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folderAsset: yes
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@@ -0,0 +1,48 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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/// <summary>
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/// SliderInputH - Panel
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/// </summary>
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public class UISliderInputH : ModuleUIPanel {
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public float value;
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public Vector2 range = new Vector2(1, 1);
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public UISliderH slider;
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public event Action<float> ValueChanged;
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public VisualElement Slider => Q<VisualElement>("Slider");
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public UIFloatField FloatField => Q<UIFloatField>("UIFloatField");
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public UISliderInputH(VisualElement element, VisualElement canvas) : base(element) {
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slider = new UISliderH(element, canvas);
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slider.ValueChanged += Slider_ValueChanged;
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FloatField.RegisterCallback<ChangeEvent<float>>(FloatField_ValueChanged);
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}
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private void Slider_ValueChanged(float obj) {
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value = Mathf.Lerp(range.x, range.y, obj);
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FloatField.SetValueWithoutNotify(value);
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ValueChanged?.Invoke(value);
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}
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private void FloatField_ValueChanged(ChangeEvent<float> obj) {
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value = Mathf.Clamp(obj.newValue, range.x, range.y);
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float scale = Mathf.InverseLerp(range.x, range.y, value);
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slider.UpdateValue(scale, false);
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ValueChanged?.Invoke(value);
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}
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public void Update() {
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slider.Update();
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}
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/// <summary> 更新值 </summary>
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public void UpdateValue(float value) {
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this.value = Mathf.Clamp(range.x, range.y, value);
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float scale = Mathf.InverseLerp(range.x, range.y, value);
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slider.UpdateValue(scale, false);
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FloatField.SetValueWithoutNotify(value);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: d5f8ad3cc3aff1940bdf68f3d911a263
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,64 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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/// <summary>
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/// Vector2 - Panel
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/// </summary>
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public class UIVector2 : ModuleUIPanel {
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public bool isLock;
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public Vector2 value;
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public UISliderInputH sliderX;
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public UISliderInputH sliderY;
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public event Action<Vector2, bool> ValueChanged;
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public Button Lock => Q<Button>("Lock");
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public VisualElement SliderX => Q<VisualElement>("SliderInputX");
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public VisualElement SliderY => Q<VisualElement>("SliderInputY");
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public UIVector2(VisualElement element, VisualElement canvas) : base(element) {
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sliderX = new UISliderInputH(SliderX, canvas);
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sliderY = new UISliderInputH(SliderY, canvas);
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Lock.clicked += Lock_clicked;
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sliderX.ValueChanged += SliderX_ValueChanged;
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sliderY.ValueChanged += SliderY_ValueChanged;
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}
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private void Lock_clicked() {
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isLock = !isLock;
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Lock.EnableInClassList("dashboard-button-s", isLock);
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if (isLock) { value.y = value.x; sliderY.UpdateValue(value.x); }
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ValueChanged?.Invoke(value, isLock);
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}
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private void SliderX_ValueChanged(float obj) {
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value.x = obj;
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if (isLock) { value.y = obj; sliderY.UpdateValue(obj); }
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ValueChanged?.Invoke(value, isLock);
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}
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private void SliderY_ValueChanged(float obj) {
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value.y = obj;
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if (isLock) { value.x = obj; sliderX.UpdateValue(obj); }
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ValueChanged?.Invoke(value, isLock);
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}
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public void Update() {
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sliderX.Update();
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sliderY.Update();
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}
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/// <summary> 更新值 </summary>
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public void UpdateValue(Vector2 value, bool isLock) {
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this.value = value;
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this.isLock = isLock;
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sliderX.UpdateValue(value.x);
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sliderY.UpdateValue(value.y);
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Lock.EnableInClassList("dashboard-button-s", isLock);
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}
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/// <summary> 设置范围 </summary>
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public void Settings(Vector2 range) {
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sliderX.range = range;
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sliderY.range = range;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c0898288ac15d9a4e9a82e0d6d36ff17
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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@@ -0,0 +1,63 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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/// <summary>
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/// Vector3 - Panel
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/// </summary>
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public class UIVector3 : ModuleUIPanel {
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public Vector3 value;
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public UISliderInputH sliderX;
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public UISliderInputH sliderY;
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public UISliderInputH sliderZ;
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public event Action<Vector3> ValueChanged;
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public VisualElement SliderInputX => Q<VisualElement>("SliderInputX");
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public VisualElement SliderInputY => Q<VisualElement>("SliderInputY");
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public VisualElement SliderInputZ => Q<VisualElement>("SliderInputZ");
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public UIVector3(VisualElement element, VisualElement canvas) : base(element) {
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sliderX = new UISliderInputH(SliderInputX, canvas);
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sliderY = new UISliderInputH(SliderInputY, canvas);
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sliderZ = new UISliderInputH(SliderInputZ, canvas);
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sliderX.ValueChanged += SliderX_ValueChanged;
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sliderY.ValueChanged += SliderY_ValueChanged;
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sliderZ.ValueChanged += SliderZ_ValueChanged;
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}
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private void SliderX_ValueChanged(float obj) {
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value.x = obj;
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ValueChanged?.Invoke(value);
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}
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private void SliderY_ValueChanged(float obj) {
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value.y = obj;
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ValueChanged?.Invoke(value);
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}
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private void SliderZ_ValueChanged(float obj) {
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value.z = obj;
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ValueChanged?.Invoke(value);
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}
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public void Update() {
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sliderX.Update();
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sliderY.Update();
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sliderZ.Update();
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}
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/// <summary> 更新值 </summary>
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public void UpdateValue(Vector3 value) {
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this.value = value;
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sliderX.UpdateValue(value.x);
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sliderY.UpdateValue(value.y);
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sliderZ.UpdateValue(value.z);
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}
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/// <summary> 设置范围 </summary>
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public void Settings(Vector2 range) {
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sliderX.range = range;
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sliderY.range = range;
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sliderZ.range = range;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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@@ -0,0 +1,113 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEngine.Video;
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using MuHua;
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/// <summary>
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/// 视频播放控件
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/// </summary>
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public class UIVideoPlayPanel : ModuleUIPanel {
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private float showTime;
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private bool isDownSlider;
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private Action fullAction;
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private RenderTexture renderTexture;
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private VideoPlayer videoPlayer;
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private UISliderH slider;
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private VisualElement VideoView => element.Q<VisualElement>("VideoView");
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private VisualElement VideoController => element.Q<VisualElement>("VideoController");
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private VisualElement Slider => element.Q<VisualElement>("Slider");
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private Label Time => element.Q<Label>("Time");
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private Button Play => element.Q<Button>("Play");
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private Button Pause => element.Q<Button>("Pause");
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private Button FullScreen => element.Q<Button>("FullScreen");
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public UIVideoPlayPanel(VisualElement element, VisualElement canvas, VideoPlayer videoPlayer, Action fullAction = null) : base(element) {
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this.videoPlayer = videoPlayer;
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this.fullAction = fullAction;
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int width = (int)element.parent.resolvedStyle.width;
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int height = (int)element.parent.resolvedStyle.height;
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renderTexture = new RenderTexture(width, height, 0);
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Background background = Background.FromRenderTexture(renderTexture);
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VideoView.style.backgroundImage = new StyleBackground(background);
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Play.clicked += Play_clicked;
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Pause.clicked += Pause_clicked;
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FullScreen.clicked += FullScreen_clicked;
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VideoView.RegisterCallback<PointerDownEvent>((evt) => showTime = 5);
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VideoController.RegisterCallback<PointerDownEvent>((evt) => showTime = 5);
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Slider.RegisterCallback<PointerDownEvent>((evt) => isDownSlider = true);
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Slider.RegisterCallback<PointerUpEvent>((evt) => isDownSlider = false);
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Slider.RegisterCallback<PointerLeaveEvent>((evt) => isDownSlider = false);
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slider = new UISliderH(element, canvas);
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slider.ValueChanged += Slider_SlidingValueChanged;
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}
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/// <summary> 启用 </summary>
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||||
public void Enable(string url) {
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videoPlayer.url = url; Enable();
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}
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/// <summary> 启用 </summary>
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public void Enable() {
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UpdateRenderTexture();
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||||
videoPlayer.targetTexture = renderTexture;
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if (videoPlayer.isPlaying) { Play_clicked(); }
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else { Pause_clicked(); }
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}
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/// <summary> 更新 </summary>
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public void Update() {
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if (videoPlayer == null) { return; }
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showTime -= UnityEngine.Time.deltaTime;
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Visibility visibility = showTime > 0 ? Visibility.Visible : Visibility.Hidden;
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VideoController.style.visibility = visibility;
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//进度条
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float value = (float)videoPlayer.frame / (float)videoPlayer.frameCount;
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if (!isDownSlider) { slider.UpdateValue(value, false); }
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//播放时间
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string clockTime = TimeSpan.FromSeconds(videoPlayer.clockTime).ToString(@"mm\:ss");
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string length = TimeSpan.FromSeconds(videoPlayer.length).ToString(@"mm\:ss");
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Time.text = clockTime + "/" + length;
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}
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/// <summary> 播放 </summary>
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public void Play_clicked() {
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if (videoPlayer == null) { return; }
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videoPlayer.Play(); showTime = 5;
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||||
Play.style.display = DisplayStyle.None;
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||||
Pause.style.display = DisplayStyle.Flex;
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}
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||||
/// <summary> 暂停 </summary>
|
||||
public void Pause_clicked() {
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if (videoPlayer == null) { return; }
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videoPlayer.Pause();
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||||
Play.style.display = DisplayStyle.Flex;
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||||
Pause.style.display = DisplayStyle.None;
|
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}
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||||
|
||||
/// <summary> 更新渲染纹理 </summary>
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||||
private void UpdateRenderTexture() {
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int width = (int)element.parent.resolvedStyle.width;
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int height = (int)element.parent.resolvedStyle.height;
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if (renderTexture.width == width && renderTexture.height == height) { return; }
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||||
renderTexture.Release();
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renderTexture = new RenderTexture(width, height, 0);
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||||
Background background = Background.FromRenderTexture(renderTexture);
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||||
VideoView.style.backgroundImage = new StyleBackground(background);
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||||
}
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||||
/// <summary> 全屏 </summary>
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||||
private void FullScreen_clicked() {
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fullAction?.Invoke();
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}
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||||
/// <summary> 进度条更新 </summary>
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private void Slider_SlidingValueChanged(float obj) {
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if (videoPlayer == null) { return; }
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videoPlayer.frame = (long)obj;
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}
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||||
}
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||||
@@ -0,0 +1,11 @@
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||||
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@@ -0,0 +1,25 @@
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using System.Collections;
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||||
using System.Collections.Generic;
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||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using MuHua;
|
||||
|
||||
/// <summary>
|
||||
/// 消息页面1
|
||||
/// </summary>
|
||||
public class UIMessage1 : ModuleUIPanel {
|
||||
|
||||
public Label Content => Q<Label>("Content");
|
||||
|
||||
public UIMessage1(VisualElement element) : base(element) { }
|
||||
|
||||
/// <summary>
|
||||
/// 设置消息内容
|
||||
/// </summary>
|
||||
/// <param name="active"></param>
|
||||
/// <param name="value"></param>
|
||||
public void Settings(bool active, string value = "") {
|
||||
element.EnableInClassList("document-page-hide", !active);
|
||||
Content.text = value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using MuHua;
|
||||
|
||||
/// <summary>
|
||||
/// 消息页面2
|
||||
/// </summary>
|
||||
public class UIMessage2 : ModuleUIPanel {
|
||||
|
||||
private Action callback;
|
||||
|
||||
public Label Content => Q<Label>("Content");
|
||||
public Button Button => Q<Button>("Button");
|
||||
|
||||
public UIMessage2(VisualElement element) : base(element) {
|
||||
Button.clicked += () => { callback?.Invoke(); Settings(false); };
|
||||
}
|
||||
|
||||
public void Settings(bool active) {
|
||||
element.EnableInClassList("document-page-hide", !active);
|
||||
callback = null;
|
||||
}
|
||||
public void Settings(bool active, string value = "", Action callback = null) {
|
||||
element.EnableInClassList("document-page-hide", !active);
|
||||
Content.text = value;
|
||||
this.callback = callback;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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userData:
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assetBundleVariant:
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@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using MuHua;
|
||||
|
||||
/// <summary>
|
||||
/// 消息页面3
|
||||
/// </summary>
|
||||
public class UIMessage3 : ModuleUIPanel {
|
||||
|
||||
private Action callback1;
|
||||
private Action callback2;
|
||||
|
||||
public Label Content => Q<Label>("Content");
|
||||
public Button Button1 => Q<Button>("Button1");
|
||||
public Button Button2 => Q<Button>("Button2");
|
||||
|
||||
public UIMessage3(VisualElement element) : base(element) {
|
||||
Button1.clicked += () => { callback1?.Invoke(); Settings(false); };
|
||||
Button2.clicked += () => { callback2?.Invoke(); Settings(false); };
|
||||
}
|
||||
|
||||
public void Settings(bool active, string value = "", Action callback1 = null, Action callback2 = null) {
|
||||
element.EnableInClassList("document-page-hide", !active);
|
||||
Content.text = value;
|
||||
this.callback1 = callback1;
|
||||
this.callback2 = callback2;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using MuHua;
|
||||
|
||||
/// <summary>
|
||||
/// 加载页面
|
||||
/// </summary>
|
||||
public class UILoading : ModuleUIPanel {
|
||||
|
||||
public UISliderH slider;
|
||||
|
||||
public VisualElement Slider => Q<VisualElement>("Slider");
|
||||
|
||||
public UILoading(VisualElement element, VisualElement canvas) : base(element) {
|
||||
slider = new UISliderH(Slider, canvas);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置加载进度
|
||||
/// </summary>
|
||||
/// <param name="active"></param>
|
||||
/// <param name="value1"></param>
|
||||
/// <param name="value2"></param>
|
||||
public void Settings(bool active, float value1, string value2) {
|
||||
element.EnableInClassList("document-page-hide", !active);
|
||||
slider.UpdateValue(value1);
|
||||
slider.Title.text = value2;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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guid: 637e7bc032a4bee4aa936fb481495299
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user