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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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/// <summary>
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/// UI快捷菜单
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/// </summary>
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public class UIShortcutMenu : ModuleUISingle<UIShortcutMenu> {
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/// <summary> 菜单模板 </summary>
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public VisualTreeAsset MenuPanel;
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/// <summary> 项目模板 </summary>
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public VisualTreeAsset MenuTemplate;
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/// <summary> 控件列表 </summary>
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public static List<UIControl> controls = new List<UIControl>();
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public Vector3 MousePosition => UITool.GetMousePosition(Element);
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public override VisualElement Element => root.Q<VisualElement>("ShortcutMenu");
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protected override void Awake() => NoReplace(false);
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private void Update() => controls.ForEach(control => control.Update());
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private void OnDestroy() => controls.ForEach(control => control.Dispose());
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/// <summary> 打开菜单 </summary>
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public void Open(Vector3 position, List<ShortcutMenuItem> datas) {
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Close();
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UIMenuPanel menuPanel = Create();
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menuPanel.Settings(position, datas);
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}
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/// <summary> 关闭菜单 </summary>
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public void Close() {
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controls.ForEach(control => control.Dispose());
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controls.Clear();
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Element.Clear();
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}
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/// <summary> 创建子菜单 </summary>
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public UIMenuPanel Create() {
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// 创建菜单元素
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VisualElement element = MenuPanel.Instantiate();
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element.EnableInClassList("menu", true);
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Element.Add(element);
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UIMenuPanel menuPanel = new UIMenuPanel(element, MenuTemplate);
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controls.Add(menuPanel);
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return menuPanel;
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}
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}
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