修复BUG

This commit is contained in:
MuHua-123
2025-10-11 10:19:55 +08:00
parent 65e218850f
commit 62e3374187
3 changed files with 80 additions and 53 deletions
@@ -12,15 +12,22 @@ public class ValueContainer {
/// <summary> 所引器 </summary> /// <summary> 所引器 </summary>
public ValueInstance this[string id] => dictionary[id]; public ValueInstance this[string id] => dictionary[id];
/// <summary> 所引器(枚举) </summary>
public ValueInstance this[Enum id] => dictionary[id.ToString()];
/// <summary> 循环集合 </summary> /// <summary> 循环集合 </summary>
public void ForEach(Action<string, ValueInstance> action) { public void ForEach(Action<string, ValueInstance> action) {
foreach (var item in dictionary) { action?.Invoke(item.Key, item.Value); } foreach (var item in dictionary) { action?.Invoke(item.Key, item.Value); }
} }
/// <summary> 添加数值 </summary>
public void AddInstance(ValueType type, Enum name) {
var instance = ValueInstance.Create(type, name);
AddInstance(instance);
}
/// <summary> 添加数值 </summary> /// <summary> 添加数值 </summary>
public void AddInstance(ValueType type, string name) { public void AddInstance(ValueType type, string name) {
var instance = new ValueInstance(type, name); var instance = ValueInstance.Create(type, name);
AddInstance(instance); AddInstance(instance);
} }
/// <summary> 添加数值 </summary> /// <summary> 添加数值 </summary>
@@ -1,3 +1,4 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@@ -11,59 +12,87 @@ public class ValueInstance {
/// <summary> 数值名称 </summary> /// <summary> 数值名称 </summary>
public readonly string name; public readonly string name;
/// <summary> 最小值 </summary> /// <summary> 自定义数值 </summary>
public float minValue;
/// <summary> 最大值 </summary>
public float maxValue;
/// <summary> 最终数值 </summary>
public float value; public float value;
/// <summary> 默认值 </summary>
public float defaultValue;
/// <summary> 基础值 </summary>
public float baseValue;
/// <summary> 附加值% </summary>
public float addedValue;
/// <summary> 当前值 </summary>
public float currentValue;
/// <summary> 修改器列表 </summary> /// <summary> 修改器列表 </summary>
public List<ValueModifier> modifiers = new List<ValueModifier>(); public List<ValueModifier> modifiers = new List<ValueModifier>();
/// <summary> 默认值 </summary>
public float DefaultValue { get; protected set; }
/// <summary> 最小值 </summary>
public float MinValue { get; protected set; }
/// <summary> 最大值 </summary>
public float MaxValue { get; protected set; }
/// <summary> 基础值 = 默认值 + 全部修改器 </summary>
public float BaseValue { get; protected set; }
/// <summary> 附加值% = 1 + 全部修改器 </summary>
public float AddedValue { get; protected set; }
/// <summary> 当前值 = Clamp(基础值 * 附加值%) </summary>
public float CurrentValue { get; protected set; }
/// <summary> 是布尔值 </summary> /// <summary> 是布尔值 </summary>
public bool isBoolean => type == ValueType.Boolean && value == maxValue; public bool IsBoolean => type == ValueType.Boolean && CurrentValue == MaxValue;
public ValueInstance(ValueType type, string name) { /// <summary> 创建数值(用枚举命名) </summary>
this.type = type; public static ValueInstance Create(ValueType type, Enum name) {
this.name = name; return Create(type, name.ToString());
if (type == ValueType.Float) { minValue = 0; maxValue = float.MaxValue; } }
if (type == ValueType.Integer) { minValue = 0; maxValue = float.MaxValue; } /// <summary> 创建数值 </summary>
if (type == ValueType.Boolean) { minValue = 0; maxValue = 1; } public static ValueInstance Create(ValueType type, string name) {
if (type == ValueType.Percentage) { minValue = 0; maxValue = 100; } ValueInstance instance = new ValueInstance(type, name);
float maxValue = float.MaxValue;
if (type == ValueType.Boolean) { maxValue = 1; }
if (type == ValueType.Percentage) { maxValue = 100; }
instance.Settings(0, maxValue);
return instance;
} }
protected ValueInstance(ValueType type, string name) {
this.type = type;
this.name = name;
}
/// <summary> 设置默认值 </summary>
public void Settings(float defaultValue) {
this.DefaultValue = defaultValue;
RecalculateValue();
}
/// <summary> 设置数值范围 </summary>
public void Settings(float minValue, float maxValue) {
this.MinValue = minValue;
this.MaxValue = maxValue;
RecalculateValue();
}
/// <summary> 设置默认值和数值范围 </summary>
public void Settings(float defaultValue, float minValue, float maxValue) {
this.DefaultValue = defaultValue;
this.MinValue = minValue;
this.MaxValue = maxValue;
RecalculateValue();
}
/// <summary> 添加修改器 </summary> /// <summary> 添加修改器 </summary>
public void AddModifier(ValueModifier modifier, bool isUpdate) { public void AddModifier(ValueModifier modifier, bool isUpdate = true) {
modifiers.Add(modifier); modifiers.Add(modifier);
if (isUpdate) { RecalculateValue(); } if (isUpdate) { RecalculateValue(); }
} }
/// <summary> 添加修改器 </summary> /// <summary> 添加修改器 </summary>
public void AddModifier(List<ValueModifier> modifier, bool isUpdate) { public void AddModifier(List<ValueModifier> modifier, bool isUpdate = true) {
modifiers.AddRange(modifier); modifiers.AddRange(modifier);
if (isUpdate) { RecalculateValue(); } if (isUpdate) { RecalculateValue(); }
} }
/// <summary> 重新计算值 </summary> /// <summary> 重新计算值 </summary>
public void RecalculateValue() { public void RecalculateValue() {
addedValue = 1; AddedValue = 1;
baseValue = defaultValue; BaseValue = DefaultValue;
modifiers.ForEach(Modify); modifiers.ForEach(Modify);
float temp = BaseValue * AddedValue;
CurrentValue = Mathf.Clamp(temp, MinValue, MaxValue);
if (type == ValueType.Integer) { CurrentValue = Mathf.Round(CurrentValue); }
} }
/// <summary> 修改 </summary> /// <summary> 修改 </summary>
public void Modify(ValueModifier modifier) { private void Modify(ValueModifier modifier) {
baseValue += modifier.FixedValue; BaseValue += modifier.FixedValue;
addedValue += modifier.AddedValue; AddedValue += modifier.AddedValue;
float temp = baseValue * addedValue;
value = Mathf.Clamp(temp, minValue, maxValue);
} }
} }
@@ -23,37 +23,28 @@ public class ValueInstanceConst : ScriptableObject {
public ValueContainerConst container; public ValueContainerConst container;
public void InitialFloat() { public void InitialFloat() {
type = ValueType.Float; Initial(ValueType.Float, 0, 9999, 0);
minValue = 0;
maxValue = 9999;
baseValue = 0;
} }
public void InitialInteger() { public void InitialInteger() {
type = ValueType.Integer; Initial(ValueType.Integer, 0, 9999, 0);
minValue = 0;
maxValue = 9999;
baseValue = 0;
} }
public void InitialBoolean() { public void InitialBoolean() {
type = ValueType.Boolean; Initial(ValueType.Boolean, 0, 1, 0);
minValue = 0;
maxValue = 1;
baseValue = 0;
} }
public void InitialPercentage() { public void InitialPercentage() {
type = ValueType.Percentage; Initial(ValueType.Percentage, 0, 100, 0);
minValue = 0; }
maxValue = 100; public void Initial(ValueType type, float minValue, float maxValue, float baseValue) {
baseValue = 0; this.type = type;
this.minValue = minValue;
this.maxValue = maxValue;
this.baseValue = baseValue;
} }
/// <summary> 转换数据 </summary> /// <summary> 转换数据 </summary>
public ValueInstance To() { public ValueInstance To() {
ValueInstance instance = new ValueInstance(type, name); var instance = ValueInstance.Create(type, name);
instance.minValue = minValue; instance.Settings(baseValue, minValue, maxValue);
instance.maxValue = maxValue;
instance.defaultValue = baseValue;
instance.RecalculateValue();
return instance; return instance;
} }
} }