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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 6a177d2ab58f14846a6c9258d70c80a8
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guid: 06f31db1c09e8a0409a8b3b960a13216
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||||||
folderAsset: yes
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folderAsset: yes
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||||||
DefaultImporter:
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DefaultImporter:
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externalObjects: {}
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externalObjects: {}
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||||||
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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/// <summary>
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/// SliderInputH - Panel
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/// </summary>
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public class UISliderInputH : ModuleUIPanel {
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public float value;
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public Vector2 range = new Vector2(1, 1);
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public UISliderH slider;
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public event Action<float> ValueChanged;
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public VisualElement Slider => Q<VisualElement>("Slider");
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public UIFloatField FloatField => Q<UIFloatField>("UIFloatField");
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public UISliderInputH(VisualElement element, VisualElement canvas) : base(element) {
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slider = new UISliderH(element, canvas);
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slider.ValueChanged += Slider_ValueChanged;
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FloatField.RegisterCallback<ChangeEvent<float>>(FloatField_ValueChanged);
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}
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private void Slider_ValueChanged(float obj) {
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value = Mathf.Lerp(range.x, range.y, obj);
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FloatField.SetValueWithoutNotify(value);
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ValueChanged?.Invoke(value);
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}
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private void FloatField_ValueChanged(ChangeEvent<float> obj) {
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value = Mathf.Clamp(obj.newValue, range.x, range.y);
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float scale = Mathf.InverseLerp(range.x, range.y, value);
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slider.UpdateValue(scale, false);
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ValueChanged?.Invoke(value);
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}
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public void Update() {
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slider.Update();
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}
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/// <summary> 更新值 </summary>
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public void UpdateValue(float value) {
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this.value = Mathf.Clamp(range.x, range.y, value);
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float scale = Mathf.InverseLerp(range.x, range.y, value);
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slider.UpdateValue(scale, false);
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FloatField.SetValueWithoutNotify(value);
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}
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}
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fileFormatVersion: 2
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fileFormatVersion: 2
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||||||
guid: ed2066d85ddf89443a608b697b3dbf30
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guid: d5f8ad3cc3aff1940bdf68f3d911a263
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||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
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serializedVersion: 2
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||||||
@@ -0,0 +1,64 @@
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|||||||
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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||||||
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/// <summary>
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/// Vector2 - Panel
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/// </summary>
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public class UIVector2 : ModuleUIPanel {
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public bool isLock;
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public Vector2 value;
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public UISliderInputH sliderX;
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public UISliderInputH sliderY;
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public event Action<Vector2, bool> ValueChanged;
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public Button Lock => Q<Button>("Lock");
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public VisualElement SliderX => Q<VisualElement>("SliderInputX");
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public VisualElement SliderY => Q<VisualElement>("SliderInputY");
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public UIVector2(VisualElement element, VisualElement canvas) : base(element) {
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sliderX = new UISliderInputH(SliderX, canvas);
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sliderY = new UISliderInputH(SliderY, canvas);
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Lock.clicked += Lock_clicked;
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sliderX.ValueChanged += SliderX_ValueChanged;
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sliderY.ValueChanged += SliderY_ValueChanged;
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}
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private void Lock_clicked() {
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isLock = !isLock;
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Lock.EnableInClassList("dashboard-button-s", isLock);
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if (isLock) { value.y = value.x; sliderY.UpdateValue(value.x); }
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ValueChanged?.Invoke(value, isLock);
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}
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private void SliderX_ValueChanged(float obj) {
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value.x = obj;
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if (isLock) { value.y = obj; sliderY.UpdateValue(obj); }
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ValueChanged?.Invoke(value, isLock);
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}
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private void SliderY_ValueChanged(float obj) {
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value.y = obj;
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if (isLock) { value.x = obj; sliderX.UpdateValue(obj); }
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ValueChanged?.Invoke(value, isLock);
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}
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public void Update() {
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sliderX.Update();
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sliderY.Update();
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}
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/// <summary> 更新值 </summary>
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public void UpdateValue(Vector2 value, bool isLock) {
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this.value = value;
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this.isLock = isLock;
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sliderX.UpdateValue(value.x);
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sliderY.UpdateValue(value.y);
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Lock.EnableInClassList("dashboard-button-s", isLock);
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}
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/// <summary> 设置范围 </summary>
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public void Settings(Vector2 range) {
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sliderX.range = range;
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sliderY.range = range;
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}
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}
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+1
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
|
||||||
guid: 202f1c0d7338943458d837082537020b
|
guid: c0898288ac15d9a4e9a82e0d6d36ff17
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
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serializedVersion: 2
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@@ -0,0 +1,63 @@
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|||||||
|
using System;
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|
using System.Collections;
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|
using System.Collections.Generic;
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||||||
|
using UnityEngine;
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|
using UnityEngine.UIElements;
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||||||
|
using MuHua;
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||||||
|
|
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/// <summary>
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/// Vector3 - Panel
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|
/// </summary>
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public class UIVector3 : ModuleUIPanel {
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public Vector3 value;
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public UISliderInputH sliderX;
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public UISliderInputH sliderY;
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public UISliderInputH sliderZ;
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public event Action<Vector3> ValueChanged;
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||||||
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public VisualElement SliderInputX => Q<VisualElement>("SliderInputX");
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public VisualElement SliderInputY => Q<VisualElement>("SliderInputY");
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public VisualElement SliderInputZ => Q<VisualElement>("SliderInputZ");
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public UIVector3(VisualElement element, VisualElement canvas) : base(element) {
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sliderX = new UISliderInputH(SliderInputX, canvas);
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sliderY = new UISliderInputH(SliderInputY, canvas);
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sliderZ = new UISliderInputH(SliderInputZ, canvas);
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sliderX.ValueChanged += SliderX_ValueChanged;
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sliderY.ValueChanged += SliderY_ValueChanged;
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sliderZ.ValueChanged += SliderZ_ValueChanged;
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}
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private void SliderX_ValueChanged(float obj) {
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value.x = obj;
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ValueChanged?.Invoke(value);
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}
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private void SliderY_ValueChanged(float obj) {
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value.y = obj;
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ValueChanged?.Invoke(value);
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}
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private void SliderZ_ValueChanged(float obj) {
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value.z = obj;
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ValueChanged?.Invoke(value);
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}
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public void Update() {
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sliderX.Update();
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sliderY.Update();
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sliderZ.Update();
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||||||
|
}
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||||||
|
/// <summary> 更新值 </summary>
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|
public void UpdateValue(Vector3 value) {
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|
this.value = value;
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sliderX.UpdateValue(value.x);
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sliderY.UpdateValue(value.y);
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sliderZ.UpdateValue(value.z);
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||||||
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}
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||||||
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/// <summary> 设置范围 </summary>
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||||||
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public void Settings(Vector2 range) {
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sliderX.range = range;
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||||||
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sliderY.range = range;
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sliderZ.range = range;
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||||||
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}
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||||||
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}
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||||||
+1
-1
@@ -1,5 +1,5 @@
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|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 3691f81ba66e3764d8e341abf37fa35a
|
guid: 36d613e41a27e8f40be6e6c05de1aeb1
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -0,0 +1,113 @@
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|||||||
|
using System;
|
||||||
|
using System.Collections;
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|
using System.Collections.Generic;
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||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using UnityEngine.Video;
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||||||
|
using MuHua;
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||||||
|
|
||||||
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/// <summary>
|
||||||
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/// 视频播放控件
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||||||
|
/// </summary>
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||||||
|
public class UIVideoPlayPanel : ModuleUIPanel {
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private float showTime;
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private bool isDownSlider;
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||||||
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private Action fullAction;
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||||||
|
private RenderTexture renderTexture;
|
||||||
|
private VideoPlayer videoPlayer;
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||||||
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private UISliderH slider;
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||||||
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||||||
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private VisualElement VideoView => element.Q<VisualElement>("VideoView");
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private VisualElement VideoController => element.Q<VisualElement>("VideoController");
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private VisualElement Slider => element.Q<VisualElement>("Slider");
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||||||
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private Label Time => element.Q<Label>("Time");
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||||||
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private Button Play => element.Q<Button>("Play");
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||||||
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private Button Pause => element.Q<Button>("Pause");
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||||||
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private Button FullScreen => element.Q<Button>("FullScreen");
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||||||
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||||||
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public UIVideoPlayPanel(VisualElement element, VisualElement canvas, VideoPlayer videoPlayer, Action fullAction = null) : base(element) {
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this.videoPlayer = videoPlayer;
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this.fullAction = fullAction;
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||||||
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int width = (int)element.parent.resolvedStyle.width;
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int height = (int)element.parent.resolvedStyle.height;
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renderTexture = new RenderTexture(width, height, 0);
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Background background = Background.FromRenderTexture(renderTexture);
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VideoView.style.backgroundImage = new StyleBackground(background);
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||||||
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Play.clicked += Play_clicked;
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||||||
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Pause.clicked += Pause_clicked;
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FullScreen.clicked += FullScreen_clicked;
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||||||
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||||||
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VideoView.RegisterCallback<PointerDownEvent>((evt) => showTime = 5);
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||||||
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VideoController.RegisterCallback<PointerDownEvent>((evt) => showTime = 5);
|
||||||
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||||||
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Slider.RegisterCallback<PointerDownEvent>((evt) => isDownSlider = true);
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||||||
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Slider.RegisterCallback<PointerUpEvent>((evt) => isDownSlider = false);
|
||||||
|
Slider.RegisterCallback<PointerLeaveEvent>((evt) => isDownSlider = false);
|
||||||
|
|
||||||
|
slider = new UISliderH(element, canvas);
|
||||||
|
slider.ValueChanged += Slider_SlidingValueChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> 启用 </summary>
|
||||||
|
public void Enable(string url) {
|
||||||
|
videoPlayer.url = url; Enable();
|
||||||
|
}
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||||||
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/// <summary> 启用 </summary>
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||||||
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public void Enable() {
|
||||||
|
UpdateRenderTexture();
|
||||||
|
videoPlayer.targetTexture = renderTexture;
|
||||||
|
if (videoPlayer.isPlaying) { Play_clicked(); }
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||||||
|
else { Pause_clicked(); }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> 更新 </summary>
|
||||||
|
public void Update() {
|
||||||
|
if (videoPlayer == null) { return; }
|
||||||
|
showTime -= UnityEngine.Time.deltaTime;
|
||||||
|
Visibility visibility = showTime > 0 ? Visibility.Visible : Visibility.Hidden;
|
||||||
|
VideoController.style.visibility = visibility;
|
||||||
|
//进度条
|
||||||
|
float value = (float)videoPlayer.frame / (float)videoPlayer.frameCount;
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||||||
|
if (!isDownSlider) { slider.UpdateValue(value, false); }
|
||||||
|
//播放时间
|
||||||
|
string clockTime = TimeSpan.FromSeconds(videoPlayer.clockTime).ToString(@"mm\:ss");
|
||||||
|
string length = TimeSpan.FromSeconds(videoPlayer.length).ToString(@"mm\:ss");
|
||||||
|
Time.text = clockTime + "/" + length;
|
||||||
|
}
|
||||||
|
/// <summary> 播放 </summary>
|
||||||
|
public void Play_clicked() {
|
||||||
|
if (videoPlayer == null) { return; }
|
||||||
|
videoPlayer.Play(); showTime = 5;
|
||||||
|
Play.style.display = DisplayStyle.None;
|
||||||
|
Pause.style.display = DisplayStyle.Flex;
|
||||||
|
}
|
||||||
|
/// <summary> 暂停 </summary>
|
||||||
|
public void Pause_clicked() {
|
||||||
|
if (videoPlayer == null) { return; }
|
||||||
|
videoPlayer.Pause();
|
||||||
|
Play.style.display = DisplayStyle.Flex;
|
||||||
|
Pause.style.display = DisplayStyle.None;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> 更新渲染纹理 </summary>
|
||||||
|
private void UpdateRenderTexture() {
|
||||||
|
int width = (int)element.parent.resolvedStyle.width;
|
||||||
|
int height = (int)element.parent.resolvedStyle.height;
|
||||||
|
if (renderTexture.width == width && renderTexture.height == height) { return; }
|
||||||
|
renderTexture.Release();
|
||||||
|
renderTexture = new RenderTexture(width, height, 0);
|
||||||
|
Background background = Background.FromRenderTexture(renderTexture);
|
||||||
|
VideoView.style.backgroundImage = new StyleBackground(background);
|
||||||
|
}
|
||||||
|
/// <summary> 全屏 </summary>
|
||||||
|
private void FullScreen_clicked() {
|
||||||
|
fullAction?.Invoke();
|
||||||
|
}
|
||||||
|
/// <summary> 进度条更新 </summary>
|
||||||
|
private void Slider_SlidingValueChanged(float obj) {
|
||||||
|
if (videoPlayer == null) { return; }
|
||||||
|
videoPlayer.frame = (long)obj;
|
||||||
|
}
|
||||||
|
}
|
||||||
+1
-1
@@ -1,5 +1,5 @@
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|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
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|
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||||||
MonoImporter:
|
MonoImporter:
|
||||||
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|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
+1
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@@ -1,5 +1,5 @@
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|||||||
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fileFormatVersion: 2
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|
guid: 1a20e449063139b4ea0d19bd0677c7d1
|
||||||
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|
folderAsset: yes
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||||||
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|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
+1
-1
@@ -1,5 +1,5 @@
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|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: e75382f2016e24140822934445b9d30d
|
guid: 5003b2a36519747449a4b6e4d7e5f56e
|
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|
folderAsset: yes
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DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -0,0 +1,25 @@
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|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using MuHua;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 消息页面1
|
||||||
|
/// </summary>
|
||||||
|
public class UIMessage1 : ModuleUIPanel {
|
||||||
|
|
||||||
|
public Label Content => Q<Label>("Content");
|
||||||
|
|
||||||
|
public UIMessage1(VisualElement element) : base(element) { }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 设置消息内容
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="active"></param>
|
||||||
|
/// <param name="value"></param>
|
||||||
|
public void Settings(bool active, string value = "") {
|
||||||
|
element.EnableInClassList("document-page-hide", !active);
|
||||||
|
Content.text = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
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|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c0d9cdd61f07fb14a93de29e68c71787
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||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using MuHua;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 消息页面2
|
||||||
|
/// </summary>
|
||||||
|
public class UIMessage2 : ModuleUIPanel {
|
||||||
|
|
||||||
|
private Action callback;
|
||||||
|
|
||||||
|
public Label Content => Q<Label>("Content");
|
||||||
|
public Button Button => Q<Button>("Button");
|
||||||
|
|
||||||
|
public UIMessage2(VisualElement element) : base(element) {
|
||||||
|
Button.clicked += () => { callback?.Invoke(); Settings(false); };
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Settings(bool active) {
|
||||||
|
element.EnableInClassList("document-page-hide", !active);
|
||||||
|
callback = null;
|
||||||
|
}
|
||||||
|
public void Settings(bool active, string value = "", Action callback = null) {
|
||||||
|
element.EnableInClassList("document-page-hide", !active);
|
||||||
|
Content.text = value;
|
||||||
|
this.callback = callback;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d21953f5fb6c41e40b2df711d80a42b3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using MuHua;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 消息页面3
|
||||||
|
/// </summary>
|
||||||
|
public class UIMessage3 : ModuleUIPanel {
|
||||||
|
|
||||||
|
private Action callback1;
|
||||||
|
private Action callback2;
|
||||||
|
|
||||||
|
public Label Content => Q<Label>("Content");
|
||||||
|
public Button Button1 => Q<Button>("Button1");
|
||||||
|
public Button Button2 => Q<Button>("Button2");
|
||||||
|
|
||||||
|
public UIMessage3(VisualElement element) : base(element) {
|
||||||
|
Button1.clicked += () => { callback1?.Invoke(); Settings(false); };
|
||||||
|
Button2.clicked += () => { callback2?.Invoke(); Settings(false); };
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Settings(bool active, string value = "", Action callback1 = null, Action callback2 = null) {
|
||||||
|
element.EnableInClassList("document-page-hide", !active);
|
||||||
|
Content.text = value;
|
||||||
|
this.callback1 = callback1;
|
||||||
|
this.callback2 = callback2;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 496a1fe1e90187b45b931ec732c0bde6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using MuHua;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 加载页面
|
||||||
|
/// </summary>
|
||||||
|
public class UILoading : ModuleUIPanel {
|
||||||
|
|
||||||
|
public UISliderH slider;
|
||||||
|
|
||||||
|
public VisualElement Slider => Q<VisualElement>("Slider");
|
||||||
|
|
||||||
|
public UILoading(VisualElement element, VisualElement canvas) : base(element) {
|
||||||
|
slider = new UISliderH(Slider, canvas);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 设置加载进度
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="active"></param>
|
||||||
|
/// <param name="value1"></param>
|
||||||
|
/// <param name="value2"></param>
|
||||||
|
public void Settings(bool active, float value1, string value2) {
|
||||||
|
element.EnableInClassList("document-page-hide", !active);
|
||||||
|
slider.UpdateValue(value1);
|
||||||
|
slider.Title.text = value2;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 637e7bc032a4bee4aa936fb481495299
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -9,14 +9,14 @@ using MuHua;
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class UILoadManager : ModuleUIPage {
|
public class UILoadManager : ModuleUIPage {
|
||||||
|
|
||||||
public UIProgres progres;
|
// public UIProgres progres;
|
||||||
|
|
||||||
public override VisualElement Element => root.Q<VisualElement>("Popup");
|
public override VisualElement Element => root.Q<VisualElement>("Popup");
|
||||||
|
|
||||||
public VisualElement PopupDialog => Q<VisualElement>("PopupDialog");
|
public VisualElement PopupDialog => Q<VisualElement>("PopupDialog");
|
||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
progres = new UIProgres(PopupDialog);
|
// progres = new UIProgres(PopupDialog);
|
||||||
}
|
}
|
||||||
private void OnDestroy() {
|
private void OnDestroy() {
|
||||||
// config.Release();
|
// config.Release();
|
||||||
|
|||||||
@@ -9,14 +9,14 @@ using MuHua;
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class UIPopupManager : ModuleUIPage {
|
public class UIPopupManager : ModuleUIPage {
|
||||||
|
|
||||||
public UIPopup dialog;
|
// public UIPopup dialog;
|
||||||
|
|
||||||
public override VisualElement Element => root.Q<VisualElement>("Popup");
|
public override VisualElement Element => root.Q<VisualElement>("Popup");
|
||||||
|
|
||||||
public VisualElement PopupDialog => Q<VisualElement>("PopupDialog");
|
public VisualElement PopupDialog => Q<VisualElement>("PopupDialog");
|
||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
dialog = new UIPopup(PopupDialog);
|
// dialog = new UIPopup(PopupDialog);
|
||||||
}
|
}
|
||||||
private void OnDestroy() {
|
private void OnDestroy() {
|
||||||
// config.Release();
|
// config.Release();
|
||||||
|
|||||||
@@ -1,41 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UIElements;
|
|
||||||
using MuHua;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 滚动视图 - 测试页面
|
|
||||||
/// </summary>
|
|
||||||
public class UIScrollViewTestPage : ModuleUIPage {
|
|
||||||
|
|
||||||
private UIScrollViewV scrollView1;
|
|
||||||
private UIScrollViewV scrollView2;
|
|
||||||
private UIScrollViewH scrollView3;
|
|
||||||
private UIScrollViewH scrollView4;
|
|
||||||
private UIScrollView scrollView5;
|
|
||||||
|
|
||||||
public VisualElement ScrollView1 => Q<VisualElement>("ScrollView1");
|
|
||||||
public VisualElement ScrollView2 => Q<VisualElement>("ScrollView2");
|
|
||||||
public VisualElement ScrollView3 => Q<VisualElement>("ScrollView3");
|
|
||||||
public VisualElement ScrollView4 => Q<VisualElement>("ScrollView4");
|
|
||||||
public VisualElement ScrollView5 => Q<VisualElement>("ScrollView5");
|
|
||||||
|
|
||||||
public override VisualElement Element => root;
|
|
||||||
|
|
||||||
private void Awake() {
|
|
||||||
scrollView1 = new UIScrollViewV(ScrollView1, root, UIScrollViewV.UIDirection.FromTopToBottom);
|
|
||||||
scrollView2 = new UIScrollViewV(ScrollView2, root, UIScrollViewV.UIDirection.FromBottomToTop);
|
|
||||||
scrollView3 = new UIScrollViewH(ScrollView3, root, UIScrollViewH.UIDirection.FromLeftToRight);
|
|
||||||
scrollView4 = new UIScrollViewH(ScrollView4, root, UIScrollViewH.UIDirection.FromRightToLeft);
|
|
||||||
scrollView5 = new UIScrollView(ScrollView5, root);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update() {
|
|
||||||
scrollView1.Update();
|
|
||||||
scrollView2.Update();
|
|
||||||
scrollView3.Update();
|
|
||||||
scrollView4.Update();
|
|
||||||
scrollView5.Update();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,36 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UIElements;
|
|
||||||
using MuHua;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 滑动条 - 测试页面
|
|
||||||
/// </summary>
|
|
||||||
public class UISliderTestPage : ModuleUIPage {
|
|
||||||
|
|
||||||
private UISliderH sliderH1;
|
|
||||||
private UISliderH sliderH2;
|
|
||||||
private UISliderV sliderV1;
|
|
||||||
private UISliderV sliderV2;
|
|
||||||
|
|
||||||
public VisualElement SliderH1 => Q<VisualElement>("SliderH1");
|
|
||||||
public VisualElement SliderH2 => Q<VisualElement>("SliderH2");
|
|
||||||
public VisualElement SliderV1 => Q<VisualElement>("SliderV1");
|
|
||||||
public VisualElement SliderV2 => Q<VisualElement>("SliderV2");
|
|
||||||
|
|
||||||
public override VisualElement Element => root;
|
|
||||||
|
|
||||||
private void Awake() {
|
|
||||||
sliderH1 = new UISliderH(SliderH1, root, UISliderH.UIDirection.FromLeftToRight);
|
|
||||||
sliderH2 = new UISliderH(SliderH2, root, UISliderH.UIDirection.FromRightToLeft);
|
|
||||||
sliderV1 = new UISliderV(SliderV1, root, UISliderV.UIDirection.FromTopToBottom);
|
|
||||||
sliderV2 = new UISliderV(SliderV2, root, UISliderV.UIDirection.FromBottomToTop);
|
|
||||||
}
|
|
||||||
private void Update() {
|
|
||||||
sliderH1.Update();
|
|
||||||
sliderH2.Update();
|
|
||||||
sliderV1.Update();
|
|
||||||
sliderV2.Update();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -154,7 +154,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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m_PanelSettings: {fileID: 11400000, guid: 782028a3ae72af7429ad2ecdce684390, type: 2}
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m_PanelSettings: {fileID: 11400000, guid: 782028a3ae72af7429ad2ecdce684390, type: 2}
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m_ParentUI: {fileID: 0}
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m_ParentUI: {fileID: 0}
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sourceAsset: {fileID: 9197481963319205126, guid: 6fe6a77ecbfa24d43ad45ccf188d5aee, type: 3}
|
sourceAsset: {fileID: 9197481963319205126, guid: 31e24fa07355f6e42841c8f1d0e77e54, type: 3}
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m_SortingOrder: 0
|
m_SortingOrder: 0
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--- !u!4 &670296964
|
--- !u!4 &670296964
|
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Transform:
|
Transform:
|
||||||
@@ -170,9 +170,6 @@ Transform:
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m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
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m_Children:
|
m_Children:
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- {fileID: 1621578791}
|
- {fileID: 1621578791}
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- {fileID: 1021979399}
|
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- {fileID: 1616348624}
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- {fileID: 1934900742}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &670296965
|
--- !u!114 &670296965
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@@ -374,51 +371,6 @@ Transform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1439912283}
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m_Father: {fileID: 1439912283}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1021979398
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1021979399}
|
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- component: {fileID: 1021979400}
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m_Layer: 5
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m_Name: UISliderTestPage
|
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m_TagString: Untagged
|
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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|
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m_IsActive: 0
|
|
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--- !u!4 &1021979399
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|
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Transform:
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m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1021979398}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 670296964}
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
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--- !u!114 &1021979400
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|
||||||
MonoBehaviour:
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|
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m_ObjectHideFlags: 0
|
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1021979398}
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m_Enabled: 1
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: 545cbb8d4e1482749bc6b9ae168407c4, type: 3}
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m_Name:
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|
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m_EditorClassIdentifier:
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|
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document: {fileID: 670296963}
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--- !u!1 &1439912282
|
--- !u!1 &1439912282
|
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GameObject:
|
GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -428,6 +380,7 @@ GameObject:
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serializedVersion: 6
|
serializedVersion: 6
|
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m_Component:
|
m_Component:
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- component: {fileID: 1439912283}
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- component: {fileID: 1439912283}
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- component: {fileID: 1439912284}
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m_Layer: 0
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m_Layer: 0
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m_Name: "----\u5168\u5C40\u7BA1\u7406----"
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m_Name: "----\u5168\u5C40\u7BA1\u7406----"
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -453,6 +406,18 @@ Transform:
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- {fileID: 1586181182}
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- {fileID: 1586181182}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1439912284
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|
MonoBehaviour:
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1439912282}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 50f6b4ec374a86846b626668e0b5627e, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1586181179
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--- !u!1 &1586181179
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -521,51 +486,6 @@ Transform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1439912283}
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m_Father: {fileID: 1439912283}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1616348623
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GameObject:
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||||||
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||||||
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||||||
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||||||
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File diff suppressed because one or more lines are too long
@@ -1,14 +0,0 @@
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scale: 1.1 1.1;
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opacity: 0;
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|
script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
disableValidation: 0
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
|
||||||
|
<Style src="project://database/Assets/UI%20Toolkit/GameWindow/GameWindow.uss?fileID=7433441132597879392&guid=71fd1505cc1aa1e4297e4f4534cc0124&type=3#GameWindow" />
|
||||||
|
<ui:VisualElement name="Window" class="window">
|
||||||
|
<ui:VisualElement name="Top" class="window-top">
|
||||||
|
<ui:Label text="窗口标题" name="Title" class="window-title" />
|
||||||
|
<ui:VisualElement name="Close" class="window-close-button" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
<ui:VisualElement name="Container" class="window-container" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:UXML>
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f58c5527cf4cda147b239b37b0afcb85
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
@@ -1,42 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UIElements;
|
|
||||||
using MuHua;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 弹出窗口
|
|
||||||
/// </summary>
|
|
||||||
public class UIPopup : ModuleUIPanel {
|
|
||||||
|
|
||||||
private Action callback;
|
|
||||||
|
|
||||||
public VisualElement GamePopup => Q<VisualElement>("GamePopup");
|
|
||||||
|
|
||||||
public VisualElement Top => Q<VisualElement>("Top");
|
|
||||||
public Label Title => Top.Q<Label>("Title");
|
|
||||||
public VisualElement Container => Top.Q<VisualElement>("Container");
|
|
||||||
|
|
||||||
public VisualElement Bottom => Q<VisualElement>("Bottom");
|
|
||||||
public VisualElement Button => Bottom.Q<VisualElement>("Button");
|
|
||||||
|
|
||||||
public UIPopup(VisualElement element) : base(element) {
|
|
||||||
Button.RegisterCallback<ClickEvent>((evt) => ButtonClick());
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary> 按钮点击 </summary>
|
|
||||||
public virtual void ButtonClick() {
|
|
||||||
Settings(false);
|
|
||||||
callback?.Invoke();
|
|
||||||
callback = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary> 设置活动状态 </summary>
|
|
||||||
public virtual void Settings(bool active, string content = "", Action callback = null) {
|
|
||||||
GamePopup.EnableInClassList("gamepopup-hide", !active);
|
|
||||||
if (!active) { return; }
|
|
||||||
Title.text = content;
|
|
||||||
this.callback = callback;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UIElements;
|
|
||||||
using MuHua;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 加载进度
|
|
||||||
/// </summary>
|
|
||||||
public class UIProgres : ModuleUIPanel {
|
|
||||||
|
|
||||||
public UISliderH progress;
|
|
||||||
|
|
||||||
public VisualElement Progress => element.Q<VisualElement>("Progress");
|
|
||||||
public Label Title => Progress.Q<Label>("Title");
|
|
||||||
|
|
||||||
public UIProgres(VisualElement element) : base(element) {
|
|
||||||
progress = new UISliderH(Progress, element);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 设置进度(0-1)
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="value"></param>
|
|
||||||
public void Settings(bool active, string content = "", float value = 0) {
|
|
||||||
Title.text = content;
|
|
||||||
progress.UpdateValue(value, false);
|
|
||||||
element.EnableInClassList("document-page-hide", !active);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+1
-1
@@ -41,7 +41,7 @@ namespace MuHua {
|
|||||||
|
|
||||||
/// <summary> 设置活动状态 </summary>
|
/// <summary> 设置活动状态 </summary>
|
||||||
public virtual void Settings(bool active) {
|
public virtual void Settings(bool active) {
|
||||||
Window.EnableInClassList("window-hidden", !active);
|
element.style.display = active ? DisplayStyle.Flex : DisplayStyle.None;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> 更新状态 </summary>
|
/// <summary> 更新状态 </summary>
|
||||||
Reference in New Issue
Block a user