitialSlot(int index, SlotType type) {
VisualElement element = Q<VisualElement>($"EquipmentSlot{index}");
UIEquipmentSlot uiSlot = new UIEquipmentSlot(element);
dictionary.Add(type.ToString(), uiSlot);
}
}
/// <summary>
/// UI装备插槽
/// </summary>
public class UIEquipmentSlot : ModuleUIPanel, DragContainer {
public EquipmentSlot value;
public Label CountLabel => Q<Label>("Count");
public VisualElement Image => Q<VisualElement>("Image");
public int Count => 1;
public DataItem Item => value.item;
public VisualElement Anchor => element;
public UIEquipmentSlot(VisualElement element) : base(element) {
element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
element.RegisterCallback<MouseOverEvent>(MouseOverEvent);
element.RegisterCallback<MouseLeaveEvent>(MouseLeaveEvent);
element.RegisterCallback<ClickEvent>(ClickEvent);
}
private void MouseDownEvent(MouseDownEvent evt) {
UIPopupManager.I.dragItem.Settings(this);
Image.EnableInClassList("equipment-image-drag", true);
}
private void MouseOverEvent(MouseOverEvent evt) {
if (!Verify()) { return; }
UIPopupManager.I.dragItem.EnterContainer(this);
}
private void MouseLeaveEvent(MouseLeaveEvent evt) {
UIPopupManager.I.dragItem.ExitContainer(this);
}
private void ClickEvent(ClickEvent evt) {
// Debug.Log("sss");
}
public void Settings(EquipmentSlot value) {
this.value = value;
UpdatePreview();
}
public void Settings(DataItem item, int count) {
value.Settings(item, count);
UpdatePreview();
}
public void Cancel() {
Image.EnableInClassList("equipment-image-drag", false);
}
private void UpdatePreview() {
Sprite sprite = value == null || value.item == null ? null : value.item.sprite;
Image.style.backgroundImage = new StyleBackground(sprite);
}
private bool Verify() {
DragContainer container = UIPopupManager.I.dragItem.container;
if (container == null) { return false; }
if (container.Item is DataEquipment equipment) { return value.Verify(equipment); }
return false;
}
}
@@ -36,50 +36,3 @@ public class UIInventory : ModuleUIPanel {
items.Create(inventory.slots);
}
}
/// <summary>
/// UI库存插槽
/// </summary>
public class UIInventorySlot : ModuleUIItem<InventorySlot>, DragContainer {
public Label CountLabel => Q<Label>("Count");
public VisualElement Image => Q<VisualElement>("Image");
public int Count => value.count;
public DataItem Item => value.item;
public VisualElement Anchor => element;
public UIInventorySlot(InventorySlot value, VisualElement element) : base(value, element) {
UpdatePreview();
element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
element.RegisterCallback<MouseOverEvent>(MouseOverEvent);
element.RegisterCallback<MouseLeaveEvent>(MouseLeaveEvent);
element.RegisterCallback<ClickEvent>(ClickEvent);
}
private void MouseDownEvent(MouseDownEvent evt) {
UIPopupManager.I.dragItem.Settings(this);
Image.EnableInClassList("inventory-image-drag", true);
}
private void MouseOverEvent(MouseOverEvent evt) {
UIPopupManager.I.dragItem.EnterContainer(this);
}
private void MouseLeaveEvent(MouseLeaveEvent evt) {
UIPopupManager.I.dragItem.ExitContainer(this);
}
private void ClickEvent(ClickEvent evt) {
// Debug.Log("sss");
}
public void Settings(DataItem item, int count) {
value.Settings(item, count);
UpdatePreview();
}
public void Cancel() {
Image.EnableInClassList("inventory-image-drag", false);
}
private void UpdatePreview() {
CountLabel.text = value.count.ToString();
CountLabel.EnableInClassList("inventory-count-hide", value.count <= 1);
Image.style.backgroundImage = new StyleBackground(value.Sprite);
}
}
@@ -7,7 +7,7 @@ using MuHua;
/// <summary>
/// UI拖拽物品
/// </summary>
public class UIDragItem : ModuleUIPanel, UIControl {
public class UIInventoryDrag : ModuleUIPanel, UIControl {
/// <summary> 画布 </summary>
public VisualElement canvas;
/// <summary> 是否启用 </summary>
@@ -17,15 +17,15 @@ public class UIDragItem : ModuleUIPanel, UIControl {
/// <summary> 偏移位置 </summary>
public Vector2 offsetPosition;
/// <summary> 物品容器 </summary>
public DragContainer container;
public InventoryDrag container;
/// <summary> 目标容器 </summary>
public DragContainer targetContainer;
public InventoryDrag targetContainer;
public Label Count => Q<Label>("Count");
public VisualElement Image => Q<VisualElement>("Image");
public VisualElement Preview => Q<VisualElement>("Preview");
public UIDragItem(VisualElement element, VisualElement canvas) : base(element) {
public UIInventoryDrag(VisualElement element, VisualElement canvas) : base(element) {
this.canvas = canvas;
ModuleUI.AddControl(this);
canvas.RegisterCallback<MouseUpEvent>(MouseUpEvent);
@@ -39,7 +39,7 @@ public class UIDragItem : ModuleUIPanel, UIControl {
// 交换物品
if (container == null || targetContainer == null) { return; }
int count = targetContainer.Count;
DataItem item = targetContainer.Item;
InventoryItem item = targetContainer.Item;
targetContainer.Settings(container.Item, container.Count);
container.Settings(item, count);
}
@@ -57,7 +57,7 @@ public class UIDragItem : ModuleUIPanel, UIControl {
}
/// <summary> 设置容器 </summary>
public void Settings(DragContainer container) {
public void Settings(InventoryDrag container) {
this.container = container;
isEnable = container.Item != null;
@@ -65,11 +65,11 @@ public class UIDragItem : ModuleUIPanel, UIControl {
if (isEnable) { UpdatePreview(); }
}
/// <summary> 进入容器 </summary>
public void EnterContainer(DragContainer container) {
public void EnterContainer(InventoryDrag container) {
targetContainer = container;
}
/// <summary> 退出容器 </summary>
public void ExitContainer(DragContainer container) {
public void ExitContainer(InventoryDrag container) {
if (targetContainer == container) { targetContainer = null; }
}
@@ -81,19 +81,3 @@ public class UIDragItem : ModuleUIPanel, UIControl {
Image.style.backgroundImage = new StyleBackground(container.Item.sprite);
}
}
/// <summary>
/// 项目拖拽
/// </summary>
public interface DragContainer {
/// <summary> 数量 </summary>
public int Count { get; }
/// <summary> 物品 </summary>
public DataItem Item { get; }
/// <summary> 锚点 </summary>
public VisualElement Anchor { get; }
/// <summary> 取消拖拽 </summary>
public void Cancel();
/// <summary> 设置物品 </summary>
public void Settings(DataItem item, int count);
}
@@ -0,0 +1,53 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// UI库存插槽
/// </summary>
public class UIInventorySlot : ModuleUIItem<InventorySlot>, InventoryDrag {
public Label CountLabel => Q<Label>("Count");
public VisualElement Image => Q<VisualElement>("Image");
public int Count => value.count;
public InventoryItem Item => value.item;
public VisualElement Anchor => element;
public UIInventorySlot(InventorySlot value, VisualElement element) : base(value, element) {
UpdatePreview();
element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
element.RegisterCallback<MouseOverEvent>(MouseOverEvent);
element.RegisterCallback<MouseLeaveEvent>(MouseLeaveEvent);
element.RegisterCallback<ClickEvent>(ClickEvent);
}
private void MouseDownEvent(MouseDownEvent evt) {
UIPopupManager.I.inventoryDrag.Settings(this);
Image.EnableInClassList("inventory-image-drag", true);
}
private void MouseOverEvent(MouseOverEvent evt) {
UIPopupManager.I.inventoryDrag.EnterContainer(this);
}
private void MouseLeaveEvent(MouseLeaveEvent evt) {
UIPopupManager.I.inventoryDrag.ExitContainer(this);
}
private void ClickEvent(ClickEvent evt) {
// Debug.Log("sss");
}
public void Settings(InventoryItem item, int count) {
value.Settings(item, count);
UpdatePreview();
}
public void Cancel() {
Image.EnableInClassList("inventory-image-drag", false);
}
private void UpdatePreview() {
CountLabel.text = value.count.ToString();
CountLabel.EnableInClassList("inventory-count-hide", value.count <= 1);
Image.style.backgroundImage = new StyleBackground(value.Sprite);
}
}
@@ -1,5 +1,5 @@
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