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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 饰品 - 物品常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/饰品")]
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public class AccessoryConst : EquipmentConst {
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/// <summary> 饰品类型 </summary>
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public AccessoryType type;
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public override InventoryItem To() {
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Equipment item = new Equipment();
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item.name = name;
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item.sprite = sprite;
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item.type = type.ToString();
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return item;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: fe5fcaac3685ff2408432feaa1d0999a
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externalObjects: {}
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serializedVersion: 2
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userData:
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@@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 护甲 - 物品常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/护甲")]
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public class ArmorConst : EquipmentConst {
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/// <summary> 护甲类型 </summary>
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public ArmorType type;
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public override InventoryItem To() {
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Equipment item = new Equipment();
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item.name = name;
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item.sprite = sprite;
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item.type = type.ToString();
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return item;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 33876f23eac24b14e8ba9cca9d545a4a
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@@ -0,0 +1,10 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 装备 - 物品常量
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/// </summary>
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public class EquipmentConst : InventoryItemConst {
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5f4628602f47a4241837820971e174a3
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externalObjects: {}
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serializedVersion: 2
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@@ -0,0 +1,22 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 武器 - 物品常量
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/// </summary>
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[CreateAssetMenu(menuName = "MuHua/物品系统/武器")]
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public class WeaponConst : EquipmentConst {
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/// <summary> 武器类型 </summary>
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public WeaponType type;
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/// <summary> 武器类别 </summary>
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public string category;
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public override InventoryItem To() {
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Equipment item = new Equipment();
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item.name = name;
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item.sprite = sprite;
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item.type = $"{type}/{category}";
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return item;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 45818eb64c9b04441b20b29f0230edb7
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