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This commit is contained in:
+1
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
|
||||
guid: 6a177d2ab58f14846a6c9258d70c80a8
|
||||
guid: 06f31db1c09e8a0409a8b3b960a13216
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using MuHua;
|
||||
|
||||
/// <summary>
|
||||
/// SliderInputH - Panel
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/// </summary>
|
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public class UISliderInputH : ModuleUIPanel {
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|
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public float value;
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public Vector2 range = new Vector2(1, 1);
|
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public UISliderH slider;
|
||||
public event Action<float> ValueChanged;
|
||||
|
||||
public VisualElement Slider => Q<VisualElement>("Slider");
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||||
public UIFloatField FloatField => Q<UIFloatField>("UIFloatField");
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|
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public UISliderInputH(VisualElement element, VisualElement canvas) : base(element) {
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slider = new UISliderH(element, canvas);
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|
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slider.ValueChanged += Slider_ValueChanged;
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FloatField.RegisterCallback<ChangeEvent<float>>(FloatField_ValueChanged);
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}
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private void Slider_ValueChanged(float obj) {
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value = Mathf.Lerp(range.x, range.y, obj);
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FloatField.SetValueWithoutNotify(value);
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ValueChanged?.Invoke(value);
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}
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private void FloatField_ValueChanged(ChangeEvent<float> obj) {
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value = Mathf.Clamp(obj.newValue, range.x, range.y);
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float scale = Mathf.InverseLerp(range.x, range.y, value);
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slider.UpdateValue(scale, false);
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ValueChanged?.Invoke(value);
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}
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public void Update() {
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slider.Update();
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}
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/// <summary> 更新值 </summary>
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public void UpdateValue(float value) {
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this.value = Mathf.Clamp(range.x, range.y, value);
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float scale = Mathf.InverseLerp(range.x, range.y, value);
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slider.UpdateValue(scale, false);
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FloatField.SetValueWithoutNotify(value);
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}
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}
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+1
-1
@@ -1,5 +1,5 @@
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||||
fileFormatVersion: 2
|
||||
guid: ed2066d85ddf89443a608b697b3dbf30
|
||||
guid: d5f8ad3cc3aff1940bdf68f3d911a263
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
@@ -0,0 +1,64 @@
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||||
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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||||
/// <summary>
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/// Vector2 - Panel
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/// </summary>
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public class UIVector2 : ModuleUIPanel {
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public bool isLock;
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public Vector2 value;
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public UISliderInputH sliderX;
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public UISliderInputH sliderY;
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public event Action<Vector2, bool> ValueChanged;
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public Button Lock => Q<Button>("Lock");
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public VisualElement SliderX => Q<VisualElement>("SliderInputX");
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public VisualElement SliderY => Q<VisualElement>("SliderInputY");
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public UIVector2(VisualElement element, VisualElement canvas) : base(element) {
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sliderX = new UISliderInputH(SliderX, canvas);
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sliderY = new UISliderInputH(SliderY, canvas);
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Lock.clicked += Lock_clicked;
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sliderX.ValueChanged += SliderX_ValueChanged;
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sliderY.ValueChanged += SliderY_ValueChanged;
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}
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private void Lock_clicked() {
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isLock = !isLock;
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Lock.EnableInClassList("dashboard-button-s", isLock);
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if (isLock) { value.y = value.x; sliderY.UpdateValue(value.x); }
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ValueChanged?.Invoke(value, isLock);
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}
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private void SliderX_ValueChanged(float obj) {
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value.x = obj;
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if (isLock) { value.y = obj; sliderY.UpdateValue(obj); }
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ValueChanged?.Invoke(value, isLock);
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}
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private void SliderY_ValueChanged(float obj) {
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value.y = obj;
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if (isLock) { value.x = obj; sliderX.UpdateValue(obj); }
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ValueChanged?.Invoke(value, isLock);
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}
|
||||
public void Update() {
|
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sliderX.Update();
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sliderY.Update();
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||||
}
|
||||
/// <summary> 更新值 </summary>
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public void UpdateValue(Vector2 value, bool isLock) {
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this.value = value;
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this.isLock = isLock;
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sliderX.UpdateValue(value.x);
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sliderY.UpdateValue(value.y);
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Lock.EnableInClassList("dashboard-button-s", isLock);
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||||
}
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||||
/// <summary> 设置范围 </summary>
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||||
public void Settings(Vector2 range) {
|
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sliderX.range = range;
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sliderY.range = range;
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||||
}
|
||||
}
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||||
+1
-1
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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||||
guid: 202f1c0d7338943458d837082537020b
|
||||
guid: c0898288ac15d9a4e9a82e0d6d36ff17
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -0,0 +1,63 @@
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using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using MuHua;
|
||||
|
||||
/// <summary>
|
||||
/// Vector3 - Panel
|
||||
/// </summary>
|
||||
public class UIVector3 : ModuleUIPanel {
|
||||
|
||||
public Vector3 value;
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||||
public UISliderInputH sliderX;
|
||||
public UISliderInputH sliderY;
|
||||
public UISliderInputH sliderZ;
|
||||
public event Action<Vector3> ValueChanged;
|
||||
|
||||
public VisualElement SliderInputX => Q<VisualElement>("SliderInputX");
|
||||
public VisualElement SliderInputY => Q<VisualElement>("SliderInputY");
|
||||
public VisualElement SliderInputZ => Q<VisualElement>("SliderInputZ");
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||||
|
||||
public UIVector3(VisualElement element, VisualElement canvas) : base(element) {
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||||
sliderX = new UISliderInputH(SliderInputX, canvas);
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||||
sliderY = new UISliderInputH(SliderInputY, canvas);
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||||
sliderZ = new UISliderInputH(SliderInputZ, canvas);
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sliderX.ValueChanged += SliderX_ValueChanged;
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||||
sliderY.ValueChanged += SliderY_ValueChanged;
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||||
sliderZ.ValueChanged += SliderZ_ValueChanged;
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||||
}
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||||
|
||||
private void SliderX_ValueChanged(float obj) {
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value.x = obj;
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ValueChanged?.Invoke(value);
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||||
}
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||||
private void SliderY_ValueChanged(float obj) {
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value.y = obj;
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ValueChanged?.Invoke(value);
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||||
}
|
||||
private void SliderZ_ValueChanged(float obj) {
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value.z = obj;
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||||
ValueChanged?.Invoke(value);
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||||
}
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||||
public void Update() {
|
||||
sliderX.Update();
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||||
sliderY.Update();
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||||
sliderZ.Update();
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||||
}
|
||||
/// <summary> 更新值 </summary>
|
||||
public void UpdateValue(Vector3 value) {
|
||||
this.value = value;
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||||
sliderX.UpdateValue(value.x);
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||||
sliderY.UpdateValue(value.y);
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||||
sliderZ.UpdateValue(value.z);
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||||
}
|
||||
/// <summary> 设置范围 </summary>
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||||
public void Settings(Vector2 range) {
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||||
sliderX.range = range;
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||||
sliderY.range = range;
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||||
sliderZ.range = range;
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||||
}
|
||||
}
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||||
+1
-1
@@ -1,5 +1,5 @@
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||||
fileFormatVersion: 2
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||||
guid: 3691f81ba66e3764d8e341abf37fa35a
|
||||
guid: 36d613e41a27e8f40be6e6c05de1aeb1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -0,0 +1,113 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEngine.Video;
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||||
using MuHua;
|
||||
|
||||
/// <summary>
|
||||
/// 视频播放控件
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||||
/// </summary>
|
||||
public class UIVideoPlayPanel : ModuleUIPanel {
|
||||
private float showTime;
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||||
private bool isDownSlider;
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||||
private Action fullAction;
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||||
private RenderTexture renderTexture;
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||||
private VideoPlayer videoPlayer;
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private UISliderH slider;
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||||
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private VisualElement VideoView => element.Q<VisualElement>("VideoView");
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private VisualElement VideoController => element.Q<VisualElement>("VideoController");
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||||
private VisualElement Slider => element.Q<VisualElement>("Slider");
|
||||
private Label Time => element.Q<Label>("Time");
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||||
private Button Play => element.Q<Button>("Play");
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||||
private Button Pause => element.Q<Button>("Pause");
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||||
private Button FullScreen => element.Q<Button>("FullScreen");
|
||||
|
||||
public UIVideoPlayPanel(VisualElement element, VisualElement canvas, VideoPlayer videoPlayer, Action fullAction = null) : base(element) {
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||||
this.videoPlayer = videoPlayer;
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||||
this.fullAction = fullAction;
|
||||
|
||||
int width = (int)element.parent.resolvedStyle.width;
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||||
int height = (int)element.parent.resolvedStyle.height;
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||||
renderTexture = new RenderTexture(width, height, 0);
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||||
Background background = Background.FromRenderTexture(renderTexture);
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||||
VideoView.style.backgroundImage = new StyleBackground(background);
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||||
|
||||
Play.clicked += Play_clicked;
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||||
Pause.clicked += Pause_clicked;
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||||
FullScreen.clicked += FullScreen_clicked;
|
||||
|
||||
VideoView.RegisterCallback<PointerDownEvent>((evt) => showTime = 5);
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||||
VideoController.RegisterCallback<PointerDownEvent>((evt) => showTime = 5);
|
||||
|
||||
Slider.RegisterCallback<PointerDownEvent>((evt) => isDownSlider = true);
|
||||
Slider.RegisterCallback<PointerUpEvent>((evt) => isDownSlider = false);
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||||
Slider.RegisterCallback<PointerLeaveEvent>((evt) => isDownSlider = false);
|
||||
|
||||
slider = new UISliderH(element, canvas);
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||||
slider.ValueChanged += Slider_SlidingValueChanged;
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||||
}
|
||||
|
||||
/// <summary> 启用 </summary>
|
||||
public void Enable(string url) {
|
||||
videoPlayer.url = url; Enable();
|
||||
}
|
||||
/// <summary> 启用 </summary>
|
||||
public void Enable() {
|
||||
UpdateRenderTexture();
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||||
videoPlayer.targetTexture = renderTexture;
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||||
if (videoPlayer.isPlaying) { Play_clicked(); }
|
||||
else { Pause_clicked(); }
|
||||
}
|
||||
|
||||
/// <summary> 更新 </summary>
|
||||
public void Update() {
|
||||
if (videoPlayer == null) { return; }
|
||||
showTime -= UnityEngine.Time.deltaTime;
|
||||
Visibility visibility = showTime > 0 ? Visibility.Visible : Visibility.Hidden;
|
||||
VideoController.style.visibility = visibility;
|
||||
//进度条
|
||||
float value = (float)videoPlayer.frame / (float)videoPlayer.frameCount;
|
||||
if (!isDownSlider) { slider.UpdateValue(value, false); }
|
||||
//播放时间
|
||||
string clockTime = TimeSpan.FromSeconds(videoPlayer.clockTime).ToString(@"mm\:ss");
|
||||
string length = TimeSpan.FromSeconds(videoPlayer.length).ToString(@"mm\:ss");
|
||||
Time.text = clockTime + "/" + length;
|
||||
}
|
||||
/// <summary> 播放 </summary>
|
||||
public void Play_clicked() {
|
||||
if (videoPlayer == null) { return; }
|
||||
videoPlayer.Play(); showTime = 5;
|
||||
Play.style.display = DisplayStyle.None;
|
||||
Pause.style.display = DisplayStyle.Flex;
|
||||
}
|
||||
/// <summary> 暂停 </summary>
|
||||
public void Pause_clicked() {
|
||||
if (videoPlayer == null) { return; }
|
||||
videoPlayer.Pause();
|
||||
Play.style.display = DisplayStyle.Flex;
|
||||
Pause.style.display = DisplayStyle.None;
|
||||
}
|
||||
|
||||
/// <summary> 更新渲染纹理 </summary>
|
||||
private void UpdateRenderTexture() {
|
||||
int width = (int)element.parent.resolvedStyle.width;
|
||||
int height = (int)element.parent.resolvedStyle.height;
|
||||
if (renderTexture.width == width && renderTexture.height == height) { return; }
|
||||
renderTexture.Release();
|
||||
renderTexture = new RenderTexture(width, height, 0);
|
||||
Background background = Background.FromRenderTexture(renderTexture);
|
||||
VideoView.style.backgroundImage = new StyleBackground(background);
|
||||
}
|
||||
/// <summary> 全屏 </summary>
|
||||
private void FullScreen_clicked() {
|
||||
fullAction?.Invoke();
|
||||
}
|
||||
/// <summary> 进度条更新 </summary>
|
||||
private void Slider_SlidingValueChanged(float obj) {
|
||||
if (videoPlayer == null) { return; }
|
||||
videoPlayer.frame = (long)obj;
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -1,5 +1,5 @@
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||||
fileFormatVersion: 2
|
||||
guid: 545cbb8d4e1482749bc6b9ae168407c4
|
||||
guid: 00c04ca4ef821d0469a77408648f5ff2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3fa07bbece82f4a4fbd93def67a53498
|
||||
guid: 1a20e449063139b4ea0d19bd0677c7d1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e75382f2016e24140822934445b9d30d
|
||||
guid: 5003b2a36519747449a4b6e4d7e5f56e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
@@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using MuHua;
|
||||
|
||||
/// <summary>
|
||||
/// 消息页面1
|
||||
/// </summary>
|
||||
public class UIMessage1 : ModuleUIPanel {
|
||||
|
||||
public Label Content => Q<Label>("Content");
|
||||
|
||||
public UIMessage1(VisualElement element) : base(element) { }
|
||||
|
||||
/// <summary>
|
||||
/// 设置消息内容
|
||||
/// </summary>
|
||||
/// <param name="active"></param>
|
||||
/// <param name="value"></param>
|
||||
public void Settings(bool active, string value = "") {
|
||||
element.EnableInClassList("document-page-hide", !active);
|
||||
Content.text = value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c0d9cdd61f07fb14a93de29e68c71787
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using MuHua;
|
||||
|
||||
/// <summary>
|
||||
/// 消息页面2
|
||||
/// </summary>
|
||||
public class UIMessage2 : ModuleUIPanel {
|
||||
|
||||
private Action callback;
|
||||
|
||||
public Label Content => Q<Label>("Content");
|
||||
public Button Button => Q<Button>("Button");
|
||||
|
||||
public UIMessage2(VisualElement element) : base(element) {
|
||||
Button.clicked += () => { callback?.Invoke(); Settings(false); };
|
||||
}
|
||||
|
||||
public void Settings(bool active) {
|
||||
element.EnableInClassList("document-page-hide", !active);
|
||||
callback = null;
|
||||
}
|
||||
public void Settings(bool active, string value = "", Action callback = null) {
|
||||
element.EnableInClassList("document-page-hide", !active);
|
||||
Content.text = value;
|
||||
this.callback = callback;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d21953f5fb6c41e40b2df711d80a42b3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using MuHua;
|
||||
|
||||
/// <summary>
|
||||
/// 消息页面3
|
||||
/// </summary>
|
||||
public class UIMessage3 : ModuleUIPanel {
|
||||
|
||||
private Action callback1;
|
||||
private Action callback2;
|
||||
|
||||
public Label Content => Q<Label>("Content");
|
||||
public Button Button1 => Q<Button>("Button1");
|
||||
public Button Button2 => Q<Button>("Button2");
|
||||
|
||||
public UIMessage3(VisualElement element) : base(element) {
|
||||
Button1.clicked += () => { callback1?.Invoke(); Settings(false); };
|
||||
Button2.clicked += () => { callback2?.Invoke(); Settings(false); };
|
||||
}
|
||||
|
||||
public void Settings(bool active, string value = "", Action callback1 = null, Action callback2 = null) {
|
||||
element.EnableInClassList("document-page-hide", !active);
|
||||
Content.text = value;
|
||||
this.callback1 = callback1;
|
||||
this.callback2 = callback2;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 496a1fe1e90187b45b931ec732c0bde6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using MuHua;
|
||||
|
||||
/// <summary>
|
||||
/// 加载页面
|
||||
/// </summary>
|
||||
public class UILoading : ModuleUIPanel {
|
||||
|
||||
public UISliderH slider;
|
||||
|
||||
public VisualElement Slider => Q<VisualElement>("Slider");
|
||||
|
||||
public UILoading(VisualElement element, VisualElement canvas) : base(element) {
|
||||
slider = new UISliderH(Slider, canvas);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置加载进度
|
||||
/// </summary>
|
||||
/// <param name="active"></param>
|
||||
/// <param name="value1"></param>
|
||||
/// <param name="value2"></param>
|
||||
public void Settings(bool active, float value1, string value2) {
|
||||
element.EnableInClassList("document-page-hide", !active);
|
||||
slider.UpdateValue(value1);
|
||||
slider.Title.text = value2;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
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guid: 637e7bc032a4bee4aa936fb481495299
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externalObjects: {}
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -9,14 +9,14 @@ using MuHua;
|
||||
/// </summary>
|
||||
public class UILoadManager : ModuleUIPage {
|
||||
|
||||
public UIProgres progres;
|
||||
// public UIProgres progres;
|
||||
|
||||
public override VisualElement Element => root.Q<VisualElement>("Popup");
|
||||
|
||||
public VisualElement PopupDialog => Q<VisualElement>("PopupDialog");
|
||||
|
||||
private void Awake() {
|
||||
progres = new UIProgres(PopupDialog);
|
||||
// progres = new UIProgres(PopupDialog);
|
||||
}
|
||||
private void OnDestroy() {
|
||||
// config.Release();
|
||||
|
||||
@@ -9,14 +9,14 @@ using MuHua;
|
||||
/// </summary>
|
||||
public class UIPopupManager : ModuleUIPage {
|
||||
|
||||
public UIPopup dialog;
|
||||
// public UIPopup dialog;
|
||||
|
||||
public override VisualElement Element => root.Q<VisualElement>("Popup");
|
||||
|
||||
public VisualElement PopupDialog => Q<VisualElement>("PopupDialog");
|
||||
|
||||
private void Awake() {
|
||||
dialog = new UIPopup(PopupDialog);
|
||||
// dialog = new UIPopup(PopupDialog);
|
||||
}
|
||||
private void OnDestroy() {
|
||||
// config.Release();
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using MuHua;
|
||||
|
||||
/// <summary>
|
||||
/// 滚动视图 - 测试页面
|
||||
/// </summary>
|
||||
public class UIScrollViewTestPage : ModuleUIPage {
|
||||
|
||||
private UIScrollViewV scrollView1;
|
||||
private UIScrollViewV scrollView2;
|
||||
private UIScrollViewH scrollView3;
|
||||
private UIScrollViewH scrollView4;
|
||||
private UIScrollView scrollView5;
|
||||
|
||||
public VisualElement ScrollView1 => Q<VisualElement>("ScrollView1");
|
||||
public VisualElement ScrollView2 => Q<VisualElement>("ScrollView2");
|
||||
public VisualElement ScrollView3 => Q<VisualElement>("ScrollView3");
|
||||
public VisualElement ScrollView4 => Q<VisualElement>("ScrollView4");
|
||||
public VisualElement ScrollView5 => Q<VisualElement>("ScrollView5");
|
||||
|
||||
public override VisualElement Element => root;
|
||||
|
||||
private void Awake() {
|
||||
scrollView1 = new UIScrollViewV(ScrollView1, root, UIScrollViewV.UIDirection.FromTopToBottom);
|
||||
scrollView2 = new UIScrollViewV(ScrollView2, root, UIScrollViewV.UIDirection.FromBottomToTop);
|
||||
scrollView3 = new UIScrollViewH(ScrollView3, root, UIScrollViewH.UIDirection.FromLeftToRight);
|
||||
scrollView4 = new UIScrollViewH(ScrollView4, root, UIScrollViewH.UIDirection.FromRightToLeft);
|
||||
scrollView5 = new UIScrollView(ScrollView5, root);
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
scrollView1.Update();
|
||||
scrollView2.Update();
|
||||
scrollView3.Update();
|
||||
scrollView4.Update();
|
||||
scrollView5.Update();
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using MuHua;
|
||||
|
||||
/// <summary>
|
||||
/// 滑动条 - 测试页面
|
||||
/// </summary>
|
||||
public class UISliderTestPage : ModuleUIPage {
|
||||
|
||||
private UISliderH sliderH1;
|
||||
private UISliderH sliderH2;
|
||||
private UISliderV sliderV1;
|
||||
private UISliderV sliderV2;
|
||||
|
||||
public VisualElement SliderH1 => Q<VisualElement>("SliderH1");
|
||||
public VisualElement SliderH2 => Q<VisualElement>("SliderH2");
|
||||
public VisualElement SliderV1 => Q<VisualElement>("SliderV1");
|
||||
public VisualElement SliderV2 => Q<VisualElement>("SliderV2");
|
||||
|
||||
public override VisualElement Element => root;
|
||||
|
||||
private void Awake() {
|
||||
sliderH1 = new UISliderH(SliderH1, root, UISliderH.UIDirection.FromLeftToRight);
|
||||
sliderH2 = new UISliderH(SliderH2, root, UISliderH.UIDirection.FromRightToLeft);
|
||||
sliderV1 = new UISliderV(SliderV1, root, UISliderV.UIDirection.FromTopToBottom);
|
||||
sliderV2 = new UISliderV(SliderV2, root, UISliderV.UIDirection.FromBottomToTop);
|
||||
}
|
||||
private void Update() {
|
||||
sliderH1.Update();
|
||||
sliderH2.Update();
|
||||
sliderV1.Update();
|
||||
sliderV2.Update();
|
||||
}
|
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}
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left: auto;
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width: 350px;
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height: 300px;
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background-color: rgba(0, 0, 0, 0);
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border-radius: 10px;
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padding: 20px;
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display: flex;
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flex-direction: column;
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opacity: 1;
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padding-top: 0;
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padding-right: 0;
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border-bottom-left-radius: 0;
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flex-grow: 0;
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}
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.window-top {
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justify-content: space-between;
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background-color: rgb(51, 51, 51);
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border-top-left-radius: 10px;
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flex-direction: row;
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padding-right: 10px;
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padding-bottom: 10px;
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}
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.window-title {
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font-size: 18px;
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color: rgb(236, 240, 241);
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margin-bottom: 0;
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margin-top: 0;
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margin-right: 0;
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margin-left: 0;
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border-radius: 5px;
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background-image: url("project://database/Assets/UI%20Toolkit/Assets/Icon/Close.png?fileID=2800000&guid=69ff0e4b4da18f744844c41e5ca6fe3e&type=3#Close");
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width: 25px;
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background-color: rgb(255, 89, 89);
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border-top-width: 1px;
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border-right-width: 1px;
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border-right-color: rgb(255, 255, 255);
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border-top-color: rgb(255, 255, 255);
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border-bottom-color: rgb(255, 255, 255);
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.window-container {
|
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border-bottom-right-radius: 10px;
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border-bottom-left-radius: 10px;
|
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background-color: rgb(242, 242, 242);
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overflow: hidden;
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flex-grow: 1;
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}
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.window-hidden {
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<ui:VisualElement name="Window" class="window">
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<ui:VisualElement name="Top" class="window-top">
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<ui:Label text="窗口标题" name="Title" class="window-title" />
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<ui:VisualElement name="Close" class="window-close-button" />
|
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</ui:VisualElement>
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<ui:VisualElement name="Container" class="window-container" />
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||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using MuHua;
|
||||
|
||||
/// <summary>
|
||||
/// 弹出窗口
|
||||
/// </summary>
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public class UIPopup : ModuleUIPanel {
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||||
|
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private Action callback;
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|
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public VisualElement GamePopup => Q<VisualElement>("GamePopup");
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public VisualElement Top => Q<VisualElement>("Top");
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public Label Title => Top.Q<Label>("Title");
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public VisualElement Container => Top.Q<VisualElement>("Container");
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|
||||
public VisualElement Bottom => Q<VisualElement>("Bottom");
|
||||
public VisualElement Button => Bottom.Q<VisualElement>("Button");
|
||||
|
||||
public UIPopup(VisualElement element) : base(element) {
|
||||
Button.RegisterCallback<ClickEvent>((evt) => ButtonClick());
|
||||
}
|
||||
|
||||
/// <summary> 按钮点击 </summary>
|
||||
public virtual void ButtonClick() {
|
||||
Settings(false);
|
||||
callback?.Invoke();
|
||||
callback = null;
|
||||
}
|
||||
|
||||
/// <summary> 设置活动状态 </summary>
|
||||
public virtual void Settings(bool active, string content = "", Action callback = null) {
|
||||
GamePopup.EnableInClassList("gamepopup-hide", !active);
|
||||
if (!active) { return; }
|
||||
Title.text = content;
|
||||
this.callback = callback;
|
||||
}
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using MuHua;
|
||||
|
||||
/// <summary>
|
||||
/// 加载进度
|
||||
/// </summary>
|
||||
public class UIProgres : ModuleUIPanel {
|
||||
|
||||
public UISliderH progress;
|
||||
|
||||
public VisualElement Progress => element.Q<VisualElement>("Progress");
|
||||
public Label Title => Progress.Q<Label>("Title");
|
||||
|
||||
public UIProgres(VisualElement element) : base(element) {
|
||||
progress = new UISliderH(Progress, element);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置进度(0-1)
|
||||
/// </summary>
|
||||
/// <param name="value"></param>
|
||||
public void Settings(bool active, string content = "", float value = 0) {
|
||||
Title.text = content;
|
||||
progress.UpdateValue(value, false);
|
||||
element.EnableInClassList("document-page-hide", !active);
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -41,7 +41,7 @@ namespace MuHua {
|
||||
|
||||
/// <summary> 设置活动状态 </summary>
|
||||
public virtual void Settings(bool active) {
|
||||
Window.EnableInClassList("window-hidden", !active);
|
||||
element.style.display = active ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
}
|
||||
|
||||
/// <summary> 更新状态 </summary>
|
||||
Reference in New Issue
Block a user