完成UISlideButton测试用例
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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public class UISlideButtonTest : MonoBehaviour {
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/// <summary> 绑定文档 </summary>
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public UIDocument document;
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/// <summary> 模板 </summary>
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public VisualTreeAsset templateAsset;
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private UISlideButton<UIData, Data> slideButton;
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/// <summary> 根目录文档 </summary>
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public VisualElement Root => document.rootVisualElement;
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public VisualElement SlideButton => Root.Q<VisualElement>("SlideButton");
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public void Awake() {
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slideButton = new UISlideButton<UIData, Data>(SlideButton, Root, templateAsset,
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(data, element) => new UIData(data, element));
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List<Data> datas = new List<Data>();
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datas.Add(new Data { name = "匹配" });
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datas.Add(new Data { name = "配置" });
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datas.Add(new Data { name = "招募" });
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slideButton.Create(datas);
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}
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public void Update() {
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slideButton.Update();
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}
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public class Data : DataSlideButton {
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public string name;
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}
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public class UIData : ModuleUIItem<Data> {
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public Button Button => Q<Button>("Button");
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public UIData(Data value, VisualElement element) : base(value, element) {
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value.element = element;
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Button.text = value.name;
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Button.clicked += Select;
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}
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}
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}
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@@ -0,0 +1,11 @@
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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