This commit is contained in:
MuHua-123
2025-07-16 18:04:05 +08:00
parent 1255b68f7e
commit 4cfefc8103
72 changed files with 1472 additions and 592 deletions
@@ -0,0 +1,48 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// SliderInputH - Panel
/// </summary>
public class UISliderInputH : ModuleUIPanel {
public float value;
public Vector2 range = new Vector2(1, 1);
public UISliderH slider;
public event Action<float> ValueChanged;
public VisualElement Slider => Q<VisualElement>("Slider");
public UIFloatField FloatField => Q<UIFloatField>("UIFloatField");
public UISliderInputH(VisualElement element, VisualElement canvas) : base(element) {
slider = new UISliderH(element, canvas);
slider.ValueChanged += Slider_ValueChanged;
FloatField.RegisterCallback<ChangeEvent<float>>(FloatField_ValueChanged);
}
private void Slider_ValueChanged(float obj) {
value = Mathf.Lerp(range.x, range.y, obj);
FloatField.SetValueWithoutNotify(value);
ValueChanged?.Invoke(value);
}
private void FloatField_ValueChanged(ChangeEvent<float> obj) {
value = Mathf.Clamp(obj.newValue, range.x, range.y);
float scale = Mathf.InverseLerp(range.x, range.y, value);
slider.UpdateValue(scale, false);
ValueChanged?.Invoke(value);
}
public void Update() {
slider.Update();
}
/// <summary> 更新值 </summary>
public void UpdateValue(float value) {
this.value = Mathf.Clamp(range.x, range.y, value);
float scale = Mathf.InverseLerp(range.x, range.y, value);
slider.UpdateValue(scale, false);
FloatField.SetValueWithoutNotify(value);
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,64 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// Vector2 - Panel
/// </summary>
public class UIVector2 : ModuleUIPanel {
public bool isLock;
public Vector2 value;
public UISliderInputH sliderX;
public UISliderInputH sliderY;
public event Action<Vector2, bool> ValueChanged;
public Button Lock => Q<Button>("Lock");
public VisualElement SliderX => Q<VisualElement>("SliderInputX");
public VisualElement SliderY => Q<VisualElement>("SliderInputY");
public UIVector2(VisualElement element, VisualElement canvas) : base(element) {
sliderX = new UISliderInputH(SliderX, canvas);
sliderY = new UISliderInputH(SliderY, canvas);
Lock.clicked += Lock_clicked;
sliderX.ValueChanged += SliderX_ValueChanged;
sliderY.ValueChanged += SliderY_ValueChanged;
}
private void Lock_clicked() {
isLock = !isLock;
Lock.EnableInClassList("dashboard-button-s", isLock);
if (isLock) { value.y = value.x; sliderY.UpdateValue(value.x); }
ValueChanged?.Invoke(value, isLock);
}
private void SliderX_ValueChanged(float obj) {
value.x = obj;
if (isLock) { value.y = obj; sliderY.UpdateValue(obj); }
ValueChanged?.Invoke(value, isLock);
}
private void SliderY_ValueChanged(float obj) {
value.y = obj;
if (isLock) { value.x = obj; sliderX.UpdateValue(obj); }
ValueChanged?.Invoke(value, isLock);
}
public void Update() {
sliderX.Update();
sliderY.Update();
}
/// <summary> 更新值 </summary>
public void UpdateValue(Vector2 value, bool isLock) {
this.value = value;
this.isLock = isLock;
sliderX.UpdateValue(value.x);
sliderY.UpdateValue(value.y);
Lock.EnableInClassList("dashboard-button-s", isLock);
}
/// <summary> 设置范围 </summary>
public void Settings(Vector2 range) {
sliderX.range = range;
sliderY.range = range;
}
}
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@@ -0,0 +1,63 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// Vector3 - Panel
/// </summary>
public class UIVector3 : ModuleUIPanel {
public Vector3 value;
public UISliderInputH sliderX;
public UISliderInputH sliderY;
public UISliderInputH sliderZ;
public event Action<Vector3> ValueChanged;
public VisualElement SliderInputX => Q<VisualElement>("SliderInputX");
public VisualElement SliderInputY => Q<VisualElement>("SliderInputY");
public VisualElement SliderInputZ => Q<VisualElement>("SliderInputZ");
public UIVector3(VisualElement element, VisualElement canvas) : base(element) {
sliderX = new UISliderInputH(SliderInputX, canvas);
sliderY = new UISliderInputH(SliderInputY, canvas);
sliderZ = new UISliderInputH(SliderInputZ, canvas);
sliderX.ValueChanged += SliderX_ValueChanged;
sliderY.ValueChanged += SliderY_ValueChanged;
sliderZ.ValueChanged += SliderZ_ValueChanged;
}
private void SliderX_ValueChanged(float obj) {
value.x = obj;
ValueChanged?.Invoke(value);
}
private void SliderY_ValueChanged(float obj) {
value.y = obj;
ValueChanged?.Invoke(value);
}
private void SliderZ_ValueChanged(float obj) {
value.z = obj;
ValueChanged?.Invoke(value);
}
public void Update() {
sliderX.Update();
sliderY.Update();
sliderZ.Update();
}
/// <summary> 更新值 </summary>
public void UpdateValue(Vector3 value) {
this.value = value;
sliderX.UpdateValue(value.x);
sliderY.UpdateValue(value.y);
sliderZ.UpdateValue(value.z);
}
/// <summary> 设置范围 </summary>
public void Settings(Vector2 range) {
sliderX.range = range;
sliderY.range = range;
sliderZ.range = range;
}
}
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@@ -0,0 +1,113 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.Video;
using MuHua;
/// <summary>
/// 视频播放控件
/// </summary>
public class UIVideoPlayPanel : ModuleUIPanel {
private float showTime;
private bool isDownSlider;
private Action fullAction;
private RenderTexture renderTexture;
private VideoPlayer videoPlayer;
private UISliderH slider;
private VisualElement VideoView => element.Q<VisualElement>("VideoView");
private VisualElement VideoController => element.Q<VisualElement>("VideoController");
private VisualElement Slider => element.Q<VisualElement>("Slider");
private Label Time => element.Q<Label>("Time");
private Button Play => element.Q<Button>("Play");
private Button Pause => element.Q<Button>("Pause");
private Button FullScreen => element.Q<Button>("FullScreen");
public UIVideoPlayPanel(VisualElement element, VisualElement canvas, VideoPlayer videoPlayer, Action fullAction = null) : base(element) {
this.videoPlayer = videoPlayer;
this.fullAction = fullAction;
int width = (int)element.parent.resolvedStyle.width;
int height = (int)element.parent.resolvedStyle.height;
renderTexture = new RenderTexture(width, height, 0);
Background background = Background.FromRenderTexture(renderTexture);
VideoView.style.backgroundImage = new StyleBackground(background);
Play.clicked += Play_clicked;
Pause.clicked += Pause_clicked;
FullScreen.clicked += FullScreen_clicked;
VideoView.RegisterCallback<PointerDownEvent>((evt) => showTime = 5);
VideoController.RegisterCallback<PointerDownEvent>((evt) => showTime = 5);
Slider.RegisterCallback<PointerDownEvent>((evt) => isDownSlider = true);
Slider.RegisterCallback<PointerUpEvent>((evt) => isDownSlider = false);
Slider.RegisterCallback<PointerLeaveEvent>((evt) => isDownSlider = false);
slider = new UISliderH(element, canvas);
slider.ValueChanged += Slider_SlidingValueChanged;
}
/// <summary> 启用 </summary>
public void Enable(string url) {
videoPlayer.url = url; Enable();
}
/// <summary> 启用 </summary>
public void Enable() {
UpdateRenderTexture();
videoPlayer.targetTexture = renderTexture;
if (videoPlayer.isPlaying) { Play_clicked(); }
else { Pause_clicked(); }
}
/// <summary> 更新 </summary>
public void Update() {
if (videoPlayer == null) { return; }
showTime -= UnityEngine.Time.deltaTime;
Visibility visibility = showTime > 0 ? Visibility.Visible : Visibility.Hidden;
VideoController.style.visibility = visibility;
//进度条
float value = (float)videoPlayer.frame / (float)videoPlayer.frameCount;
if (!isDownSlider) { slider.UpdateValue(value, false); }
//播放时间
string clockTime = TimeSpan.FromSeconds(videoPlayer.clockTime).ToString(@"mm\:ss");
string length = TimeSpan.FromSeconds(videoPlayer.length).ToString(@"mm\:ss");
Time.text = clockTime + "/" + length;
}
/// <summary> 播放 </summary>
public void Play_clicked() {
if (videoPlayer == null) { return; }
videoPlayer.Play(); showTime = 5;
Play.style.display = DisplayStyle.None;
Pause.style.display = DisplayStyle.Flex;
}
/// <summary> 暂停 </summary>
public void Pause_clicked() {
if (videoPlayer == null) { return; }
videoPlayer.Pause();
Play.style.display = DisplayStyle.Flex;
Pause.style.display = DisplayStyle.None;
}
/// <summary> 更新渲染纹理 </summary>
private void UpdateRenderTexture() {
int width = (int)element.parent.resolvedStyle.width;
int height = (int)element.parent.resolvedStyle.height;
if (renderTexture.width == width && renderTexture.height == height) { return; }
renderTexture.Release();
renderTexture = new RenderTexture(width, height, 0);
Background background = Background.FromRenderTexture(renderTexture);
VideoView.style.backgroundImage = new StyleBackground(background);
}
/// <summary> 全屏 </summary>
private void FullScreen_clicked() {
fullAction?.Invoke();
}
/// <summary> 进度条更新 </summary>
private void Slider_SlidingValueChanged(float obj) {
if (videoPlayer == null) { return; }
videoPlayer.frame = (long)obj;
}
}
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