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This commit is contained in:
@@ -0,0 +1,56 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.UIElements;
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namespace MuHuaEditor {
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/// <summary>
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/// 属性容器 - 自定义编辑器
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/// </summary>
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[CustomEditor(typeof(AttributeContainerConst))]
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public class AttributeContainerConstEditor : ModuleUIEditor<AttributeContainerConst> {
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public VisualTreeAsset AttributeTemplate = default;
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private UIAttributeList attributeList;
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public VisualElement AttributeList => Q<VisualElement>("AttributeList");
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public override void Initial() {
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attributeList = new UIAttributeList(AttributeList, AttributeTemplate);
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attributeList.Initial(value.instances);
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AddControl(attributeList);
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}
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// public override void OnInspectorGUI() {
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// base.OnInspectorGUI();
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// if (GUILayout.Button("创建属性")) { GenerateAttribute(); }
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// if (GUILayout.Button("删除属性")) { DeleteInstance(); }
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// }
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/// <summary> 创建属性实例 </summary>
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// private void GenerateAttribute() {
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// AttributeInstanceConst instance = CreateInstance<AttributeInstanceConst>();
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// instance.container = container;
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// // 加入容器
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// container.instances.Add(instance);
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// AssetDatabase.AddObjectToAsset(instance, container);
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// EditorUtility.SetDirty(instance);
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// EditorUtility.SetDirty(container);
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// AssetDatabase.SaveAssets();
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// }
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/// <summary> 删除全部实例 </summary>
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// private void DeleteInstance() {
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// for (int i = container.instances.Count; i-- > 0;) {
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// AttributeInstanceConst instance = container.instances[i];
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// container.instances.Remove(instance);
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// Undo.DestroyObjectImmediate(instance);
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// }
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// EditorUtility.SetDirty(container);
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// AssetDatabase.SaveAssets();
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// }
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}
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}
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@@ -0,0 +1,13 @@
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fileFormatVersion: 2
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||||
guid: d8ae6bbae674e19448216fd6b41cd012
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||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences:
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- VisualTreeAsset: {fileID: 9197481963319205126, guid: 95527f76fc8930d4ab47213114a5952b, type: 3}
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||||
- AttributeTemplate: {fileID: 9197481963319205126, guid: 1749a10e5ffdea045b442dfa323e4028, type: 3}
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||||
executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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@@ -0,0 +1,46 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace MuHuaEditor {
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/// <summary>
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/// 属性实例 - 自定义编辑器
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/// </summary>
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[CustomEditor(typeof(AttributeInstanceConst))]
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public class AttributeInstanceConstEditor : Editor {
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private AttributeInstanceConst instance;
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private void Awake() => instance = target as AttributeInstanceConst;
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public override void OnInspectorGUI() {
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base.OnInspectorGUI();
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if (instance.container == null) { return; }
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EditorGUILayout.Space(20);
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// 输入字段修改 name
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EditorGUI.BeginChangeCheck();
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string newName = EditorGUILayout.TextField("属性名称", instance.name);
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if (EditorGUI.EndChangeCheck()) { ModifyName(newName); }
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// 按钮功能
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if (GUILayout.Button("删除属性")) { DeleteInstance(); }
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}
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/// <summary> 修改名字 </summary>
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private void ModifyName(string newName) {
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instance.name = newName;
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Undo.RecordObject(instance, "修改属性名称");
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EditorUtility.SetDirty(instance);
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AssetDatabase.SaveAssets();
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}
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/// <summary> 删除实例 </summary>
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private void DeleteInstance() {
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AttributeContainerConst container = instance.container;
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container.instances.Remove(instance);
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EditorUtility.SetDirty(container);
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Undo.DestroyObjectImmediate(instance);
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AssetDatabase.SaveAssets();
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}
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}
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}
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+1
-1
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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||||
guid: 01e61c86999f6aa40aa7742bb891014e
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guid: dbe28b450df84584cb523a09c813e59b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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||||
@@ -0,0 +1,126 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using MuHua;
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namespace MuHuaEditor {
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/// <summary>
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/// 属性 - UI列表
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/// </summary>
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public class UIAttributeList : ModuleUIPanel, UIControl {
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/// <summary> 拖拽预览 </summary>
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public VisualElement preview;
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/// <summary> 鼠标位置 </summary>
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public Vector2 mousePosition;
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/// <summary> 偏移位置 </summary>
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public Vector2 offsetPosition;
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/// <summary> 项目列表 </summary>
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public ModuleUIItems<UIItem, AttributeInstanceConst> items;
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public UIAttributeList(VisualElement element, VisualTreeAsset templateAsset) : base(element) {
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items = new ModuleUIItems<UIItem, AttributeInstanceConst>(element, templateAsset,
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(data, element) => new UIItem(data, element, this));
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element.RegisterCallback<MouseMoveEvent>(FloatingFunc);
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}
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private void FloatingFunc(MouseMoveEvent evt) {
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mousePosition = evt.mousePosition;
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}
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public void Update() {
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if (preview == null) { return; }
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preview.transform.position = mousePosition - offsetPosition;
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}
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public void Dispose() => items.Release();
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/// <summary> 初始化 </summary>
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public void Initial(List<AttributeInstanceConst> list) {
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items.Create(list);
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}
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/// <summary> 设置值 </summary>
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// public void Settings(T value) => callback?.Invoke(value);
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public void MouseDownEvent(VisualElement element) {
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preview = element;
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offsetPosition = mousePosition;
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// Debug.Log($"{preview.worldBound.position} - {mousePosition}");
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// offsetPosition = preview.worldBound.position - mousePosition;
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// Debug.Log($"{preview.worldBound.position} = {mousePosition} + {offsetPosition}");
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}
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public void MouseUpEvent() {
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if (preview == null) { return; }
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preview.transform.position = Vector2.zero;
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int insertIndex = GetInsertIndex(element, preview);
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int oldIndex = element.IndexOf(preview);
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// 修正插入索引
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// if (insertIndex > oldIndex) insertIndex--;
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Debug.Log($"插入位置 {insertIndex} - 旧位置 {oldIndex}");
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// 重新排序UI和数据
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if (oldIndex != insertIndex) { MovePreviewElement(oldIndex, insertIndex); }
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preview = null;
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}
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/// <summary>
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/// 获取插入索引
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/// </summary>
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private int GetInsertIndex(VisualElement parent, VisualElement preview) {
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Vector2 previewCenter = preview.worldBound.center;
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int insertIndex = 0;
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for (int i = 0; i < parent.childCount; i++) {
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var child = parent[i];
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if (child == preview) continue;
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if (previewCenter.y < child.worldBound.center.y) {
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insertIndex = i;
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break;
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}
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insertIndex = i + 1;
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}
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return insertIndex;
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}
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/// <summary>
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/// 移动预览元素到新位置
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/// </summary>
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private void MovePreviewElement(int oldIndex, int newIndex) {
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VisualElement temp = element[oldIndex];
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// element.RemoveAt(oldIndex);
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element.Insert(newIndex, temp);
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}
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/// <summary> UI项 </summary>
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public class UIItem : ModuleUIItem<AttributeInstanceConst> {
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public readonly UIAttributeList parent;
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public Label Range => Q<Label>("Range");
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public TextField Name => Q<TextField>("Name");
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public EnumField Type => Q<EnumField>("Type");
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public FloatField Value => Q<FloatField>("Value");
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public UIItem(AttributeInstanceConst value, VisualElement element, UIAttributeList parent) : base(value, element) {
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this.parent = parent;
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Name.SetValueWithoutNotify(value.name);
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Type.Init(value.type);
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Type.SetValueWithoutNotify(value.type);
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Value.SetValueWithoutNotify(value.defaultValue);
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Range.text = $"{value.minValue} ~ {value.maxValue}";
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element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
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element.RegisterCallback<MouseUpEvent>(MouseUpEvent);
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}
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public override void DefaultState() {
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// Button.EnableInClassList("button-s", false);
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}
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public override void SelectState() {
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// parent.Settings(value);
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// Button.EnableInClassList("button-s", true);
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}
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private void MouseDownEvent(MouseDownEvent evt) => parent.MouseDownEvent(element);
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private void MouseUpEvent(MouseUpEvent evt) => parent.MouseUpEvent();
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}
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}
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}
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+1
-1
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
|
||||
guid: d8ae6bbae674e19448216fd6b41cd012
|
||||
guid: 82adca68fa56cb14382ebd547a8bf044
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
@@ -1,43 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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/// <summary>
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/// 属性容器 - 自定义编辑器
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/// </summary>
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[CustomEditor(typeof(ConstAttributeContainer))]
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||||
public class ConstAttributeContainerEditor : Editor {
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private ConstAttributeContainer container;
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private void Awake() => container = target as ConstAttributeContainer;
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|
||||
public override void OnInspectorGUI() {
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base.OnInspectorGUI();
|
||||
if (GUILayout.Button("创建属性")) { GenerateAttribute(); }
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if (GUILayout.Button("删除属性")) { DeleteInstance(); }
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}
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/// <summary> 创建属性实例 </summary>
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private void GenerateAttribute() {
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ConstAttributeInstance instance = CreateInstance<ConstAttributeInstance>();
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instance.container = container;
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// 加入容器
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container.instances.Add(instance);
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||||
AssetDatabase.AddObjectToAsset(instance, container);
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||||
EditorUtility.SetDirty(instance);
|
||||
EditorUtility.SetDirty(container);
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||||
AssetDatabase.SaveAssets();
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||||
}
|
||||
/// <summary> 删除全部实例 </summary>
|
||||
private void DeleteInstance() {
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||||
for (int i = container.instances.Count; i-- > 0;) {
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ConstAttributeInstance instance = container.instances[i];
|
||||
container.instances.Remove(instance);
|
||||
Undo.DestroyObjectImmediate(instance);
|
||||
}
|
||||
EditorUtility.SetDirty(container);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
}
|
||||
@@ -1,44 +0,0 @@
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||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
/// <summary>
|
||||
/// 属性实例 - 自定义编辑器
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(ConstAttributeInstance))]
|
||||
public class ConstAttributeInstanceEditor : Editor {
|
||||
|
||||
private ConstAttributeInstance instance;
|
||||
|
||||
private void Awake() => instance = target as ConstAttributeInstance;
|
||||
|
||||
public override void OnInspectorGUI() {
|
||||
base.OnInspectorGUI();
|
||||
if (instance.container == null) { return; }
|
||||
EditorGUILayout.Space(20);
|
||||
|
||||
// 输入字段修改 name
|
||||
EditorGUI.BeginChangeCheck();
|
||||
string newName = EditorGUILayout.TextField("属性名称", instance.name);
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||||
if (EditorGUI.EndChangeCheck()) { ModifyName(newName); }
|
||||
// 按钮功能
|
||||
if (GUILayout.Button("删除属性")) { DeleteInstance(); }
|
||||
}
|
||||
|
||||
/// <summary> 修改名字 </summary>
|
||||
private void ModifyName(string newName) {
|
||||
instance.name = newName;
|
||||
Undo.RecordObject(instance, "修改属性名称");
|
||||
EditorUtility.SetDirty(instance);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
/// <summary> 删除实例 </summary>
|
||||
private void DeleteInstance() {
|
||||
ConstAttributeContainer container = instance.container;
|
||||
container.instances.Remove(instance);
|
||||
EditorUtility.SetDirty(container);
|
||||
Undo.DestroyObjectImmediate(instance);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 51b8c6d3c0b5b3d459dca741e39b455e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+2
-2
@@ -6,10 +6,10 @@ using UnityEngine;
|
||||
/// 属性容器 - 常量
|
||||
/// </summary>
|
||||
[CreateAssetMenu(menuName = "MuHua/属性模块/属性容器")]
|
||||
public class ConstAttributeContainer : ScriptableObject {
|
||||
public class AttributeContainerConst : ScriptableObject {
|
||||
/// <summary> 属性列表 </summary>
|
||||
[HideInInspector]
|
||||
public List<ConstAttributeInstance> instances;
|
||||
public List<AttributeInstanceConst> instances;
|
||||
|
||||
/// <summary> 转换数据 </summary>
|
||||
public AttributeContainer To() {
|
||||
+3
-3
@@ -6,7 +6,7 @@ using UnityEngine;
|
||||
/// 属性实例 - 常量
|
||||
/// </summary>
|
||||
[CreateAssetMenu(menuName = "MuHua/属性模块/属性实例")]
|
||||
public class ConstAttributeInstance : ScriptableObject {
|
||||
public class AttributeInstanceConst : ScriptableObject {
|
||||
/// <summary> 属性类型 </summary>
|
||||
public AttributeType type;
|
||||
/// <summary> 默认值 </summary>
|
||||
@@ -14,11 +14,11 @@ public class ConstAttributeInstance : ScriptableObject {
|
||||
/// <summary> 最小值 </summary>
|
||||
public float minValue;
|
||||
/// <summary> 最大值 </summary>
|
||||
public float maxValue = float.MaxValue;
|
||||
public float maxValue = 9999;
|
||||
|
||||
/// <summary> 属性容器 </summary>
|
||||
[HideInInspector]
|
||||
public ConstAttributeContainer container;
|
||||
public AttributeContainerConst container;
|
||||
|
||||
/// <summary> 转换数据 </summary>
|
||||
public AttributeInstance To() {
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 535afb79004b58e43a958d46e4f3eb20
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||||
folderAsset: yes
|
||||
DefaultImporter:
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
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assetBundleVariant:
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||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34e0f6e731b56d54db838c594430c73b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f6de86e3bf3ec348a2cfde1e36e77bd
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
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script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0}
|
||||
disableValidation: 0
|
||||
+16
@@ -0,0 +1,16 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
|
||||
<ui:Template name="AttributeTemplate" src="project://database/Assets/ModuleCore/ModuleAttribute/UI%20Toolkit/AttributeContainerConstEditor/AttributeTemplate.uxml?fileID=9197481963319205126&guid=1749a10e5ffdea045b442dfa323e4028&type=3#AttributeTemplate" />
|
||||
<Style src="project://database/Assets/ModuleCore/ModuleAttribute/UI%20Toolkit/AttributeContainerConstEditor/AttributeContainerConstEditor.uss?fileID=7433441132597879392&guid=6f6de86e3bf3ec348a2cfde1e36e77bd&type=3#AttributeContainerConstEditor" />
|
||||
<ui:VisualElement name="AttributeList" style="flex-grow: 1;">
|
||||
<ui:Instance template="AttributeTemplate" name="AttributeTemplate" />
|
||||
<ui:Instance template="AttributeTemplate" name="AttributeTemplate" />
|
||||
<ui:Instance template="AttributeTemplate" name="AttributeTemplate" />
|
||||
<ui:Instance template="AttributeTemplate" name="AttributeTemplate" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="ButtonGroup" style="flex-direction: row;">
|
||||
<ui:Button text="创建属性" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Button1" style="margin-top: 2px; margin-right: 2px; margin-bottom: 2px; margin-left: 2px; padding-top: 5px; padding-right: 5px; padding-bottom: 5px; padding-left: 5px;" />
|
||||
<ui:Button text="删除全部属性" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Button2" style="margin-top: 2px; margin-right: 2px; margin-bottom: 2px; margin-left: 2px; padding-top: 5px; padding-right: 5px; padding-bottom: 5px; padding-left: 5px;" />
|
||||
<ui:VisualElement style="flex-grow: 1;" />
|
||||
<ui:Button text="删除属性" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Button3" style="margin-top: 2px; margin-right: 2px; margin-bottom: 2px; margin-left: 2px; padding-top: 5px; padding-right: 5px; padding-bottom: 5px; padding-left: 5px;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
+10
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 95527f76fc8930d4ab47213114a5952b
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
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+9
@@ -0,0 +1,9 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
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<Style src="project://database/Assets/ModuleCore/ModuleAttribute/UI%20Toolkit/AttributeContainerConstEditor/AttributeContainerConstEditor.uss?fileID=7433441132597879392&guid=6f6de86e3bf3ec348a2cfde1e36e77bd&type=3#AttributeContainerConstEditor" />
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<ui:VisualElement style="flex-direction: row; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0; background-color: rgb(51, 51, 51); margin-top: 1px; margin-right: 1px; margin-bottom: 1px; margin-left: 1px; border-top-left-radius: 5px; border-top-right-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px;">
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<ui:TextField picking-mode="Ignore" value="filler text" keyboard-type="Default" name="Name" style="margin-top: 2px; margin-right: 2px; margin-bottom: 2px; margin-left: 2px; width: 100px;" />
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<ui:EnumField type="UnityEngine.TextAlignment, UnityEngine.TextRenderingModule" value="Center" name="Type" style="margin-top: 2px; margin-right: 2px; margin-bottom: 2px; margin-left: 2px; width: 100px;" />
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<ui:FloatField value="42.2" name="Value" style="flex-grow: 1; margin-top: 2px; margin-right: 2px; margin-bottom: 2px; margin-left: 2px;" />
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<ui:Label tabindex="-1" text="0-9999" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Range" style="width: 100px; -unity-text-align: middle-center; margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0;" />
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</ui:VisualElement>
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</ui:UXML>
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+10
@@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 1749a10e5ffdea045b442dfa323e4028
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
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Reference in New Issue
Block a user