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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 正式阶段
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/// </summary>
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public class PhaseFormal : BattlePhase {
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/// <summary> 回合计数 </summary>
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public int roundCount;
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public PhaseFormal(BattleSimulator simulator) : base(simulator) { }
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public override void StartPhase() {
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// throw new System.NotImplementedException();
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}
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public override void UpdatePhase() {
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roundCount++;
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BattleQueue.UpdateQueue();
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simulator.Transition(PhaseType.行动阶段);
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// TODO:记录器
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Debug.Log($"正式回合:{roundCount}");
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}
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public override void QuitPhase() {
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// throw new System.NotImplementedException();
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}
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}
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