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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 角色 - 字典
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/// </summary>
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public static class CharacterDictionary {
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/// <summary> 艾薇拉 精灵 法师 </summary>
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public static DataCharacter Character001() {
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DataCharacter character = new DataCharacter();
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character.name = "艾薇拉";
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character.race = RaceTool.Elven();
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character.basis = new DataAttribute { Str = 8, Dex = 12, Con = 10, Int = 16, Wis = 14, Cha = 11 };
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character.profession = ProfessionTool.Wizard();
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character.profession.Initial(character);
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character.equipment = new DataEquipment();
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return character;
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}
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/// <summary> 托尔吉 兽人 战士 </summary>
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public static DataCharacter Character002() {
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DataCharacter character = new DataCharacter();
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character.name = "托尔吉";
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character.race = RaceTool.Orc();
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character.basis = new DataAttribute { Str = 16, Dex = 10, Con = 14, Int = 8, Wis = 10, Cha = 9 };
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character.profession = ProfessionTool.Warrior();
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character.profession.Initial(character);
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character.equipment = new DataEquipment();
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return character;
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}
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/// <summary> 格伦布林 矮人 牧师 </summary>
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public static DataCharacter Character003() {
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DataCharacter character = new DataCharacter();
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character.name = "格伦布林";
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character.race = RaceTool.Dwarf();
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character.basis = new DataAttribute { Str = 14, Dex = 10, Con = 16, Int = 9, Wis = 15, Cha = 12 };
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character.profession = ProfessionTool.Cleric();
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character.profession.Initial(character);
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character.equipment = new DataEquipment();
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return character;
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}
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}
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fileFormatVersion: 2
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guid: 7c6813cdd5afeb949843c657358613db
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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@@ -0,0 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 怪物 - 字典
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/// </summary>
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public static class MonsterDictionary {
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/// <summary> 哥布林战士 怪物 </summary>
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public static DataCharacter Monster001() {
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DataCharacter character = new DataCharacter();
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character.name = "哥布林战士";
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character.race = RaceTool.None();
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character.basis = AttributeTool.Random();
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character.profession = ProfessionTool.None();
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character.profession.Initial(character);
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character.equipment = new DataEquipment();
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return character;
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}
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/// <summary> 哥布林射手 怪物 </summary>
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public static DataCharacter Monster002() {
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DataCharacter character = new DataCharacter();
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character.name = "哥布林射手";
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character.race = RaceTool.None();
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character.basis = AttributeTool.Random();
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character.profession = ProfessionTool.None();
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character.profession.Initial(character);
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character.equipment = new DataEquipment();
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return character;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7b03641f0b64dd44894d3b5f3cb10d5d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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