This commit is contained in:
MuHua-123
2025-09-29 17:58:53 +08:00
parent 153e254d33
commit a18bea561a
180 changed files with 1325 additions and 189 deletions
@@ -0,0 +1,56 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.UIElements;
namespace MuHuaEditor {
/// <summary>
/// 属性容器 - 自定义编辑器
/// </summary>
[CustomEditor(typeof(AttributeContainerConst))]
public class AttributeContainerConstEditor : ModuleUIEditor<AttributeContainerConst> {
public VisualTreeAsset AttributeTemplate = default;
private UIAttributeList attributeList;
public VisualElement AttributeList => Q<VisualElement>("AttributeList");
public override void Initial() {
attributeList = new UIAttributeList(AttributeList, AttributeTemplate);
attributeList.Initial(value.instances);
AddControl(attributeList);
}
// public override void OnInspectorGUI() {
// base.OnInspectorGUI();
// if (GUILayout.Button("创建属性")) { GenerateAttribute(); }
// if (GUILayout.Button("删除属性")) { DeleteInstance(); }
// }
/// <summary> 创建属性实例 </summary>
// private void GenerateAttribute() {
// AttributeInstanceConst instance = CreateInstance<AttributeInstanceConst>();
// instance.container = container;
// // 加入容器
// container.instances.Add(instance);
// AssetDatabase.AddObjectToAsset(instance, container);
// EditorUtility.SetDirty(instance);
// EditorUtility.SetDirty(container);
// AssetDatabase.SaveAssets();
// }
/// <summary> 删除全部实例 </summary>
// private void DeleteInstance() {
// for (int i = container.instances.Count; i-- > 0;) {
// AttributeInstanceConst instance = container.instances[i];
// container.instances.Remove(instance);
// Undo.DestroyObjectImmediate(instance);
// }
// EditorUtility.SetDirty(container);
// AssetDatabase.SaveAssets();
// }
}
}
@@ -0,0 +1,13 @@
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@@ -0,0 +1,46 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace MuHuaEditor {
/// <summary>
/// 属性实例 - 自定义编辑器
/// </summary>
[CustomEditor(typeof(AttributeInstanceConst))]
public class AttributeInstanceConstEditor : Editor {
private AttributeInstanceConst instance;
private void Awake() => instance = target as AttributeInstanceConst;
public override void OnInspectorGUI() {
base.OnInspectorGUI();
if (instance.container == null) { return; }
EditorGUILayout.Space(20);
// 输入字段修改 name
EditorGUI.BeginChangeCheck();
string newName = EditorGUILayout.TextField("属性名称", instance.name);
if (EditorGUI.EndChangeCheck()) { ModifyName(newName); }
// 按钮功能
if (GUILayout.Button("删除属性")) { DeleteInstance(); }
}
/// <summary> 修改名字 </summary>
private void ModifyName(string newName) {
instance.name = newName;
Undo.RecordObject(instance, "修改属性名称");
EditorUtility.SetDirty(instance);
AssetDatabase.SaveAssets();
}
/// <summary> 删除实例 </summary>
private void DeleteInstance() {
AttributeContainerConst container = instance.container;
container.instances.Remove(instance);
EditorUtility.SetDirty(container);
Undo.DestroyObjectImmediate(instance);
AssetDatabase.SaveAssets();
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,126 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
namespace MuHuaEditor {
/// <summary>
/// 属性 - UI列表
/// </summary>
public class UIAttributeList : ModuleUIPanel, UIControl {
/// <summary> 拖拽预览 </summary>
public VisualElement preview;
/// <summary> 鼠标位置 </summary>
public Vector2 mousePosition;
/// <summary> 偏移位置 </summary>
public Vector2 offsetPosition;
/// <summary> 项目列表 </summary>
public ModuleUIItems<UIItem, AttributeInstanceConst> items;
public UIAttributeList(VisualElement element, VisualTreeAsset templateAsset) : base(element) {
items = new ModuleUIItems<UIItem, AttributeInstanceConst>(element, templateAsset,
(data, element) => new UIItem(data, element, this));
element.RegisterCallback<MouseMoveEvent>(FloatingFunc);
}
private void FloatingFunc(MouseMoveEvent evt) {
mousePosition = evt.mousePosition;
}
public void Update() {
if (preview == null) { return; }
preview.transform.position = mousePosition - offsetPosition;
}
public void Dispose() => items.Release();
/// <summary> 初始化 </summary>
public void Initial(List<AttributeInstanceConst> list) {
items.Create(list);
}
/// <summary> 设置值 </summary>
// public void Settings(T value) => callback?.Invoke(value);
public void MouseDownEvent(VisualElement element) {
preview = element;
offsetPosition = mousePosition;
// Debug.Log($"{preview.worldBound.position} - {mousePosition}");
// offsetPosition = preview.worldBound.position - mousePosition;
// Debug.Log($"{preview.worldBound.position} = {mousePosition} + {offsetPosition}");
}
public void MouseUpEvent() {
if (preview == null) { return; }
preview.transform.position = Vector2.zero;
int insertIndex = GetInsertIndex(element, preview);
int oldIndex = element.IndexOf(preview);
// 修正插入索引
// if (insertIndex > oldIndex) insertIndex--;
Debug.Log($"插入位置 {insertIndex} - 旧位置 {oldIndex}");
// 重新排序UI和数据
if (oldIndex != insertIndex) { MovePreviewElement(oldIndex, insertIndex); }
preview = null;
}
/// <summary>
/// 获取插入索引
/// </summary>
private int GetInsertIndex(VisualElement parent, VisualElement preview) {
Vector2 previewCenter = preview.worldBound.center;
int insertIndex = 0;
for (int i = 0; i < parent.childCount; i++) {
var child = parent[i];
if (child == preview) continue;
if (previewCenter.y < child.worldBound.center.y) {
insertIndex = i;
break;
}
insertIndex = i + 1;
}
return insertIndex;
}
/// <summary>
/// 移动预览元素到新位置
/// </summary>
private void MovePreviewElement(int oldIndex, int newIndex) {
VisualElement temp = element[oldIndex];
// element.RemoveAt(oldIndex);
element.Insert(newIndex, temp);
}
/// <summary> UI项 </summary>
public class UIItem : ModuleUIItem<AttributeInstanceConst> {
public readonly UIAttributeList parent;
public Label Range => Q<Label>("Range");
public TextField Name => Q<TextField>("Name");
public EnumField Type => Q<EnumField>("Type");
public FloatField Value => Q<FloatField>("Value");
public UIItem(AttributeInstanceConst value, VisualElement element, UIAttributeList parent) : base(value, element) {
this.parent = parent;
Name.SetValueWithoutNotify(value.name);
Type.Init(value.type);
Type.SetValueWithoutNotify(value.type);
Value.SetValueWithoutNotify(value.defaultValue);
Range.text = $"{value.minValue} ~ {value.maxValue}";
element.RegisterCallback<MouseDownEvent>(MouseDownEvent);
element.RegisterCallback<MouseUpEvent>(MouseUpEvent);
}
public override void DefaultState() {
// Button.EnableInClassList("button-s", false);
}
public override void SelectState() {
// parent.Settings(value);
// Button.EnableInClassList("button-s", true);
}
private void MouseDownEvent(MouseDownEvent evt) => parent.MouseDownEvent(element);
private void MouseUpEvent(MouseUpEvent evt) => parent.MouseUpEvent();
}
}
}
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