This commit is contained in:
MuHua-123
2025-09-29 17:58:53 +08:00
parent 153e254d33
commit a18bea561a
180 changed files with 1325 additions and 189 deletions
@@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 饰品 - 物品常量
/// </summary>
[CreateAssetMenu(menuName = "MuHua/物品系统/饰品")]
public class AccessoryConst : EquipmentConst {
/// <summary> 饰品类型 </summary>
public AccessoryType type;
public override InventoryItem To() {
Equipment item = new Equipment();
item.name = name;
item.sprite = sprite;
item.type = type.ToString();
return item;
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 护甲 - 物品常量
/// </summary>
[CreateAssetMenu(menuName = "MuHua/物品系统/护甲")]
public class ArmorConst : EquipmentConst {
/// <summary> 护甲类型 </summary>
public ArmorType type;
public override InventoryItem To() {
Equipment item = new Equipment();
item.name = name;
item.sprite = sprite;
item.type = type.ToString();
return item;
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 装备 - 物品常量
/// </summary>
public class EquipmentConst : InventoryItemConst {
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 武器 - 物品常量
/// </summary>
[CreateAssetMenu(menuName = "MuHua/物品系统/武器")]
public class WeaponConst : EquipmentConst {
/// <summary> 武器类型 </summary>
public WeaponType type;
/// <summary> 武器类别 </summary>
public string category;
public override InventoryItem To() {
Equipment item = new Equipment();
item.name = name;
item.sprite = sprite;
item.type = $"{type}/{category}";
return item;
}
}
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